private void Button_Ignore_Click(object sender, RoutedEventArgs e)
        {
            var messagebox = new HedgeMessageBox("Save Current Palette?",
                                                 "Do you want to try save your current palette\n" +
                                                 "as a backup before contining/exiting?\n\n" +
                                                 "This will not work if ManiaPal crashed while saving!");

            messagebox.AddButton("Save Palette", () =>
            {
                try
                {
                    var MP = MainWindow.Instance;
                    if (MP.LoadedFileType != null)
                    {
                        MP.LoadedFileType.filePath += ".bak";
                        MP.LoadedFileType.Write(MP.LoadedFileType.filePath, MP.Palettes, MP.CurrentPaletteSet);
                        return;
                    }
                }
                catch
                {
                    MessageBox.Show("Failed");
                }
                messagebox.Close();
            });
            messagebox.AddButton("Don't Save", () => { messagebox.Close(); });
            messagebox.ShowDialog();
            Close();
        }
Beispiel #2
0
        private void UI_SelectAnimationPath_Click(object sender, RoutedEventArgs e)
        {
            var ofd = new OpenFileDialog();

            ofd.Filter = "Sonic Mania Animation|*.bin";
            if (ofd.ShowDialog() == true)
            {
                UI_FilePathTextBox.Text = ofd.FileName;
                try
                {
                    // Prepare the viewer
                    SpriteView.Setup(ofd.FileName);
                }
                catch
                {
                    // Clear viewer if failed
                    SpriteView.Setup(null);
                    // Display error
                    var messageBox = new HedgeMessageBox("Failed to load animation!",
                                                         "ManiaPal failed to parse the selected file.\nMake sure you have selected the correct file.");
                    messageBox.AddButton("OK", () => { messageBox.Close(); });
                    messageBox.ShowDialog();
                    return;
                }
                // Clean and fill the animation list
                UI_Animation.Items.Clear();
                foreach (var animation in SpriteView.LoadedAnimation.Animations)
                {
                    UI_Animation.Items.Add(animation);
                }

                FrameID    = 0;
                FrameIDMax = 0;
                Update();
                // Load the first animation
                if (UI_Animation.Items.Count != 0)
                {
                    UI_Animation.SelectedIndex = 0;
                }
            }
        }