private void Start()
 {
     cooldownMeteor    = Random.Range(timeToSpawnMeteor.x, timeToSpawnMeteor.y);
     cooldownBlackHole = Random.Range(timeToSpawnBlackHole.x, timeToSpawnBlackHole.y);
     PoolManager.MakePool(meteor, 5, 3, true);
 }
 public void PlayWoodCrash(Vector3 pos)
 {
     PoolManager.Spawn(sounds[(int)soundIndx.woodCrash], pos, Quaternion.identity);
 }
        public void PlayWoodHit(Vector3 pos)
        {
            int selector = Random.Range(0, 2);

            PoolManager.Spawn(sounds[(int)soundIndx.woodHit1 + selector], pos, Quaternion.identity);
        }
 public void PlayEmptyShoot(Vector3 pos)
 {
     PoolManager.Spawn(sounds[(int)soundIndx.emptyShoot], pos, Quaternion.identity);
 }
 public void PlayMetalStrike(Vector3 pos)
 {
     PoolManager.Spawn(sounds[(int)soundIndx.metalStrike], pos, Quaternion.identity);
 }
 public void PlayGranadaLauncher(Vector3 pos)
 {
     PoolManager.Spawn(sounds[(int)soundIndx.granadeLauncher], pos, Quaternion.identity);
 }
 public void PlayExplosion(Vector3 pos)
 {
     PoolManager.Spawn(sounds[(int)soundIndx.explosion], pos, Quaternion.identity);
 }
 public void PlayIndexedSound(int i, Vector3 pos)
 {
     PoolManager.Spawn(sounds[i], pos, Quaternion.identity);
 }