Beispiel #1
0
		public void onMouseDown(object sender, MouseEventArgs e) {
			if (e.Button == MouseButtons.Left) {
				action = new MultiAction("Logic Pencil");
				temp = new MultiAction("customary rape action");
				processDraw(e);
			}
		}
Beispiel #2
0
		private void onMouseMove(object sender, MouseEventArgs e) {
			if (e.Button == MouseButtons.Left) {
				if (this.action == null) {
					this.action = new MultiAction("Eraser");
				}

				int xt = (int) ((e.X - EditorEngine.Instance.xCam) / EditorEngine.Instance.World.Camera.Scale / 16);
				int yt = (int) ((e.Y - EditorEngine.Instance.yCam) / EditorEngine.Instance.World.Camera.Scale / 16);

				if (xt != lxt || yt != lyt) {
					int tilesetIndex = TileEditorState.Instance.SelectedTileset;

					MockupTile t = EditorEngine.Instance.CurrentMap.GetTile(xt, yt, EditorEngine.Instance.SelectedLayer);

					if (t != null) {
						SetTileAction tileAction = new SetTileAction(xt, yt, EditorEngine.Instance.SelectedLayer, tilesetIndex, -1);
						tileAction.Execute();

						action.Actions.Add(tileAction);
					}
				}

				lxt = xt;
				lyt = yt;
			}
		}
Beispiel #3
0
		public void onMouseUp(object sender, MouseEventArgs e) {
			if (e.Button == MouseButtons.Left) {
				//action.UnExecute();
				temp.UnExecute();
				EditorEngine.Instance.GetActionManager().Execute(action);
				foreach (SetTileAction a in action.Actions) {
					Map map = EditorEngine.Instance.CurrentMap;

					MockupTileBehavior b = map.GetBehavior(a.X, a.Y);
					b.BehaviorId = map.Tilesets[a.TilesetIndex].Tileset.Tiles[a.TileIndex].DefaultBehavior.BehaviorId;
				}
				action = null;
				temp = null;
			}
		}
Beispiel #4
0
		private void onMouseMove(object sender, MouseEventArgs e) {
			if (e.Button != MouseButtons.Left) return;
			if (action == null) action = new MultiAction("Tile Update");

			int xt = (int) ((e.X - EditorEngine.Instance.xCam) / EditorEngine.Instance.World.Camera.Scale / 16);
			int yt = (int) ((e.Y - EditorEngine.Instance.yCam) / EditorEngine.Instance.World.Camera.Scale / 16);

			if (xt != lxt || yt != lyt) {
				if (TileEditorState.Instance.SelectedRegion != Rectangle.Empty) {
					MultiAction multiAction = new MultiAction("Tile Update");
					Rectangle selection = TileEditorState.Instance.SelectedRegion;

					for (int x = 0; x < selection.Width; x++) {
						for (int y = 0; y < selection.Height; y++) {
							int currentX = selection.X + x;
							int currentY = selection.Y + y;

							int tilesetIndex = TileEditorState.Instance.SelectedTileset;

							Tileset tilesheet = EditorEngine.Instance.CurrentMap.Tilesets[tilesetIndex].Tileset;
							int tileIndex = tilesheet.Texture.GetIndex(currentX, currentY);

							int zt = EditorEngine.Instance.SelectedLayer;
							MockupTile t = EditorEngine.Instance.CurrentMap.GetTile(xt + x, yt + y, zt);

							if (t == null) continue;

							SetTileAction tileAction = new SetTileAction(
								xt + x, yt + y,
								zt,
								tilesetIndex,
								tileIndex);
							multiAction.Actions.Add(tileAction);
						}
					}

					multiAction.Execute();
					action.Actions.Add(multiAction);
				}
			}

			lxt = xt;
			lyt = yt;
		}
Beispiel #5
0
        public IAction Read()
        {
            IAction     result = null;
            BinaryInput stream = _stream as BinaryInput;
            int         i      = stream.ReadInt32();

            if (i == 1)
            {
                result = new SetTileAction();
            }
            if (i == 2)
            {
                result = new MultiAction();
            }
            if (i == 3)
            {
                result = new FillAction();
            }
            if (i == 4)
            {
                result = new RectangleAction();
            }
            if (i == 5)
            {
                result = new AddEntityAction();
            }
            if (i == 6)
            {
                result = new RemoveEntityAction();
            }

