Beispiel #1
0
        public virtual bool CanAddAdjacentToReachable(PathFinding search, CellData adjacent)
        {
            // 如果已经在关闭集
            if (search.IsCellInExplored(adjacent))
            {
                return(false);
            }

            // 已经加入过开放集
            if (search.IsCellInReachable(adjacent))
            {
                return(false);
            }

            // 计算消耗 = 当前 cell 的消耗 + 邻居 cell 的消耗
            float g = search.currentCell.G + CalcGPerCell(search, adjacent);

            // 不在范围内
            if (g < 0f || g > search.range.y)
            {
                return(false);
            }

            adjacent.G = g;

            return(true);
        }
Beispiel #2
0
        public override bool CanAddAdjacentToReachable(PathFinding search, CellData adjacent)
        {
            // 是否可移动
            if (!adjacent.CanMove)
            {
                return(false);
            }

            // 如果已经在关闭集
            if (search.IsCellInExplored(adjacent))
            {
                return(false);
            }

            // 计算消耗 = 当前 cell 的消耗 + 邻居 cell 的消耗
            float g = search.currentCell.G + CalcGPerCell(search, adjacent);

            // 已经加入过开放集
            if (search.IsCellInReachable(adjacent))
            {
                // 如果新消耗更低
                if (g < adjacent.G)
                {
                    adjacent.G        = g;
                    adjacent.Previous = search.currentCell;
                }
                return(false);
            }

            adjacent.G        = g;
            adjacent.H        = CalcH(search, adjacent);
            adjacent.Previous = search.currentCell;
            return(true);
        }
Beispiel #3
0
        public override float CalcH(PathFinding search, CellData adjacent)
        {
            Vector2 hVec;

            hVec.x = Mathf.Abs(adjacent.Position.x - search.endCell.Position.x);
            hVec.y = Mathf.Abs(adjacent.Position.y - search.endCell.Position.y);
            return(hVec.x + hVec.y);
        }
Beispiel #4
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        public override float CalcGPerCell(PathFinding search, CellData adjacent)
        {
            // 获取邻居的 Tile
            SRPGTile tile = search.map.GetTile(adjacent.Position);

            // 返回本格子的消耗
            return(search.GetMoveConsumption(tile.terrainType));
        }
Beispiel #5
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        public override void BuildResult(PathFinding search)
        {
            // 当没有达到目标点时, 已经建立过结果
            if (search.result.Count > 0)
            {
                return;
            }

            search.BuildPath(search.endCell, true);
        }
Beispiel #6
0
 public virtual void BuildResult(PathFinding search)
 {
     for (int i = 0; i < search.explored.Count; i++)
     {
         CellData cell = search.explored[i];
         if (cell.G >= search.range.x && cell.G <= search.range.y)
         {
             search.result.Add(cell);
         }
     }
 }
Beispiel #7
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        public virtual CellData ChoseCell(PathFinding search)
        {
            if (search.reachable.Count == 0)
            {
                return(null);
            }

            int      index = search.reachable.Count - 1;
            CellData chose = search.reachable[index];

            search.reachable.RemoveAt(index);
            return(chose);
        }
Beispiel #8
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        public virtual bool IsFinishedOnChose(PathFinding search)
        {
            if (search.currentCell == null)
            {
                return(true);
            }

            if (!search.IsCellInExplored(search.currentCell))
            {
                search.explored.Add(search.currentCell);
            }
            return(false);
        }
Beispiel #9
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        public override CellData ChoseCell(PathFinding search)
        {
            if (search.reachable.Count == 0)
            {
                return(null);
            }

            // 取得 F 最小的节点
            search.reachable.Sort((cell1, cell2) => - cell1.F.CompareTo(cell2.F));
            int      index = search.reachable.Count - 1;
            CellData chose = search.reachable[index];

            search.reachable.RemoveAt(index);
            return(chose);
        }
Beispiel #10
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        public override bool IsFinishedOnChose(PathFinding search)
        {
            // 如果开放集中已经空了, 则说明没有达到目标点
            if (search.currentCell == null)
            {
                // 使用 H 最小值建立结果
                CellData minCell = search.explored.First(cell => System.Math.Abs(cell.H - search.explored.Min(c => c.H)) < 1e-6);
                search.BuildPath(minCell, true);
                return(true);
            }

            // 找到了目标点
            if (search.currentCell == search.endCell)
            {
                return(true);
            }

            if (!search.IsCellInExplored(search.currentCell))
            {
                search.explored.Add(search.currentCell);
            }

            return(false);
        }
Beispiel #11
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 public virtual float CalcH(PathFinding search, CellData adjacent)
 {
     return(0f);
 }
Beispiel #12
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 public virtual float CalcGPerCell(PathFinding search, CellData adjacent)
 {
     return(1f);
 }