Beispiel #1
0
        public static Subsector[] FromWad(Wad wad, int lump, Seg[] segs)
        {
            var length = wad.GetLumpSize(lump);

            if (length % Subsector.DataSize != 0)
            {
                throw new Exception();
            }

            var data       = wad.ReadLump(lump);
            var count      = length / Subsector.DataSize;
            var subsectors = new Subsector[count];

            for (var i = 0; i < count; i++)
            {
                var offset = Subsector.DataSize * i;
                subsectors[i] = Subsector.FromData(data, offset, segs);
            }

            return(subsectors);
        }
Beispiel #2
0
        public Map(Wad wad, TextureLookup textures, FlatLookup flats, World world)
        {
            this.textures = textures;
            this.flats    = flats;
            this.world    = world;

            var options = world.Options;

            string name;

            if (wad.Names.Contains("doom") || wad.Names.Contains("doom1"))
            {
                name = "E" + options.Episode + "M" + options.Map;
            }
            else
            {
                name = "MAP" + options.Map.ToString("00");
            }

            var map = wad.GetLumpNumber(name);

            vertices   = Vertex.FromWad(wad, map + 4);
            sectors    = Sector.FromWad(wad, map + 8, flats);
            sides      = SideDef.FromWad(wad, map + 3, textures, sectors);
            lines      = LineDef.FromWad(wad, map + 2, vertices, sides);
            segs       = Seg.FromWad(wad, map + 5, vertices, lines);
            subsectors = Subsector.FromWad(wad, map + 6, segs);
            nodes      = Node.FromWad(wad, map + 7, subsectors);
            things     = MapThing.FromWad(wad, map + 1);
            blockMap   = BlockMap.FromWad(wad, map + 10, lines);
            reject     = Reject.FromWad(wad, map + 9, sectors);

            GroupLines();

            skyTexture = GetSkyTextureByMapName(name);
        }
Beispiel #3
0
        public Map(Wad wad, ITextureLookup textures, IFlatLookup flats, TextureAnimation animation, World world)
        {
            try
            {
                this.textures  = textures;
                this.flats     = flats;
                this.animation = animation;
                this.world     = world;

                var options = world.Options;

                string name;
                if (wad.GameMode == GameMode.Commercial)
                {
                    name = "MAP" + options.Map.ToString("00");
                }
                else
                {
                    name = "E" + options.Episode + "M" + options.Map;
                }

                Console.Write("Load map '" + name + "': ");

                var map = wad.GetLumpNumber(name);

                if (map == -1)
                {
                    throw new Exception("Map '" + name + "' was not found!");
                }

                vertices   = Vertex.FromWad(wad, map + 4);
                sectors    = Sector.FromWad(wad, map + 8, flats);
                sides      = SideDef.FromWad(wad, map + 3, textures, sectors);
                lines      = LineDef.FromWad(wad, map + 2, vertices, sides);
                segs       = Seg.FromWad(wad, map + 5, vertices, lines);
                subsectors = Subsector.FromWad(wad, map + 6, segs);
                nodes      = Node.FromWad(wad, map + 7, subsectors);
                things     = MapThing.FromWad(wad, map + 1);
                blockMap   = BlockMap.FromWad(wad, map + 10, lines);
                reject     = Reject.FromWad(wad, map + 9, sectors);

                GroupLines();

                skyTexture = GetSkyTextureByMapName(name);

                if (options.GameMode == GameMode.Commercial)
                {
                    switch (options.MissionPack)
                    {
                    case MissionPack.Plutonia:
                        title = DoomInfo.MapTitles.Plutonia[options.Map - 1];
                        break;

                    case MissionPack.Tnt:
                        title = DoomInfo.MapTitles.Tnt[options.Map - 1];
                        break;

                    default:
                        title = DoomInfo.MapTitles.Doom2[options.Map - 1];
                        break;
                    }
                }
                else
                {
                    title = DoomInfo.MapTitles.Doom[options.Episode - 1][options.Map - 1];
                }

                Console.WriteLine("OK");
            }
            catch (Exception e)
            {
                Console.WriteLine("Failed");
                ExceptionDispatchInfo.Throw(e);
            }
        }