Beispiel #1
0
        public static void FinalizeSubCurves(ArrayList subcurves, ArrayList chains)
        {
            int numchains = chains.Count;

            if (numchains == 0)
            {
                return;
            }
            if ((numchains & 1) != 0)
            {
                throw new SystemException("Odd number of chains!");
            }
            var tempArray = chains.ToArray();

            ChainEnd[] endlist = new ChainEnd[tempArray.Length];
            for (int i = 0; i < tempArray.Length; i++)
            {
                endlist[i] = tempArray[i] as ChainEnd;
            }

            for (int i = 1; i < numchains; i += 2)
            {
                ChainEnd  open     = endlist[i - 1];
                ChainEnd  close    = endlist[i];
                CurveLink subcurve = open.LinkTo(close);
                if (subcurve != null)
                {
                    subcurves.Add(subcurve);
                }
            }
            chains.Clear();
        }
Beispiel #2
0
 public ChainEnd(CurveLink first, ChainEnd partner)
 {
     _head = first;
     _tail = first;
     _partner = partner;
     _etag = first.GetEdgeTag();
 }
Beispiel #3
0
 public ChainEnd(CurveLink first, ChainEnd partner)
 {
     _head    = first;
     _tail    = first;
     _partner = partner;
     _etag    = first.GetEdgeTag();
 }
Beispiel #4
0
        public static void FinalizeSubCurves(ArrayList subcurves, ArrayList chains)
        {
            int numchains = chains.Count;
            if (numchains == 0)
            {
                return;
            }
            if ((numchains & 1) != 0)
            {
                throw new SystemException("Odd number of chains!");
            }
            var tempArray = chains.ToArray();

            ChainEnd[] endlist = new ChainEnd[tempArray.Length];
            for (int i = 0; i < tempArray.Length; i++)
            {
                endlist[i] = tempArray[i] as ChainEnd;
            }

            for (int i = 1; i < numchains; i += 2)
            {
                ChainEnd open = endlist[i - 1];
                ChainEnd close = endlist[i];
                CurveLink subcurve = open.LinkTo(close);
                if (subcurve != null)
                {
                    subcurves.Add(subcurve);
                }
            }
            chains.Clear();
        }
Beispiel #5
0
        /*
         * Returns head of a complete chain to be added to subcurves
         * or null if the links did not complete such a chain.
         */
        public CurveLink LinkTo(ChainEnd that)
        {
            if (_etag == AreaOp.ETAG_IGNORE ||
                that._etag == AreaOp.ETAG_IGNORE)
            {
                throw new SystemException("ChainEnd linked more than once!");
            }
            if (_etag == that._etag)
            {
                throw new SystemException("Linking chains of the same type!");
            }
            ChainEnd enter, exit;

            // assert(partner.etag != that.partner.etag);
            if (_etag == AreaOp.ETAG_ENTER)
            {
                enter = this;
                exit  = that;
            }
            else
            {
                enter = that;
                exit  = this;
            }
            // Now make sure these ChainEnds are not linked to any others...
            _etag      = AreaOp.ETAG_IGNORE;
            that._etag = AreaOp.ETAG_IGNORE;
            // Now link everything up...
            enter._tail.SetNext(exit._head);
            enter._tail = exit._tail;
            if (_partner == that)
            {
                // Curve has closed on itself...
                return(enter._head);
            }
            // Link this chain into one end of the chain formed by the partners
            ChainEnd otherenter = exit._partner;
            ChainEnd otherexit  = enter._partner;

