GetLabelText() public method

The text used for this specific label.
public GetLabelText ( IFeature feature ) : string
feature IFeature
return string
Beispiel #1
0
        public static void DrawAsBitmap(SKCanvas canvas, LabelStyle style, IFeature feature, float x, float y)
        {
            var text = style.GetLabelText(feature);

            var key = text + "_" + style.Font.FontFamily + "_" + style.Font.Size + "_" + (float)style.Font.Size + "_" +
                      style.BackColor + "_" + style.ForeColor;

            if (!LabelBitmapCache.Keys.Contains(key))
                LabelBitmapCache[key] = new SKBitmapInfo { Bitmap = CreateLabelAsBitmap(style, text) };

            var info = LabelBitmapCache[key];

            BitmapHelper.RenderTexture(canvas, info.Bitmap, (int)Math.Round(x), (int)Math.Round(y),
                offsetX: (float)style.Offset.X, offsetY: (float)-style.Offset.Y,
                horizontalAlignment: style.HorizontalAlignment, verticalAlignment: style.VerticalAlignment);
        }
        public static Canvas Render(IViewport viewport, LabelLayer layer)
        {
            // todo: Move stack functionality to Mapsui core.
            // step 1) Split RenderStackedLabelLayer into a method
            // GetFeaturesInViewStacked en a RenderStackedLabel 
            // which can later be replace by normal label rendering.
            // The method GetFeaturesInViewStacked 
            // returns a style with an offset determined by the stackoffset
            // and a position determined by CenterX en Cluster.Box.Bottom.
            // step 2) Move GetFeaturesInViewStacked to a GetFeaturesInView
            // method of a new StackedLabelLayed.

            var canvas = new Canvas { Opacity = layer.Opacity };

            // todo: take into account the priority 
            var features = layer.GetFeaturesInView(viewport.Extent, viewport.Resolution).ToArray();
            var margin = viewport.Resolution * 50;

            const int symbolSize = 32; // todo: determine margin by symbol size
            const int boxMargin = symbolSize / 2;

            var clusters = new List<Cluster>();
            //todo: repeat until there are no more merges
            ClusterFeatures(clusters, features, margin, layer.Style, viewport.Resolution);
            const int textHeight = 18;
            foreach (var cluster in clusters)
            {
                var stackOffsetY = double.NaN;

                var orderedFeatures = cluster.Features.OrderBy(f => f.Geometry.GetBoundingBox().GetCentroid().Y);

                if (cluster.Features.Count > 1) canvas.Children.Add(RenderBox(cluster.Box, viewport));

                foreach (var feature in orderedFeatures)
                {
                    if (double.IsNaN(stackOffsetY)) // first time
                        stackOffsetY = textHeight * 0.5 + boxMargin;
                    else
                        stackOffsetY += textHeight; //todo: get size from text (or just pass stack nr)

                    LabelStyle style;
                    if (layer.Style is IThemeStyle)
                    {
                        style = (LabelStyle)((IThemeStyle)layer.Style).GetStyle(feature);
                    }
                    else
                    {
                        style = (LabelStyle)layer.Style;
                    }

                    var labelStyle = new LabelStyle(style)
                    {
                        Text = layer.GetLabelText(feature) //we only use the layer for the text, this should be returned by style
                    };
                    labelStyle.Offset.Y += stackOffsetY;

                    // since the box can be rotated, find the minimal Y value of all 4 corners
                    var rotatedBox = cluster.Box.Rotate(-viewport.Rotation);
                    var minY = rotatedBox.Vertices.Select(v => v.Y).Min();
                    var position = new Geometries.Point(cluster.Box.GetCentroid().X, minY);

                    var labelText = labelStyle.GetLabelText(feature);
                    canvas.Children.Add(SingleLabelRenderer.RenderLabel(position, labelStyle, viewport, labelText));
                }
            }
            return canvas;
        }
Beispiel #3
0
 public static void Draw(SKCanvas canvas, LabelStyle style, IFeature feature, float x, float y)
 {
     var text = style.GetLabelText(feature);
     DrawLabel(canvas, x, y, style, text);
 }
        private static List<Feature> GetFeaturesInView(double resolution, LabelStyle labelStyle,
            IEnumerable<IFeature> features, Pen line, Brush fill)
        {
            var margin = resolution*50;
            var clusters = new List<Cluster>();
            // todo: repeat until there are no more merges
            ClusterFeatures(clusters, features, margin, labelStyle, resolution);

            const int textHeight = 18;

            var results = new List<Feature>();

            foreach (var cluster in clusters)
            {
                if (cluster.Features.Count > 1) results.Add(CreateBoxFeature(resolution, cluster, line, fill));

                var offsetY = double.NaN;

                var orderedFeatures = cluster.Features.OrderBy(f => f.Geometry.GetBoundingBox().GetCentroid().Y);

                foreach (var pointFeature in orderedFeatures)
                {
                    var position = CalculatePosition(cluster);

                    offsetY = CalculateOffsetY(offsetY, textHeight);

                    var labelText = labelStyle.GetLabelText(pointFeature);
                    var labelFeature = CreateLabelFeature(position, labelStyle, offsetY, labelText);

                    results.Add(labelFeature);
                }
            }
            return results;
        }