internal void ClearTile()
        {
            if (inScreen)
            {
                cursor.Selected.SetTileType(TileType.None);
                cursor.Selected.ClearSource();
                Point mousePosition = MouseManager.Instance.Position;
                for (int i = mapInfo.EnemyObjects.Count - 1; i >= 0; i--)
                {
                    EnemyObjectInfo enmObj = mapInfo.EnemyObjects[i];
                    if (cursor.Selected.Destination.Intersects(enmObj.Destination))
                    {
                        mapInfo.EnemyObjects.Remove(enmObj);
                    }
                }

                for (int i = mapInfo.MapObjects.Count - 1; i >= 0; i--)
                {
                    MapObject mapObj = mapInfo.MapObjects[i];
                    if (cursor.Selected.Destination.Intersects(mapObj.DestinationBox))
                    {
                        mapInfo.MapObjects.Remove(mapObj);
                    }
                }
            }
        }
Beispiel #2
0
        internal EnemyObjectInfo Clone()
        {
            EnemyObjectInfo newObject = new EnemyObjectInfo();

            newObject.source = new Rectangle(this.source.X, this.source.Y, this.source.Width, this.Source.Height);
            newObject.Type   = type;
            return(newObject);
        }
        internal void SetEnemy(EnemyObjectInfo _enemyObjectInfo)
        {
            if (inScreen)
            {
                Point mousePosition = MouseManager.Instance.Position;

                Vector2 tilePositionCursor = mousePosition.ToVector2() - this.Position;
                int     tileX = tilePositionCursor.X < 0 ? -1 : (int)(tilePositionCursor.X / mapInfo.TileWidth) + viewSizeStartX;
                int     tileY = tilePositionCursor.Y < 0 ? -1 : (int)(tilePositionCursor.Y / mapInfo.TileHeight) + viewSizeStartY;

                Rectangle destination = new Rectangle((int)(tileX * mapInfo.TileWidth), (int)(tileY * mapInfo.TileHeight), _enemyObjectInfo.Source.Width, _enemyObjectInfo.Source.Height);
                _enemyObjectInfo.Destination = destination;
                mapInfo.AddEnemy(_enemyObjectInfo);
            }
        }