//while closing app - save the data private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (rulesWindow == null) { //delete user from room when clising the app DeleteUserFromRoomAlgorithmMethod(LeavingTheRoomWindowType.MainWindow); //logging out Logout(); //stop the engine host service if it is running EngineHostHandler.StopService("MakaoGameHostService"); //stop the game client service EngineClientHandler.Dispose(); var logger = NLog.LogManager.GetCurrentClassLogger(); logger.Info("Saving user data ended successfully."); } else { e.Cancel = true; if (rulesWindow.WindowState == WindowState.Minimized) { rulesWindow.WindowState = WindowState.Normal; } rulesWindow.Activate(); } }
//event when timer counts the time private void StopServiceTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { //stop the timer if (StopServiceTimer != null) { StopServiceTimer.Stop(); StopServiceTimer.Dispose(); StopServiceTimer = null; } EngineHostHandler.StopService("MakaoGameHostService"); }