Beispiel #1
0
        public List <ScenarioLua.Army> GetSymmetryArmies(ScenarioLua.Army army)
        {
            var allArmies = GetAllScenarioArmies(false);

            string armyName = army.Name;

            SaveLua.Marker ArmyMarker = SaveLua.GetMarker(armyName);

            List <ScenarioLua.Army> ToReturn = new List <ScenarioLua.Army>();

            if (ArmyMarker == null)
            {
                return(ToReturn);
            }

            for (int i = 0; i < Selection.SelectionManager.Current.SymetrySelection.Length; i++)
            {
                GameObject foundMarker = Selection.SelectionManager.Current.SymetrySelection[i].FindBestSymmetry(ArmyMarker.MarkerObj.gameObject);
                if (foundMarker == null)
                {
                    continue;
                }

                Markers.MarkerObject markerObject = foundMarker.GetComponent <Markers.MarkerObject>();
                if (markerObject == null)
                {
                    continue;
                }

                if (foundMarker.name == armyName)
                {
                    continue;
                }

                for (int a = 0; a < allArmies.Count; a++)
                {
                    if (allArmies[a].Name == foundMarker.name)
                    {
                        if (!ToReturn.Contains(allArmies[a]))
                        {
                            ToReturn.Add(allArmies[a]);
                        }
                        break;
                    }
                }
            }


            return(ToReturn);
        }
 public void RegisterArmyChange(MapLua.ScenarioLua.Army Army)
 {
     HistoryArmyChange.CurrentArmy = Army;
     HistoryArmyChange.GenerateUndo(Prefabs.ArmyChange).Register();
 }