private static void CreatePrefabs(MenuCommand menuCommand)
        {
            if (Selection.objects.Length > 1 && menuCommand.context != Selection.objects[0])
            {
                return;
            }

            if (GetSavingPopupOption())
            {
                PrefabSaverSettings.ShowPopup(true).SaveButtonPressed += IterateObjects;
            }
            else
            {
                IterateObjects();
            }


            void IterateObjects()
            {
                string path = GetPrefabsPath();

                EditorTools.CreateDirectoryFromAssetPath($"{path}a.prefab");

                foreach (GameObject gameObject in Selection.gameObjects)
                {
                    string localPath = $"{path}{gameObject.name}.prefab";
                    localPath = AssetDatabase.GenerateUniqueAssetPath(localPath);

                    PrefabUtility.SaveAsPrefabAssetAndConnect(gameObject, localPath, InteractionMode.UserAction);
                }
            }
        }
        public static PrefabSaverSettings ShowPopup(bool showButtons = false)
        {
            if (showButtons)
            {
                GetWindow(typeof(PrefabSaverSettings)).Close();
            }

            PrefabSaverSettings window = GetWindow(typeof(PrefabSaverSettings)) as PrefabSaverSettings;

            window.titleContent = new GUIContent("Prefab Saver");
            window.minSize      = new Vector2(300f, 100f);
            window.maxSize      = new Vector2(500f, 150f);
            window._showButtons = showButtons;

            return(window);
        }