Beispiel #1
0
 public ConsumableItem(string n, string i, string g, int v, string d, Usage us, IUseEffect useEffect, BattleAction ba, string recip, bool reus)
     : base(n, i, g, v, d, us)
 {
     BattleAction = ba;
     UseEffect    = useEffect;
     Recipie      = recip;
     Reusable     = reus;
 }
Beispiel #2
0
        public Battler(Game g, string name)
        {
            var      mod  = new Modifier();
            var      data = XDocument.Load(g.Content.RootDirectory + g.PathSeperator + "Data" + g.PathSeperator + "Battlers.xml", LoadOptions.None);
            XElement el   = null;

            foreach (XElement elem in data.Descendants("Battler"))
            {
                if (elem.Attribute("internal").Value == name)
                {
                    el = elem;
                    break;
                }
            }
            this.Name                  = g.LoadString("Battlers", el.Attribute("internal").Value);
            this.internalName          = (string)el.Attribute("internal");
            this.battlerGraphicsFolder = (string)el.Attribute("battlegraphics");
            this.worldGraphicsFolder   = (string)el.Attribute("worldgraphics");
            useBossHealthBar           = bool.Parse(el.Attribute("boss").Value);
            displayStats               = !bool.Parse(el.Attribute("boss").Value);
            exp        = int.Parse(el.Attribute("exp").Value);
            gold       = int.Parse(el.Attribute("gold").Value);
            dropchance = int.Parse(el.Attribute("chance").Value);
            itemDrop   = el.Attribute("item").Value;
            twoTurns   = false;
            if (el.Attribute("twoturns") != null)
            {
                twoTurns = true;
            }
            if (el.Attribute("inorder") != null)
            {
                inOrder = true;
            }
            if (el.Attribute("behaviour") != null)
            {
                var args = el.Attribute("behaviour").Value.Split(',');
                for (int i = 0; i < args.Length; i++)
                {
                    switch (args[i])
                    {
                    case ("avoidlight"):
                    {
                        AddBehaviour(Behaviours.FreezeOnLight);
                        break;
                    }

                    case ("flying"):
                    {
                        AddBehaviour(Behaviours.Flying);
                        break;
                    }

                    case ("interactwithent"):
                    {
                        AddBehaviour(Behaviours.InteractWithEntity);
                        break;
                    }

                    case ("sentry"):
                    {
                        AddBehaviour(Behaviours.Sentry);
                        break;
                    }

                    case ("blind"):
                    {
                        AddBehaviour(Behaviours.Blind);
                        break;
                    }

                    case ("wanders"):
                    {
                        AddBehaviour(Behaviours.Wanders);
                        break;
                    }
                    }
                }
            }

