Beispiel #1
0
        public static void LocalMapDraw()
        {
            V.window.SetView(V.view);

            foreach (Chao x in V.chao.ToList())
            {
                x.Draw();
            }

            foreach (Limite x in V.limites.ToList())
            {
                x.Draw();
            }

            V.objetos.Sort((x, y) => x.zindex.CompareTo(y.zindex));
            foreach (Geral x in V.objetos.ToList())
            {
                x.Draw();
            }

            V.window.SetView(V.hud);

            foreach (TempText x in V.temptexts.ToList())
            {
                x.Draw();
            }

            Efeitos.BackdropRun();
        }
Beispiel #2
0
        public static void TelaPrincipal()
        {
            V.img[0].TextureRect = new IntRect(0, 0, 502, 476);
            V.img[0].Texture     = logo;
            V.img[0].Position    = new Vector2f(Screen.width / 2 - 251, Screen.height / 2 - 238);
            V.window.Draw(V.img[0]);

            if (Efeitos.opacidade <= 0 && !F.TeclaDesativada("delay") && !delay)
            {
                delay = true;
                F.DesativarTecla("delay", 750);
            }

            if (Efeitos.opacidade <= 0 && !F.TeclaDesativada("delay") && delay)
            {
                Efeitos.Backdrop("fade-in", 255, 1.25f);
            }

            if (Efeitos.opacidade >= 255 && delay)
            {
                CurrentScreen.Change("mainmenu");
            }

            if (F.Key("x"))
            {
                Efeitos.opacidade = 255;
                CurrentScreen.Change("mainmenu");
                F.DesativarTecla("x", 500);
            }

            F.TeclasDesativadasF();
            Efeitos.BackdropRun();
        }
Beispiel #3
0
        public static void DrawHUD()
        {
            V.window.SetView(V.hud);

            if (V.backdrop)
            {
                Efeitos.BackdropRun();
            }
        }
Beispiel #4
0
        public static void TelaPrincipal()
        {
            V.window.SetView(V.view);

            foreach (Chao x in V.chao.ToList())
            {
                x.Draw();
            }

            foreach (Limite x in V.limites.ToList())
            {
                x.Draw();
            }

            foreach (Teleporte x in V.teleportes.ToList())
            {
                x.Draw();
            }

            V.objetos.Sort((x, y) => x.zindex.CompareTo(y.zindex));
            foreach (Geral x in V.objetos.ToList())
            {
                x.Draw();
            }

            V.window.SetView(V.hud);

            Configuracoes.Draw();
            Efeitos.BackdropRun();
            if (menu)
            {
                F.Menu();
            }

            foreach (IC x in V.interacaoContinua.ToList())
            {
                x.x1.Interagir(1);
            }

            foreach (TempText x in V.temptexts.ToList())
            {
                x.Draw();
            }

            foreach (PopUp x in V.popups.ToList())
            {
                x.Draw();
            }
        }
Beispiel #5
0
		public static int TelaPrincipal(){
			string[] opcoesMenu = {"Jogar", "Configurações", "Criar Mapa", "Créditos", "Sair"};

			F.DesenharShape(0, 0, Screen.width, Screen.height, 19, 19, 19, 255);
		
			F.Escrever("Cybership", true, Screen.width-F.TxtWidth("Cybership", 50, true)-30, 20, 50, 255, 255, 255, 255);
						
			for(int m=0;m<opcoesMenu.Count();m++)
				F.Escrever(opcoesMenu[m], false, Screen.width-F.TxtWidth(opcoesMenu[m], 32, false)-30, Screen.height/2-40+40*m, 32, 255, 255, 255, 255);

			F.Escrever("v0.5.2 Alpha", false, Screen.width-F.TxtWidth("v0.5.2 Alpha", 32, false)-30, Screen.height-50, 32, 255, 255, 255, 255);

			if(!F.TeclaDesativada("frameMainMenu")){
				frame += frame > 6 ? -frame : 1;
				F.DesativarTecla("frameMainMenu", 300);
			}

			V.img[0].Texture 		= V.IMG_CAT[8][0];
			V.img[0].TextureRect	= new IntRect(0, 0, 27, 15);
			V.img[0].Position 		= new Vector2f(Screen.width-F.TxtWidth(opcoesMenu[option], 32, false)-67, (Screen.height/2)-25+(40*option));
			V.window.Draw(V.img[0]);

