Beispiel #1
0
        public static GridIndex GetPointGridIndex(GridPoint gridPoint)
        {
            GridIndex result = new GridIndex();

            result.Index1 = gridPoint.TranformGridIndex(GridConfig.LEVEL1_X_GRID, GridConfig.LEVEL1_Y_GRID, GridConfig.Level1XCellSpan, GridConfig.Level1YCellSpan);
            result.Index2 = gridPoint.TranformGridIndex(GridConfig.LEVEL2_X_GRID, GridConfig.LEVEL2_Y_GRID, GridConfig.Level2XCellSpan, GridConfig.Level2YCellSpan);
            result.Index3 = gridPoint.TranformGridIndex(GridConfig.LEVEL3_X_GRID, GridConfig.LEVEL3_Y_GRID, GridConfig.Level3XCellSpan, GridConfig.Level3YCellSpan);
            result.Index4 = gridPoint.TranformGridIndex(GridConfig.LEVEL4_X_GRID, GridConfig.LEVEL4_Y_GRID, GridConfig.Level4XCellSpan, GridConfig.Level4YCellSpan);
            return(result);
        }
Beispiel #2
0
        private void DrawLabel(int xFlag1, int yFlag1, int xFlag2, int yFlag2, int levelXGrid, int levelYGrid)
        {
            double cellWidth  = WIDTH * xFlag1 / levelXGrid;
            double cellHeight = HEIGHT * yFlag1 / levelYGrid;
            double offsetX    = _offsetPositioning.X * WIDTH * xFlag1 * xFlag2 / GridConfig.XSpan;
            double offsetY    = _offsetPositioning.Y * HEIGHT * yFlag1 * yFlag2 / GridConfig.YSpan;
            double beginX     = offsetX % cellWidth;
            double beginY     = offsetY % cellHeight;

            GridPoint gridPoint = new GridPoint();

            for (int row = -1; row <= levelYGrid + 1; row++)
            {
                double y = row * cellHeight + beginY;
                for (int col = -1; col < levelXGrid + 1; col++)
                {
                    var    brush = Brushes.White;
                    double x     = col * cellWidth + beginX;

                    // 多加 1/2 的值是为了 避免 刚好在边界点因为小数点误差而计算错误
                    gridPoint = TranformPositioning(x - offsetX + cellWidth / 2d, y - offsetY + cellHeight / 2d);

                    if (gridPoint.Y > 0d &&
                        gridPoint.X > 0d &&
                        gridPoint.Y < GridConfig.YSpan &&
                        gridPoint.X < GridConfig.XSpan)
                    {
                        StackPanel stackPanel = new StackPanel();
                        stackPanel.Orientation         = Orientation.Horizontal;
                        stackPanel.VerticalAlignment   = VerticalAlignment.Center;
                        stackPanel.HorizontalAlignment = HorizontalAlignment.Center;
                        stackPanel.Children.Add(new TextBlock()
                        {
                            Text = "("
                        });

                        int lv1Index = gridPoint.TranformGridIndex(GridConfig.LEVEL1_X_GRID, GridConfig.LEVEL1_Y_GRID, GridConfig.Level1XCellSpan, GridConfig.Level1YCellSpan);

                        stackPanel.Children.Add(new TextBlock()
                        {
                            Text = lv1Index.ToString(), Foreground = _level1Brush
                        });

                        if (_level > 1)
                        {
                            int lv2Index = gridPoint.TranformGridIndex(GridConfig.LEVEL2_X_GRID, GridConfig.LEVEL2_Y_GRID, GridConfig.Level2XCellSpan, GridConfig.Level2YCellSpan);
                            stackPanel.Children.Add(new TextBlock()
                            {
                                Text = ", "
                            });
                            stackPanel.Children.Add(new TextBlock()
                            {
                                Text = lv2Index.ToString(), Foreground = _level2Brush
                            });
                            if (_level > 2)
                            {
                                int lv3Index = gridPoint.TranformGridIndex(GridConfig.LEVEL3_X_GRID, GridConfig.LEVEL3_Y_GRID, GridConfig.Level3XCellSpan, GridConfig.Level3YCellSpan);

                                stackPanel.Children.Add(new TextBlock()
                                {
                                    Text = ", "
                                });
                                stackPanel.Children.Add(new TextBlock()
                                {
                                    Text = lv3Index.ToString(), Foreground = _level3Brush
                                });
                                if (_level > 3)
                                {
                                    int lv4Index = gridPoint.TranformGridIndex(GridConfig.LEVEL4_X_GRID, GridConfig.LEVEL4_Y_GRID, GridConfig.Level4XCellSpan, GridConfig.Level4YCellSpan);

                                    stackPanel.Children.Add(new TextBlock()
                                    {
                                        Text = ", "
                                    });
                                    stackPanel.Children.Add(new TextBlock()
                                    {
                                        Text = lv4Index.ToString(), Foreground = _level4Brush
                                    });