            if (el.Element("Sprite") != null)
            {
                Width    = (int)el.Attribute("width");
                Height   = (int)el.Attribute("height");
                Duration = (float)el.Attribute("interval");
            }
            if (el.Element("Sounds") != null)
            {
                if (el.Element("Sounds").Attribute("attack") != null)
                {
                    Sounds.Add(BattlerAnimType.Attack, el.Element("Sounds").Attribute("attack").Value);
                }
                if (el.Element("Sounds").Attribute("die") != null)
                {
                    Sounds.Add(BattlerAnimType.Die, el.Element("Sounds").Attribute("die").Value);
                }
                if (el.Element("Sounds").Attribute("recoil") != null)
                {
                    Sounds.Add(BattlerAnimType.Recoil, el.Element("Sounds").Attribute("recoil").Value);
                }
                if (el.Element("Sounds").Attribute("spell") != null)
                {
                    Sounds.Add(BattlerAnimType.CastSpell, el.Element("Sounds").Attribute("spell").Value);
                }
            }
            if (el.Element("ScaleFromPlayer") != null)
            {
                BattleStats = new BattleStats(this);
                var playerID = int.Parse(el.Element("ScaleFromPlayer").Attribute("id").Value);
                var pc       = g.party.GetPlayerCharacter(playerID);
                BattleStats.MaxHP   += pc.BattleStats.MaxHP;
                BattleStats.HP      += pc.BattleStats.MaxHP;
                BattleStats.MaxSP   += pc.BattleStats.MaxSP;
                BattleStats.SP      += pc.BattleStats.MaxSP;
                BattleStats.baseLuck = pc.BattleStats.baseLuck;
                if (BattleStats.baseAttributes.Count == 0)
                {
                    BattleStats.baseAttributes.Add(Attributes.Strength, 0);
                    BattleStats.baseAttributes.Add(Attributes.Magic, 0);
                    BattleStats.baseAttributes.Add(Attributes.Dexterity, 0);
                }
                BattleStats.baseAttributes[Attributes.Strength]  += pc.BattleStats.Attributes[Attributes.Strength];
                BattleStats.baseAttributes[Attributes.Magic]     += pc.BattleStats.Attributes[Attributes.Magic];
                BattleStats.baseAttributes[Attributes.Dexterity] += pc.BattleStats.Attributes[Attributes.Dexterity];
                BattleStats.baseArmour += pc.BattleStats.Armour;
                BattleStats.baseLuck   += pc.BattleStats.Luck;
                BattleStats.baseResistances.Add(DamageTypes.Physical, pc.BattleStats.Resistances[DamageTypes.Physical]);
                BattleStats.baseResistances.Add(DamageTypes.Fire, pc.BattleStats.Resistances[DamageTypes.Fire]);
                BattleStats.baseResistances.Add(DamageTypes.Electricity, pc.BattleStats.Resistances[DamageTypes.Electricity]);
                BattleStats.baseResistances.Add(DamageTypes.Cold, pc.BattleStats.Resistances[DamageTypes.Cold]);
                BattleStats.baseResistances.Add(DamageTypes.Light, pc.BattleStats.Resistances[DamageTypes.Light]);
                BattleStats.baseResistances.Add(DamageTypes.Poison, pc.BattleStats.Resistances[DamageTypes.Poison]);
            }
            if (el.Element("World") != null)
            {
                if (el.Element("World").Attribute("speed") != null)
                {
                    worldMovementSpeed = int.Parse(el.Element("World").Attribute("speed").Value);
                }
            }
            else
            {
                worldMovementSpeed = 4;
            }

            if (BattleStats == null)
            {
                BattleStats = new BattleStats(this);
            }
            BattleStats.MaxHP += int.Parse(el.Element("Stats").Attribute("health").Value);
            BattleStats.HP    += int.Parse(el.Element("Stats").Attribute("health").Value);
            BattleStats.MaxSP += int.Parse(el.Element("Stats").Attribute("mana").Value);
            BattleStats.SP    += int.Parse(el.Element("Stats").Attribute("mana").Value);
            if (BattleStats.baseAttributes.Count == 0)
            {
                BattleStats.baseAttributes.Add(Attributes.Strength, 0);
                BattleStats.baseAttributes.Add(Attributes.Magic, 0);
                BattleStats.baseAttributes.Add(Attributes.Dexterity, 0);
            }
            BattleStats.baseAttributes[Attributes.Strength]  += int.Parse(el.Element("Stats").Attribute("strength").Value);
            BattleStats.baseAttributes[Attributes.Magic]     += int.Parse(el.Element("Stats").Attribute("magic").Value);
            BattleStats.baseAttributes[Attributes.Dexterity] += int.Parse(el.Element("Stats").Attribute("agility").Value);
            BattleStats.baseArmour += int.Parse(el.Element("Stats").Attribute("armour").Value);
            BattleStats.baseLuck   += int.Parse(el.Element("Stats").Attribute("luck").Value);
            if (BattleStats.baseResistances.Count == 0)
            {
                BattleStats.baseResistances.Add(DamageTypes.Physical, int.Parse(el.Element("Resistances").Attribute("phys").Value));
                BattleStats.baseResistances.Add(DamageTypes.Fire, int.Parse(el.Element("Resistances").Attribute("fire").Value));
                BattleStats.baseResistances.Add(DamageTypes.Electricity, int.Parse(el.Element("Resistances").Attribute("elec").Value));
                BattleStats.baseResistances.Add(DamageTypes.Cold, int.Parse(el.Element("Resistances").Attribute("cold").Value));
                BattleStats.baseResistances.Add(DamageTypes.Light, int.Parse(el.Element("Resistances").Attribute("light").Value));
                BattleStats.baseResistances.Add(DamageTypes.Poison, int.Parse(el.Element("Resistances").Attribute("poison").Value));
                if (el.Element("Resistances").Attribute("raw") != null)
                {
                    BattleStats.baseResistances.Add(DamageTypes.Raw, int.Parse(el.Element("Resistances").Attribute("raw").Value));
                }
                else
                {
                    BattleStats.baseResistances.Add(DamageTypes.Raw, 0);
                }
            }
            if (el.Element("Invulns") != null)
            {
                BattleStats.modInvulnerabilities = el.Element("Invulns").Value.Split(',');
            }
            if (el.Element("Vulns") != null)
            {
                BattleStats.modVulnerabilities = el.Element("Vulns").Value.Split(',');
            }