			V.img[0].Texture 		= V.IMG_CAT[0][0];
			V.img[0].Position 		= new Vector2f(30, Screen.height-294);
			V.img[0].TextureRect	= new IntRect(96*frame, 0, 96, 136);
			V.img[0].Scale 			= new Vector2f(1.5f, 1.5f);

			V.window.Draw(V.img[0]);

			V.img[0].Scale 			= new Vector2f(1, 1);
			
			if((F.Key("down") && !F.TeclaDesativada("option")) && option < opcoesMenu.Length-1){
				option++;
				F.DesativarTecla("option", 175);
			}
			else if((F.Key("up") && !F.TeclaDesativada("option"))  && option > 0){
				option--;
				F.DesativarTecla("option", 175);
			}
			else if(F.Key("x") && !F.TeclaDesativada("x")){
				F.DesativarTecla("x", 175);
				F.DesativarTecla("mouseLeft", 175);
				return option;
			}

			Efeitos.BackdropRun();

			return -1;
		}
Beispiel #6
0
        public static void Fim()
        {
            V.window.SetView(V.hud);
            Efeitos.BackdropRun();

            switch (transition_state)
            {
            case 0:
                F.DesativarTecla("transition_state", 1500);

                V.bullets.Clear();
                V.backdrop = false;
                fim        = DateTime.Now;

                transition_state++;
                break;

            case 1:
                if (!F.TeclaDesativada("transition_state"))
                {
                    if (!V.multiplayer)
                    {
                        if (player1.y + player1.height > 0 || player1.x + player1.width / 2 != Screen.width / 2)
                        {
                            player1.y -= (player1.y + player1.height > 0 ? (player1.x + player1.width / 2 == Screen.width / 2 ? player1.speed * 2 : player1.speed / 2) : 0);
                            player1.x += (player1.x + player1.width / 2 == Screen.width / 2 ? 0 : (player1.x + player1.width / 2 > Screen.width / 2 ? -player1.speed / 2 : player1.speed / 2));

                            if (Math.Abs(player1.x + player1.width / 2 - Screen.width / 2) < 5)
                            {
                                player1.x = Screen.width / 2 - player1.width / 2;
                            }

                            break;
                        }
                    }
                    else
                    if (player1.y + player1.height > 0 || player2.y + player2.height > 0 || player1.x + player1.width / 2 != Screen.width * 0.25f || player2.x + player2.width / 2 != Screen.width * 0.75f)
                    {
                        player1.y -= (player1.y + player1.height > 0 ? (player1.x + player1.width / 2 == Screen.width * 0.25f ? player1.speed * 2 : player1.speed / 2) : 0);
                        player1.x += (player1.x + player1.width / 2 == Screen.width * 0.25f ? 0 : (player1.x + player1.width / 2 > Screen.width * 0.25f ? -player1.speed / 2 : player1.speed / 2));

                        player2.y -= (player2.y + player2.height > 0 ? (player2.x + player2.width / 2 == Screen.width * 0.75f ? player2.speed * 2 : player2.speed / 2) : 0);
                        player2.x += (player2.x + player2.width / 2 == Screen.width * 0.75f ? 0 : (player2.x + player2.width / 2 > Screen.width * 0.75f ? -player2.speed / 2 : player2.speed / 2));

                        if (Math.Abs(player1.x + player1.width / 2 - Screen.width * 0.25f) < 5)
                        {
                            player1.x = Screen.width * 0.25f - player1.width / 2;
                        }
                        if (Math.Abs(player2.x + player2.width / 2 - Screen.width * 0.75f) < 5)
                        {
                            player2.x = Screen.width * 0.75f - player2.width / 2;
                        }

