Beispiel #1
0
 public void Draw(Vector3 position, VehicleDirection12 dir, VehicleDirection12 lastdir, double progress)
 {
     if (minecarttexture == -1)
     {
         minecarttexture = d_The3d.LoadTexture(new System.Drawing.Bitmap(new System.IO.MemoryStream(MyStream.ReadAllBytes(d_GetFile.GetFile("minecart.png")))));
     }
     GL.PushMatrix();
     GL.Translate(position + new Vector3(0, -0.7f, 0));
     double currot = vehiclerotation(dir);
     double lastrot = vehiclerotation(lastdir);
     //double rot = lastrot + (currot - lastrot) * progress;
     double rot = AngleInterpolation.InterpolateAngle360(lastrot, currot, progress);
     GL.Rotate(-rot - 90, 0, 1, 0);
     var c = new CharacterRendererMonsterCode();
     var cc = c.CuboidNet(8, 8, 8, 0, 0);
     CharacterRendererMonsterCode.CuboidNetNormalize(cc, 32, 16);
     c.DrawCuboid(new Vector3(-0.5f, -0.3f, -0.5f), new Vector3(1, 1, 1), minecarttexture, cc);
     GL.PopMatrix();
 }
Beispiel #2
0
        public void Draw(Vector3 position, VehicleDirection12 dir, VehicleDirection12 lastdir, double progress)
        {
            if (minecarttexture == -1)
            {
                minecarttexture = d_The3d.LoadTexture(new System.Drawing.Bitmap(new System.IO.MemoryStream(MyStream.ReadAllBytes(d_GetFile.GetFile("minecart.png")))));
            }
            GL.PushMatrix();
            GL.Translate(position + new Vector3(0, -0.7f, 0));
            double currot  = vehiclerotation(dir);
            double lastrot = vehiclerotation(lastdir);
            //double rot = lastrot + (currot - lastrot) * progress;
            double rot = AngleInterpolation.InterpolateAngle360(lastrot, currot, progress);

            GL.Rotate(-rot - 90, 0, 1, 0);
            var c  = new CharacterRendererMonsterCode();
            var cc = c.CuboidNet(8, 8, 8, 0, 0);

            CharacterRendererMonsterCode.CuboidNetNormalize(cc, 32, 16);
            c.DrawCuboid(new Vector3(-0.5f, -0.3f, -0.5f), new Vector3(1, 1, 1), minecarttexture, cc);
            GL.PopMatrix();
        }