public void OnPostRender()
        {
            if (TileData == null || conversion == null)
            {
                return;
            }

            GLDrawUtil.Begin();
            //GLDrawUtil.DrawLine(new Vector2(-5, -5), new Vector2(5, 5), Color.red);
            int mapSizeX = TileData.MapSize.x;
            int mapSizeY = TileData.MapSize.y;

            for (int x = 0; x < mapSizeX; x++)
            {
                Color colorForDrawRight = Color.black;
                if (x % 5 == 0)
                {
                    colorForDrawRight = Color.red;
                }
                for (int y = 0; y < mapSizeY; y++)
                {
                    Color colorForDrawDown = Color.black;
                    if (y % 5 == 0)
                    {
                        colorForDrawDown = Color.red;
                    }

                    var tileHeight = TileData.TileHeightMap[x, y];
                    var startPos   = conversion.GetCenterPosFromIdx(new Vector2Int(x, y), tileHeight);
                    if (x < mapSizeX - 1)
                    {
                        var rightTileHeight = TileData.TileHeightMap[x + 1, y];
                        var rightPos        = conversion.GetCenterPosFromIdx(new Vector2Int(x + 1, y), rightTileHeight);
                        GLDrawUtil.DrawLine(startPos, rightPos, colorForDrawDown);
                        // Debug.LogFormat("DrawTile X={0} Y={1} {2}:{3}", x, y, startPos, rightPos);
                    }
                    if (y < mapSizeY - 1)
                    {
                        var bottomTileHeight = TileData.TileHeightMap[x, y + 1];
                        var bottomPos        = conversion.GetCenterPosFromIdx(new Vector2Int(x, y + 1), bottomTileHeight);
                        GLDrawUtil.DrawLine(startPos, bottomPos, colorForDrawRight);
                        // Debug.LogFormat("DrawTile X={0} Y={1} {2}:{3}", x, y, startPos, bottomPos);
                    }
                }
            }
            GLDrawUtil.End();
        }
        public void OnPostRender()
        {
            var bottomLeft  = GetWorldPos(new Vector3(0, 0, 0));
            var bottomRight = GetWorldPos(new Vector3(Screen.width, 0, 0));
            var topLeft     = GetWorldPos(new Vector3(0, Screen.height, 0));
            var topRight    = GetWorldPos(new Vector3(Screen.width, Screen.height, 0));

            bottomLeft  += new Vector3(0, 10, 0);
            bottomRight += new Vector3(0, 10, 0);
            topLeft     += new Vector3(0, 10, 0);
            topRight    += new Vector3(0, 10, 0);


            GLDrawUtil.Begin();
            GLDrawUtil.DrawLine(bottomLeft, topLeft, Color.yellow);
            GLDrawUtil.DrawLine(topLeft, topRight, Color.yellow);
            GLDrawUtil.DrawLine(topRight, bottomRight, Color.yellow);
            GLDrawUtil.DrawLine(bottomRight, bottomLeft, Color.yellow);
            GLDrawUtil.End();
        }