Beispiel #1
0
        protected virtual void Awake()
        {
            // Setup a visualizer to get a "Starter" map.
            foreach (Transform tr in transform)
            {
                Destroy(tr.gameObject);
            }

            _mapVisualizer = ScriptableObject.CreateInstance <MapVisualizer>();
        }
Beispiel #2
0
        private void MapOnAwakeRoutine()
        {
            // Destroy any ghost game objects.
            DestroyChildObjects();
            // Setup a visualizer to get a "Starter" map.

            if (_mapVisualizer == null)
            {
                _mapVisualizer = ScriptableObject.CreateInstance <MapVisualizer>();
            }
            _mapVisualizer.OnTileFinished += (s) =>
            {
                OnTileFinished(s);
            };
        }
Beispiel #3
0
 protected virtual void Awake()
 {
     // Setup a visualizer to get a "Starter" map.
     _mapVisualizer = ScriptableObject.CreateInstance <MapVisualizer>();
 }