            battleActions = new List <BattleAction>();
            var actions = el.Element("Actions").Value.Split(',');

            if (actions[0] == "copy_from_player")
            {
                for (int i = 0; i < g.party.PlayerCharacters[0].Spells.Count; i++)
                {
                    if (g.party.PlayerCharacters[0].Spells[i].Usage == Usage.Battle || g.party.PlayerCharacters[0].Spells[i].Usage == Usage.BothSame)
                    {
                        if (g.party.PlayerCharacters[0].Spells[i].BattleAction.tag != "")
                        {
                            battleActions.Add(g.party.PlayerCharacters[0].Spells[i].BattleAction);
                        }
                    }
                }
                for (int i = 0; i < g.party.PlayerCharacters[0].Inventory.Count; i++)
                {
                    if (g.party.PlayerCharacters[0].Inventory[i].Usage == Usage.Battle || g.party.PlayerCharacters[0].Inventory[i].Usage == Usage.BothSame)
                    {
                        if (g.party.PlayerCharacters[0].Inventory[i] is ConsumableItem)
                        {
                            var consum = (ConsumableItem)g.party.PlayerCharacters[0].Inventory[i];
                            if (consum.BattleAction.tag != "")
                            {
                                if (!battleActions.Contains(consum.BattleAction))
                                {
                                    battleActions.Add(consum.BattleAction);
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < actions.Length; i++)
                {
                    try { battleActions.Add(g.battleActions.Find(b => b.Name == actions[i])); }
                    catch { Console.WriteLine("PANIC: BATTLER " + internalName + " IS SET TO HAVE ACTION " + actions[i] + " BUT THE ACTION WAS NOT FOUND"); }
                }
            }
            if (el.Element("DefaultAction") != null)
            {
                try { defaultAction = g.battleActions.Find(b => b.Name == el.Element("DefaultAction").Value); }
                catch { Console.WriteLine("PANIC: BATTLER " + internalName + " IS SET TO HAVE DEFAULT ACTION " + el.Element("DefaultAction").Value + " BUT THE ACTION WAS NOT FOUND"); }
            }
            if (el.Element("DeathAction") != null)
            {
                try { deathAction = g.battleActions.Find(b => b.Name == el.Element("DeathAction").Value); }
                catch { Console.WriteLine("PANIC: BATTLER " + internalName + " IS SET TO HAVE DEATH ACTION " + el.Element("DeathAction").Value + " BUT THE ACTION WAS NOT FOUND"); }
            }
            if (el.Attribute("behaviour").Value == "flying")
            {
                BattleStats.Modifiers.Add(g.modifiers.Find(m => m.Name == "mod_flying"));
            }
            if (el.Element("Modifiers") != null)
            {
                var args = el.Element("Modifiers").Value.Split(',');
                foreach (string arg in args)
                {
                    var modi = g.modifiers.Find(m => m.Name == arg);
                    if (modi != null)
                    {
                        BattleStats.Modifiers.Add(modi);
                    }
                }
            }
            if (el.Attribute("tags") != null)
            {
                var args = el.Attribute("tags").Value.Split(',');
                for (int i = 0; i < args.Length; i++)
                {
                    switch (args[i])
                    {
                    case ("flying"): BattleStats.tags.Add(BattlerTags.Flying); break;

                    case ("organic"): BattleStats.tags.Add(BattlerTags.Organic); break;

                    case ("machine"): BattleStats.tags.Add(BattlerTags.Mechanic); break;