            IEncodable encodable = result as IEncodable;

            if (encodable != null)
            {
                encodable.Decode(stream);
            }
            return(result);
        }
Beispiel #6
0
		private void processDraw(MouseEventArgs e) {
			if (e.Button == MouseButtons.Left) {
				int _size = FrmLogicTileSelector.Instance.size;
				bool odd = _size % 2 == 0;

				int xt = (int) ((e.X - EditorEngine.Instance.xCam) / EditorEngine.Instance.World.Camera.Scale / 16);
				int yt = (int) ((e.Y - EditorEngine.Instance.yCam) / EditorEngine.Instance.World.Camera.Scale / 16);

				if (xt != lxt || yt != lyt) {
					changed = true;
				}

				lxt = xt;
				lyt = yt;

				if (changed) {
					int l_index = FrmLogicTileSelector.Instance.CurrentLogicIndex;

					int x0 = xt - (int) Math.Floor((double) _size / 2);
					int y0 = yt - (int) Math.Floor((double) _size / 2);
					int x1 = xt + (int) Math.Floor((double) _size / 2);
					int y1 = yt + (int) Math.Floor((double) _size / 2);

					MultiAction act = new MultiAction();

					for (int y = y0; !odd ? (y <= y1) : (y < y1); y++) {
						for (int x = x0; !odd ? (x <= x1) : (x < x1); x++) {
							act.Actions.Add(new LogicSetAction(x, y, l_index));
						}
					}

					act.Execute();
					temp.Actions.Add(act);

					foreach (IAction ia in act.Actions) {
						LogicSetAction i = ia as LogicSetAction;
						i.FillList();
						foreach (IAction ia2 in i.Actions) {
							action.Actions.Add(ia2);
						}
					}
				}
			}
			changed = false;
		}
Beispiel #7
0
		public void OnMouseUp(object sender, MouseEventArgs e) {
			if (e.Button == MouseButtons.Left) {
				int xs = selection.Region.X;
				int ys = selection.Region.Y;
				int width = selection.Region.Width;
				int height = selection.Region.Height;

				EntityTemplate template = FrmEntitySelector.Instance.selectedEntity;

				int tx = Int32.MaxValue;
				int ty = Int32.MaxValue;
				int tw = -1;
				int th = -1;

				foreach (Rectangle rect in template.CollisionMap) {
					if (rect.X < tx) tx = rect.X;
					if (rect.Y < ty) ty = rect.Y;
					if (rect.Width > tw) tw = rect.Width;
					if (rect.Height > th) th = rect.Height;
				}

				if (tw != template.Texture.Texture.Width) tw += 1;
				//if (th != Template.Texture.Texture.Height) th += 1;

				Rectangle tbounds = new Rectangle(tx, ty, tw, th);

				int xCount = (int) Math.Ceiling(((double) width / tbounds.Width));
				int yCount = (int) Math.Ceiling(((double) height / tbounds.Height));

				MultiAction action = new MultiAction(Name);

				int xInc = 0;
				int yInc = 0;

				//if (tw != Template.Texture.Texture.Width) xInc -= 1;
				if (th != template.Texture.Texture.Height) yInc -= 1;

				for (int j = 0; j < yCount; j++, yInc += tbounds.Height, xInc = 0) {
					for (int i = 0; i < xCount; i++, xInc += tbounds.Width) {
						action.Actions.Add(new AddEntityAction(template, new Vector2(xs + xInc, ys + yInc)));
					}
				}

				EditorEngine.Instance.GetActionManager().Execute(action);
			}

			selection.Region = Rectangle.Empty;
		}
Beispiel #8
0
		private void onMouseUp(object sender, MouseEventArgs e) {
			if (e.Button == MouseButtons.Left) {
				EditorEngine.Instance.GetActionManager().Execute(this.action);
				this.action = null;
			}
		}