                                    if (_gridIndexes.Any(g => g.Index1 == lv1Index && g.Index2 == lv2Index && g.Index3 == lv3Index && g.Index4 == lv4Index))
                                    {
                                        brush = _level4Brush;
                                    }
                                    else if (_gridIndexes.Any(g => g.Index1 == lv1Index && g.Index2 == lv2Index && g.Index3 == lv3Index && !g.Index4.HasValue))
                                    {
                                        brush = _level3Brush;
                                    }
                                    else if (_gridIndexes.Any(g => g.Index1 == lv1Index && g.Index2 == lv2Index && !g.Index3.HasValue))
                                    {
                                        brush = _level2Brush;
                                    }
                                    else if (_gridIndexes.Any(g => g.Index1 == lv1Index && !g.Index2.HasValue))
                                    {
                                        brush = _level1Brush;
                                    }
                                }
                                else if (_gridIndexes.Any(g => g.Index1 == lv1Index && g.Index2 == lv2Index && g.Index3 == lv3Index))
                                {
                                    brush = _level3Brush;
                                }
                                else if (_gridIndexes.Any(g => g.Index1 == lv1Index && g.Index2 == lv2Index && !g.Index3.HasValue))
                                {
                                    brush = _level2Brush;
                                }
                                else if (_gridIndexes.Any(g => g.Index1 == lv1Index && !g.Index2.HasValue))
                                {
                                    brush = _level1Brush;
                                }
                            }
                            else if (_gridIndexes.Any(g => g.Index1 == lv1Index && g.Index2 == lv2Index))
                            {
                                brush = _level2Brush;
                            }
                            else if (_gridIndexes.Any(g => g.Index1 == lv1Index && !g.Index2.HasValue))
                            {
                                brush = _level1Brush;
                            }
                        }
                        else if (_gridIndexes.Any(g => g.Index1 == lv1Index))
                        {
                            brush = _level1Brush;
                        }
                        stackPanel.Children.Add(new TextBlock()
                        {
                            Text = ")"
                        });

                        Grid grid = new Grid();
                        grid.Children.Add(new Rectangle()
                        {
                            Opacity = brush != Brushes.White ? 0.3d : 1d, Fill = brush
                        });
                        grid.Children.Add(stackPanel);
                        grid.Height = cellHeight;
                        grid.Width  = cellWidth;
                        grid.SetValue(Canvas.LeftProperty, x);
                        grid.SetValue(Canvas.TopProperty, y);
                        GridCanvas.Children.Add(grid);
                    }
                }
            }
        }
Beispiel #3
0
        private static void GetPolygonLevel3GridIndex(List <GridIndex> result, GridSegment region, IList <GridPoint> gridPoints, IEnumerable <GridSegment> segments)
        {
            var beginX = Math.Floor(region.X1 / GridConfig.Level3XCellSpan) * GridConfig.Level3XCellSpan;
            var beginY = Math.Floor(region.Y1 / GridConfig.Level3YCellSpan) * GridConfig.Level3YCellSpan;
            var endX   = Math.Floor(region.X2 / GridConfig.Level3XCellSpan) * GridConfig.Level3XCellSpan;
            var endY   = Math.Floor(region.Y2 / GridConfig.Level3YCellSpan) * GridConfig.Level3YCellSpan;
            var row    = (int)Math.Round((endY - beginY) / GridConfig.Level3YCellSpan) + 1;
            var column = (int)Math.Round((endX - beginX) / GridConfig.Level3XCellSpan) + 1;

            if (beginX == endX && beginY == endY)
            {
                // 只占用三级一个格子
                GetPolygonLevel4GridIndex(result, region, gridPoints, segments);
            }
            else
            {
                for (int i = 0; i < column; i++)
                {
                    var x = beginX + i * GridConfig.Level3XCellSpan;
                    for (int j = 0; j < row; j++)
                    {
                        var y        = beginY + j * GridConfig.Level3YCellSpan;
                        var gridRect = new GridRect(x, y, GridConfig.Level3XCellSpan, GridConfig.Level3YCellSpan);
                        if (gridPoints.Any(p => RelationPointAndRect(p, gridRect) == GridRelationShip.Within))
                        {
                            // 多边形顶点所在的格子
                            // 不能压到边界,否则会判断过界,所以边界需要退一点
                            // Intersect
                            GetPolygonLevel4GridIndex(result, new GridSegment(gridRect.Point1.X, gridRect.Point1.Y, gridRect.Point4.X - 0.5d * GridConfig.Level4XCellSpan, gridRect.Point4.Y - 0.5d * GridConfig.Level4YCellSpan), gridPoints, segments);
                        }
                        else
                        {
                            var relationship = RelationRectAndPanel(gridRect, segments);
                            if (relationship == GridRelationShip.Within)
                            {
                                // 多边形背部完全包含的三级格子,无需再分
                                // Within
                                var point = new GridPoint(x + 0.5d * GridConfig.Level4XCellSpan,
                                                          y + 0.5d * GridConfig.Level4YCellSpan);
                                result.Add(new GridIndex()
                                {
                                    Index1 =
                                        point.TranformGridIndex(
                                            GridConfig.LEVEL1_X_GRID,
                                            GridConfig.LEVEL1_Y_GRID,
                                            GridConfig.Level1XCellSpan,
                                            GridConfig.Level1YCellSpan),
                                    Index2 =
                                        point.TranformGridIndex(
                                            GridConfig.LEVEL2_X_GRID,
                                            GridConfig.LEVEL2_Y_GRID,
                                            GridConfig.Level2XCellSpan,
                                            GridConfig.Level2YCellSpan),
                                    Index3 =
                                        point.TranformGridIndex(
                                            GridConfig.LEVEL3_X_GRID,
                                            GridConfig.LEVEL3_Y_GRID,
                                            GridConfig.Level3XCellSpan,
                                            GridConfig.Level3YCellSpan),
                                });
                            }
                            else if (relationship == GridRelationShip.Intersect)
                            {
                                // 多边形与格子相交, 继续再分
                                // 不能压到边界,否则会判断过界,所以边界需要退一点
                                // Intersect
                                GetPolygonLevel4GridIndex(result, new GridSegment(gridRect.Point1.X, gridRect.Point1.Y, gridRect.Point4.X - 0.5d * GridConfig.Level4XCellSpan, gridRect.Point4.Y - 0.5d * GridConfig.Level4YCellSpan), gridPoints, segments);
                            }
                        }
                    }
                }
            }
        }