            otherenter._partner = otherexit;
            otherexit._partner  = otherenter;
            if (enter._head.GetYTop() < otherenter._head.GetYTop())
            {
                enter._tail.SetNext(otherenter._head);
                otherenter._head = enter._head;
            }
            else
            {
                otherexit._tail.SetNext(enter._head);
                otherexit._tail = enter._tail;
            }
            return(null);
        }
Beispiel #6
0
 /*
  * Returns head of a complete chain to be added to subcurves
  * or null if the links did not complete such a chain.
  */
 public CurveLink LinkTo(ChainEnd that)
 {
     if (_etag == AreaOp.ETAG_IGNORE ||
             that._etag == AreaOp.ETAG_IGNORE)
     {
         throw new SystemException("ChainEnd linked more than once!");
     }
     if (_etag == that._etag)
     {
         throw new SystemException("Linking chains of the same type!");
     }
     ChainEnd enter, exit;
     // assert(partner.etag != that.partner.etag);
     if (_etag == AreaOp.ETAG_ENTER)
     {
         enter = this;
         exit = that;
     }
     else
     {
         enter = that;
         exit = this;
     }
     // Now make sure these ChainEnds are not linked to any others...
     _etag = AreaOp.ETAG_IGNORE;
     that._etag = AreaOp.ETAG_IGNORE;
     // Now link everything up...
     enter._tail.SetNext(exit._head);
     enter._tail = exit._tail;
     if (_partner == that)
     {
         // Curve has closed on itself...
         return enter._head;
     }
     // Link this chain into one end of the chain formed by the partners
     ChainEnd otherenter = exit._partner;
     ChainEnd otherexit = enter._partner;
     otherenter._partner = otherexit;
     otherexit._partner = otherenter;
     if (enter._head.GetYTop() < otherenter._head.GetYTop())
     {
         enter._tail.SetNext(otherenter._head);
         otherenter._head = enter._head;
     }
     else
     {
         otherexit._tail.SetNext(enter._head);
         otherexit._tail = enter._tail;
     }
     return null;
 }
Beispiel #7
0
 public void SetOtherEnd(ChainEnd partner)
 {
     _partner = partner;
 }
Beispiel #8
0
        public static void ResolveLinks(ArrayList subcurves,
                                        ArrayList chains,
                                        ArrayList links)
        {
            int numlinks = links.Count;

            CurveLink[] linklist;
            if (numlinks == 0)
            {
                linklist = EmptyLinkList;
            }
            else
            {
                if ((numlinks & 1) != 0)
                {
                    throw new SystemException("Odd number of new curves!");
                }

                var tempArray = links.ToArray();

                linklist = new CurveLink[numlinks + 2];
                for (int i = 0; i < tempArray.Length; i++)
                {
                    linklist[i] = tempArray[i] as CurveLink;
                }
            }
            int numchains = chains.Count;

            ChainEnd[] endlist;
            if (numchains == 0)
            {
                endlist = EmptyChainList;
            }
            else
            {
                if ((numchains & 1) != 0)
                {
                    throw new SystemException("Odd number of chains!");
                }

                var tempArray = chains.ToArray();

                endlist = new ChainEnd[numchains + 2];
                for (int i = 0; i < tempArray.Length; i++)
                {
                    endlist[i] = tempArray[i] as ChainEnd;
                }
            }
            int curchain = 0;
            int curlink  = 0;

            chains.Clear();
            ChainEnd  chain     = endlist[0];
            ChainEnd  nextchain = endlist[1];
            CurveLink link      = linklist[0];
            CurveLink nextlink  = linklist[1];

            while (chain != null || link != null)
            {
                /*
                 * Strategy 1:
                 * Connect chains or links if they are the only things left...
                 */
                bool connectchains = (link == null);
                bool connectlinks  = (chain == null);

                if (!connectchains && !connectlinks)
                {
                    // assert(link != null && chain != null);

                    /*
                     * Strategy 2:
                     * Connect chains or links if they close off an open area...
                     */
                    if (nextchain != null)
                    {
                        connectchains = ((curchain & 1) == 0 &&
                                         chain.GetX() == nextchain.GetX());
                    }
                    if (nextlink != null)
                    {
                        connectlinks = ((curlink & 1) == 0 &&
                                        link.GetX() == nextlink.GetX());

