Beispiel #1
0
 ///<summary>Spawn the object (Player, PNJ, etc.) on a SpawnPoint that is currently hostile. Close to ennemies, but far from allies (if possible)</summary>
 public void Spawn_Hostile(SpawnUser a_UserToSpawn)
 {
     if (!SpawnManager_IsInit(true))
     {
         return;
     }
 }
Beispiel #2
0
 ///<summary>Spawn the object (Player, PNJ, etc.) next to an object of the same team. Spawn for the safest one</summary>
 public void Spawn_OnTeam(SpawnUser a_UserToSpawn)
 {
     if (!SpawnManager_IsInit(true))
     {
         return;
     }
 }
Beispiel #3
0
        ///<summary>Spawn the object (Player, PNJ, etc.) on a SpawnPoint that is set as Initialisation Spawn. Use to spawn object at a specific position the first time they appear in game.</summary>
        public void Spawn_InitGame(SpawnUser a_UserToSpawn)
        {
            if (!SpawnManager_IsInit(true))
            {
                return;
            }
            eSpawnM_Teams userTeam = a_UserToSpawn.GetUserTeam();

            for (int i = 0; i < m_Spawns.Count; i++)
            {
                if (m_Spawns[i].CanUseForInitSpawn(userTeam))
                {
                    a_UserToSpawn.transform.position = m_Spawns[i].transform.position;
                    a_UserToSpawn.transform.rotation = m_Spawns[i].transform.rotation;
                    a_UserToSpawn.transform.gameObject.SetActive(true);
                }
            }
        }