                        break;
                    }

                    F.DesativarTecla("transition_state", 750);
                    transition_state++;
                }
                break;

            case 2:
                if (!F.TeclaDesativada("transition_state"))
                {
                    Efeitos.Backdrop("fade-in", 255, 5f);

                    transition_state++;
                }
                break;

            case 3:
                if (Efeitos.opacidade == 255)
                {
                    F.Escrever("Congratulations!", true, (Screen.width / 2) - (F.TxtWidth("Congratulations!", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, (byte)txt_op, 000, 000, 47, 255, 1);
                    F.Escrever("You have finished the game!", false, (Screen.width / 2) - (F.TxtWidth("You have finished the game!!", 32, false) / 2), (Screen.height / 2) - 140, 32, 255, 255, 255, (byte)txt_op, 000, 000, 47, 255, 1);

                    txt_op += 2.5f;
                }
                if (txt_op == 255)
                {
                    txt_op = 0;
                    transition_state++;
                }
                break;

            case 4:
                if (!F.TeclaDesativada("a") && (F.Key("a") || F.Key("d")) && txt_op >= 255)
                {
                    gameover_option = !gameover_option;
                    F.DesativarTecla("a", 250);
                }

                if (F.Key("space") && txt_op >= 255)
                {
                    if (gameover_option)
                    {
                        level++;

                        player1.x = V.multiplayer ? Screen.width * 0.25f : (Screen.width / 2) - 32;
                        player1.y = Screen.height + 46;

                        if (V.multiplayer)
                        {
                            player2.x = Screen.width * 0.75f;
                            player2.y = Screen.height + 46;
                        }

                        ResetVars(false);

                        F.DesativarTecla("space", 300);
                    }
                    else
                    {
                        CurrentScreen.Change("mainmenu");
                    }

                    F.DesativarTecla("space", 300);
                }
                else
                {
                    F.Escrever("Congratulations!", true, (Screen.width / 2) - (F.TxtWidth("Congratulations!", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, (byte)255, 000, 000, 47, 255, 1);
                    F.Escrever("You have finished the game!", false, (Screen.width / 2) - (F.TxtWidth("You have finished the game!!", 32, false) / 2), (Screen.height / 2) - 140, 32, 255, 255, 255, (byte)255, 000, 000, 47, 255, 1);

                    F.Escrever("Level........................................... " + level, false, (Screen.width / 4), (Screen.height / 2) - 90, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Score.......................................... " + score, false, (Screen.width / 4), (Screen.height / 2) - 55, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Enemies Killed........................... " + enemies_killed, false, (Screen.width / 4), (Screen.height / 2) - 20, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Time Alive................................... " + String.Format("{0}:{1}", (fim - inicio).Minutes, (fim - inicio).Seconds), false, (Screen.width / 4), (Screen.height / 2) + 15, 36, 255, 255, 255, (byte)txt_op);

                    if (gameover_option)
                    {
                        F.DesenharShape((Screen.width / 2) - (F.TxtWidth("Main Menu", 26, true)) - 6, (Screen.height / 2) + 103, F.TxtWidth("Continue", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Continue", true, (Screen.width / 2) - F.TxtWidth("Continue", 26, true) - 20, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }
                    else
                    {
                        F.DesenharShape((Screen.width / 2) + 4, (Screen.height / 2) + 103, F.TxtWidth("Main Menu", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Continue", true, (Screen.width / 2) - F.TxtWidth("Continue", 26, true) - 20, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }

                    txt_op += txt_op >= 255 ? 0 : 5;
                }
                break;
            }
        }
Beispiel #7
0
        public static void GameOver()
        {
            V.window.SetView(V.hud);
            Efeitos.BackdropRun();

            switch (transition_state)
            {
            case 0:
                V.bullets.Clear();
                V.backdrop = false;
                fim        = DateTime.Now;

                F.DesativarTecla("transition_state", 750);

                transition_state++;
                break;

            case 1:
                if (!F.TeclaDesativada("transition_state"))
                {
                    Efeitos.Backdrop("fade-in", 255, 2.5f);

                    transition_state++;
                }
                break;

            case 2:
                if (Efeitos.opacidade == 255)
                {
                    F.Escrever("Game Over", true, (Screen.width / 2) - (F.TxtWidth("Game Over", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, (byte)txt_op, 000, 000, 47, 255, 1);

                    txt_op += 2.5f;
                }
                if (txt_op == 255)
                {
                    txt_op = 0;
                    transition_state++;
                }
                break;

            case 3:
                if (!F.TeclaDesativada("a") && (F.Key("a") || F.Key("d")) && txt_op >= 255)
                {
                    gameover_option = !gameover_option;
                    F.DesativarTecla("a", 250);
                }

                if (F.Key("space") && txt_op >= 255)
                {
                    if (gameover_option)
                    {
                        ResetGame();
                    }
                    else
                    {
                        CurrentScreen.Change("mainmenu");
                    }

