public override void EnterScene()
        {
            TransitionEngine.onTransitionComplete += OnTransitionComplete;
            TransitionEngine.onScreenObscured     += OnScreenObscured;

            UserData user = UserManager.GetInstance().user;

            DisassemblygirlDungeonConfig config = ConfigMgr.GetInstance().DisassemblygirlDungeon.GetConfigById(currentDungeonIndex);

            dungeon = DungeonData.FromConfig(config);

            CreateMap(dungeon.resourceID);

            girlEntity = CreateGirlEntity(user.girl);
            girlEntity.Play(AnimationDefs.Idle.ToString().ToLower());

            petEntity = CreatePetEntity(user.GetActivePet());

            if (petEntity != null)
            {
                petEntity.Flip();
            }

            LayerManager.GetInstance().AddPopUpView <DungeonWindow>();
            LayerManager.GetInstance().AddPopUpView <DungeonReadyBar>();
        }
Beispiel #2
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        private void OnTrophyUpdate(object data)
        {
            Action <KeyValuePair <TrophyType, float> > functor = (input) =>
            {
                IList <TrophyData> trophyDatas = UserManager.GetInstance().user.trophyDatas;
                foreach (TrophyData trophyData in trophyDatas)
                {
                    if (trophyData.type == input.Key && !trophyData.isCompleted)
                    {
                        if (trophyData.conditionType == TrophyConditionType.Value)
                        {
                            trophyData.value = input.Value;
                        }
                        else if (trophyData.conditionType == TrophyConditionType.Frequency)
                        {
                            trophyData.value += input.Value;
                        }

                        if (trophyData.value >= trophyData.threshold)
                        {
                            trophyData.isCompleted = true;

                            alertTrophyDatas.Enqueue(trophyData);

                            LayerManager.GetInstance().AddPopUpView <TrophyAlertBar>(alertTrophyDatas.Dequeue());
                        }
                    }
                }
            };

            KeyValuePair <TrophyType, float> source = (KeyValuePair <TrophyType, float>)data;

            functor(source);
        }
Beispiel #3
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        private void OnPetLevelUp(object data)
        {
            PetData petData = data as PetData;

            if (petEntity != null)
            {
                if (UserManager.GetInstance().user.activePetID == petData.id)
                {
                    petEntity.Dispose();
                    petEntity = null;

                    petEntity = CreatePetEntity(petData);
                }
            }
        }
Beispiel #4
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        public override void EnterScene()
        {
            CameraManager.GetInstance().openCamera(CameraType.Guide);

            UserData user = UserManager.GetInstance().user;

            TransitionEngine.onTransitionComplete += OnTransitionComplete;
            TransitionEngine.onScreenObscured     += OnScreenObscured;

            CreateMap();

            girlEntity = CreateGirlEntity(user.girl);
            girlEntity.Flip();

            petEntity = CreatePetEntity(user.GetActivePet());

            LayerManager.GetInstance().AddPopUpView <HomeWindow>();

            SoundManager.GetInstance().PlayBackgroundMusic(AudioRepository.BG_HOME.AsAudioClip(), 1.0f);

            EventBox.Send(CustomEvent.HOME_SHOW_FUNCTIONS);

            GuideManager.GetInstance().Trigger(GuideScriptID.G01);
        }
        public void FinishGuide(GuideScriptID id)
        {
            UserData user = UserManager.GetInstance().user;

            user.guides.Add((int)id);
        }
        public bool HasFinished(GuideScriptID id)
        {
            UserData user = UserManager.GetInstance().user;

            return(user.guides.Contains((int)id));
        }
        private void OnDungeonMonsterDamage(object data)
        {
            object[] datas = data as object[];

            MonsterEntity2D entity  = datas[0] as MonsterEntity2D;
            ValidatePayload payload = datas[1] as ValidatePayload;

            DamagePopUpUI view = LayerManager.GetInstance().AddPopUpView <DamagePopUpUI>();

            view.Initialize(payload);

            view.transform.position = entity.GetMountPoint(ComponentDefs.HUD).transform.position;

            float currentHP = entity.data.attributeBox.GetAttribute(AttributeKeys.HP);
            float maxHP     = entity.data.attributeBox.GetAttribute(AttributeKeys.MaxHP);
            float percent   = currentHP / maxHP;

            entity.UpdateHUD();

            entity.componentsHolder.ValidateAndUpdate(percent);

            foreach (EntityComponent component in entity.componentsHolder.components)
            {
                component.Blink();
            }

            if (entity.data.attributeBox.GetAttribute(AttributeKeys.HP) <= 0)
            {
                EventBox.Send(CustomEvent.TROPHY_UPDATE, new KeyValuePair <TrophyType, float>(TrophyType.DungeonKillMonster, 1));

                entity.machine.ChangeState(StateTypes.Dead.ToString(), payload);

                float value = entity.data.attributeBox.GetAttribute(AttributeKeys.RP);

                if (value != 0)
                {
                    UserManager.GetInstance().AddRP(value);
                }

                value = entity.data.attributeBox.GetAttribute(AttributeKeys.GP);

                if (value != 0)
                {
                    UserManager.GetInstance().AddGP(value);
                }

                if (monsters.Contains(entity))
                {
                    monsters.Remove(entity);
                }

                if (entity is BossEntity2D)
                {
                    EndBattle(BattleResult.Win);
                }
                else
                {
                    if (monsters.Count == 0)
                    {
                        if (dungeon.currentGroup != null && dungeon.currentGroup.HasMonsters())
                        {
                            CreateAllMonsterGroup();
                        }
                        else
                        {
                            CheckBattleResult();
                        }
                    }
                }
            }
        }