//        SerializedProperty currentPoolProperty;
        public override void OnEnable()
        {
            base.OnEnable();

            spawner = (Spawner)target;
            spawner.SetExecutionOrder(-15);
            spawner.hierarchyManager.FreezeTransforms();
        }
Beispiel #2
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 public void Initialize(Spawner spawner)
 {
     this.spawner = spawner;
 }
Beispiel #3
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 public SpawnerPool(GameObject prefab, Spawner spawner)
 {
     this.prefab = new SpawnerPrefab(prefab);
     this.spawner = spawner;
 }
 public SpawnerHierarchyManager(Spawner spawner)
 {
     this.spawner = spawner;
 }
 public SpawnerPoolManager(Spawner spawner)
 {
     this.spawner = spawner;
 }
Beispiel #6
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 public void Initialize(Spawner spawner)
 {
     this.spawner = spawner;
 }
Beispiel #7
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 public SpawnerPoolManager(Spawner spawner)
 {
     this.spawner = spawner;
 }
 public SpawnerEditorHelper(Spawner spawner)
 {
     this.spawner = spawner;
 }
Beispiel #9
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 public SpawnerHierarchyManager(Spawner spawner)
 {
     this.spawner = spawner;
 }
Beispiel #10
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 public SpawnerEditorHelper(Spawner spawner)
 {
     this.spawner = spawner;
 }