public void SetPlayerPosition(int player, float x, float y, float z) { ServerEntityPositionAndOrientation pos = server.clients[player].entity.position.Clone(); pos.x = x; pos.y = z; pos.z = y; server.clients[player].positionOverride = pos; }
public ServerEntityPositionAndOrientation Clone() { ServerEntityPositionAndOrientation ret = new ServerEntityPositionAndOrientation(); ret.x = x; ret.y = y; ret.z = z; ret.heading = heading; ret.pitch = pitch; ret.stance = stance; return(ret); }