Beispiel #1
0
        // UDP
        public void UdpAuth(long session, string ip, int port)
        {
            UnityEngine.Debug.Assert(_udpflag == false);
            UnityEngine.Debug.Assert(_udp == null);
            _udpsession = session;
            _udpip      = ip;
            _udpport    = port;

            TimeSync ts = _ctx.TiSync;

            _udp        = new PackageSocketUdp(_ctx, _user.Secret, (uint)session);
            _udp.OnRecv = UdpRecv;
            _udp.OnSync = UdpSync;
            UnityEngine.Debug.Assert(_udp != null);
            _udp.Connect(ip, port);
            _udp.Sync();
        }
Beispiel #2
0
        private int _delta      = 25; // 0.025s


        public PackageSocketUdp(Context ctx, byte[] secret, uint session)
        {
            _ctx      = ctx;
            _timeSync = _ctx.TiSync;

            _so      = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            _secret  = secret;
            _session = session;

            _u        = new Rudp.Rudp(_ctx.SharpC, 1, 5);
            _u.OnRecv = RRecv;
            _u.OnSend = RSend;

            int now = _timeSync.LocalTime();

            _last = now;
        }