                    F.DesativarTecla("space", 300);
                }
                else
                {
                    F.Escrever("Game Over", true, (Screen.width / 2) - (F.TxtWidth("Game Over", 60, true) / 2), (Screen.height / 2) - 200, 60, 255, 255, 255, 255);

                    F.Escrever("Level........................................... " + level, false, (Screen.width / 4), (Screen.height / 2) - 100, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Score.......................................... " + score, false, (Screen.width / 4), (Screen.height / 2) - 65, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Enemies Killed........................... " + enemies_killed, false, (Screen.width / 4), (Screen.height / 2) - 30, 36, 255, 255, 255, (byte)txt_op);
                    F.Escrever("Time Alive................................... " + String.Format("{0}:{1}", (fim - inicio).Minutes, (fim - inicio).Seconds), false, (Screen.width / 4), (Screen.height / 2) + 5, 36, 255, 255, 255, (byte)txt_op);

                    if (gameover_option)
                    {
                        F.DesenharShape((Screen.width / 2) - (F.TxtWidth("Main Menu", 26, true)) - 6, (Screen.height / 2) + 103, F.TxtWidth("Restart", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Restart", true, (Screen.width / 2) - F.TxtWidth("Restart", 26, true) - 30, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }
                    else
                    {
                        F.DesenharShape((Screen.width / 2) + 4, (Screen.height / 2) + 103, F.TxtWidth("Main Menu", 26, true) + 12, 30, 255, 255, 255, (byte)txt_op);
                        F.Escrever("Main Menu", true, (Screen.width / 2) + 10, (Screen.height / 2) + 100, 26, 000, 000, 000, (byte)txt_op);
                        F.Escrever("Restart", true, (Screen.width / 2) - F.TxtWidth("Restart", 26, true) - 30, (Screen.height / 2) + 100, 26, 255, 255, 255, (byte)txt_op);
                    }

                    txt_op += txt_op >= 255 ? 0 : 5;
                }
                break;
            }
        }
Beispiel #8
0
        public static void Menu()
        {
            if (F.Key("esc") && menu && !F.TeclaDesativada("esc"))
            {
                V.backdrop = true;
                menu       = false;
                state      = 0;
                state_     = 2;

                F.AtivarTecla("bullet");
                F.DesativarTecla("bullet", 500);

                F.DesativarTecla("esc", 300);
                Efeitos.Backdrop("fade-out", 0, 25);
            }

            V.window.SetView(V.hud);
            Efeitos.BackdropRun();

            string[] e = new string[2];
            e[0] = "Continuar";
            e[1] = "Menu Principal";

            if ((F.Key("up") || F.Key("w")) && sY > 0 && !F.TeclaDesativada("up"))
            {
                sY--;
                F.DesativarTecla("up", 125);
            }
            if ((F.Key("down") || F.Key("s")) && sY < 1 && !F.TeclaDesativada("down"))
            {
                sY++;
                F.DesativarTecla("down", 125);
            }

            for (int m = 0; m < 2; m++)
            {
                cA = (m == mA && mY == -1) ? (byte)35 : (byte)19;

                if (sY == m)
                {
                    cX = 35;
                    cY = 255;

                    if (F.Key("space"))
                    {
                        switch (m)
                        {
                        case 0:
                            state  = 0;
                            state_ = 2;
                            break;

                        case 1:
                            state = 2;
                            CurrentScreen.Change("mainmenu");
                            break;
                        }

                        menu = false;
                        F.DesativarTecla("esc", 300);
                        F.DesativarTecla("space", 300);
                        Efeitos.Backdrop("fade-out", 0, 25);
                    }
                }
                else
                {
                    cX = 19;
                    cY = 130;
                }

                F.DesenharShape(((Screen.width - 240) / 2), (Screen.height / 2) + (80 * m) - 80, 240, 80, cX, cX, cX, 255);
                F.Escrever(e[m], true, ((Screen.width - 240) / 2) + 120 - (F.TxtWidth(e[m], 32, true) / 2), (Screen.height / 2) + 16 + (80 * m) - 80, 32, cY, cY, cY, 230);
            }
        }