                        if (!connectchains && !connectlinks)
                        {
                            /*
                             * Strategy 3:
                             * Connect chains or links if their successor is
                             * between them and their potential connectee...
                             */
                            double cx = chain.GetX();
                            double lx = link.GetX();
                            connectchains =
                                (nextchain != null && cx < lx &&
                                 Obstructs(nextchain.GetX(), lx, curchain));
                            connectlinks =
                                (lx < cx &&
                                 Obstructs(nextlink.GetX(), cx, curlink));
                        }
                    }
                }
                if (connectchains)
                {
                    CurveLink subcurve = chain.LinkTo(nextchain);
                    if (subcurve != null)
                    {
                        subcurves.Add(subcurve);
                    }
                    curchain += 2;
                    chain     = endlist[curchain];
                    nextchain = endlist[curchain + 1];
                }
                if (connectlinks)
                {
                    ChainEnd openend  = new ChainEnd(link, null);
                    ChainEnd closeend = new ChainEnd(nextlink, openend);
                    openend.SetOtherEnd(closeend);
                    chains.Add(openend);
                    chains.Add(closeend);
                    curlink += 2;
                    link     = linklist[curlink];
                    nextlink = linklist[curlink + 1];
                }
                if (!connectchains && !connectlinks)
                {
                    // assert(link != null);
                    // assert(chain != null);
                    // assert(chain.getEtag() == link.getEtag());
                    chain.AddLink(link);
                    chains.Add(chain);
                    curchain++;
                    chain     = nextchain;
                    nextchain = endlist[curchain + 1];
                    curlink++;
                    link     = nextlink;
                    nextlink = linklist[curlink + 1];
                }
            }
        }
Beispiel #9
0
 public void SetOtherEnd(ChainEnd partner)
 {
     _partner = partner;
 }
Beispiel #10
0
        public static void ResolveLinks(ArrayList subcurves,
                ArrayList chains,
                ArrayList links)
        {
            int numlinks = links.Count;
            CurveLink[] linklist;
            if (numlinks == 0)
            {
                linklist = EmptyLinkList;
            }
            else
            {
                if ((numlinks & 1) != 0)
                {
                    throw new SystemException("Odd number of new curves!");
                }

                var tempArray = links.ToArray();

                linklist = new CurveLink[numlinks + 2];
                for (int i = 0; i < tempArray.Length; i++)
                {
                    linklist[i] = tempArray[i] as CurveLink;
                }

            }
            int numchains = chains.Count;
            ChainEnd[] endlist;
            if (numchains == 0)
            {
                endlist = EmptyChainList;
            }
            else
            {
                if ((numchains & 1) != 0)
                {
                    throw new SystemException("Odd number of chains!");
                }

                var tempArray = chains.ToArray();

                endlist = new ChainEnd[numchains+2];
                for (int i = 0; i < tempArray.Length; i++)
                {
                    endlist[i] = tempArray[i] as ChainEnd;
                }

            }
            int curchain = 0;
            int curlink = 0;
            chains.Clear();
            ChainEnd chain = endlist[0];
            ChainEnd nextchain = endlist[1];
            CurveLink link = linklist[0];
            CurveLink nextlink = linklist[1];
            while (chain != null || link != null)
            {
                /*
                 * Strategy 1:
                 * Connect chains or links if they are the only things left...
                 */
                bool connectchains = (link == null);
                bool connectlinks = (chain == null);

                if (!connectchains && !connectlinks)
                {
                    // assert(link != null && chain != null);
                    /*
                             * Strategy 2:
                             * Connect chains or links if they close off an open area...
                             */
                    if (nextchain != null)
                        connectchains = ((curchain & 1) == 0 &&
                                         chain.GetX() == nextchain.GetX());
                    if (nextlink != null)
                    {
                        connectlinks = ((curlink & 1) == 0 &&
                                        link.GetX() == nextlink.GetX());

                        if (!connectchains && !connectlinks)
                        {
                            /*
                         * Strategy 3:
                         * Connect chains or links if their successor is
                         * between them and their potential connectee...
                         */
                            double cx = chain.GetX();
                            double lx = link.GetX();
                            connectchains =
                                (nextchain != null && cx < lx &&
                                 Obstructs(nextchain.GetX(), lx, curchain));
                            connectlinks =
                                (lx < cx &&
                                 Obstructs(nextlink.GetX(), cx, curlink));
                        }
                    }
                }
                if (connectchains)
                {
                    CurveLink subcurve = chain.LinkTo(nextchain);
                    if (subcurve != null)
                    {
                        subcurves.Add(subcurve);
                    }
                    curchain += 2;
                    chain = endlist[curchain];
                    nextchain = endlist[curchain + 1];
                }
                if (connectlinks)
                {
                    ChainEnd openend = new ChainEnd(link, null);
                    ChainEnd closeend = new ChainEnd(nextlink, openend);
                    openend.SetOtherEnd(closeend);
                    chains.Add(openend);
                    chains.Add(closeend);
                    curlink += 2;
                    link = linklist[curlink];
                    nextlink = linklist[curlink + 1];
                }
                if (!connectchains && !connectlinks)
                {
                    // assert(link != null);
                    // assert(chain != null);
                    // assert(chain.getEtag() == link.getEtag());
                    chain.AddLink(link);
                    chains.Add(chain);
                    curchain++;
                    chain = nextchain;
                    nextchain = endlist[curchain + 1];
                    curlink++;
                    link = nextlink;
                    nextlink = linklist[curlink + 1];
                }
            }
        }