                    case ("plant"): BattleStats.tags.Add(BattlerTags.Plant); break;

                    case ("magical"): BattleStats.tags.Add(BattlerTags.Magical); break;

                    default: Console.WriteLine("PANIC: ATTEMPTED TO ADD BATTLER TAG:" + args[i] + "TO " + internalName + ", BUT BATTLER TAG DOES NOT EXIST"); break;
                    }
                }
            }
        }
Beispiel #3
0
        //produces a new list of targets depending upon the entity that used the action and the action itself
        public static List <Battler> GetTargets(Battler caller, BattleAction action, Battle battle)
        {
            var Battlers = battle.Battlers;
            var team     = caller.BattleStats.team;
            var battlers = new List <Battler>();

            battlers.AddRange(Battlers);
            var targets = new List <Battler>();

            for (int e = 0; e < battlers.Count; e++)
            {
                if (battlers[e].BattleStats.HP <= 0)
                {
                    battlers.RemoveAt(e);
                    e--;
                }
            }
            if (action.targetType == BattleAction.TargetType.Self)
            {
                var singleTarget = new List <Battler>();
                singleTarget.Add(caller);
                return(singleTarget);
            }
            switch (action.bDirection)
            {
            case (BattleAction.Direction.Self):
            {
                for (int i = 0; i < battlers.Count; i++)
                {
                    if (battlers[i].BattleStats.team == team)
                    {
                        targets.Add(battlers[i]);
                    }
                }
                break;
            }

            case (BattleAction.Direction.Enemy):
            {
                for (int i = 0; i < battlers.Count; i++)
                {
                    if (battlers[i].BattleStats.team != team)
                    {
                        targets.Add(battlers[i]);
                    }
                }
                break;
            }

            case (BattleAction.Direction.Both):
            {
                for (int i = 0; i < battlers.Count; i++)
                {
                    targets.Add(battlers[i]);
                }
                break;
            }
            }
            if (action.targetType == BattleAction.TargetType.Random)
            {
                return(GetRandomTarget(battle, targets, false).ReturnInList());
            }
            if (action.targetType == BattleAction.TargetType.Single && team == Team.Enemy)
            {
                var singleTarget = new List <Battler>();
                for (int i = 0; i < targets.Count; i++)
                {
                    if (targets[i].BattleStats.canTarget == false)
                    {
                        targets.RemoveAt(i);
                    }
                }
                if (action.tag == "HEAL")
                {
                    int losthealth = 0;
                    int target     = 0;
                    for (int i = 0; i < battlers.Count; i++)
                    {
                        if (targets[i].BattleStats.team == caller.BattleStats.team)
                        {
                            if (targets[i].BattleStats.HP < losthealth)
                            {
                                target     = i;
                                losthealth = targets[i].BattleStats.HP;
                            }
                        }
                    }
                    return(targets[target].ReturnInList());
                }
                if (action.tag == "DAMAGE")
                {
                    float damage = 0;
                    for (int i = 0; i < action.actionEffects.Count; i++)
                    {
                        if (action.actionEffects[i] is DoDamage)
                        {
                            for (int b = 0; b < targets.Count; b++)
                            {
                                var dmg = (DoDamage)action.actionEffects[i];
                                damage += dmg.GetHighestResult(caller.BattleStats, targets[b].BattleStats);
                                if (damage > targets[b].BattleStats.HP && targets[b].BattleStats.HP != targets[b].BattleStats.MaxHP)
                                {
                                    singleTarget.Add(targets[b]);
                                    Console.WriteLine("BATTLE: single target chosen " + targets[b].Name + ", has low health");
                                    return(singleTarget);
                                }
                                damage = 0;
                            }
                        }
                    }
                    singleTarget.Add(GetRandomTarget(battle, targets, false));
                    if (singleTarget[0] != null)
                    {
                        Console.WriteLine("BATTLE: single target chosen " + singleTarget[0].Name + " randomly");
                    }
                    else
                    {
                        singleTarget.Clear();
                    }
                    return(singleTarget);
                }
                for (int i = 0; i < action.actionEffects.Count; i++)
                {
                    if (action.actionEffects[i] is DrainMana)
                    {
                        var     drain   = action.actionEffects[i] as DrainMana;
                        Battler highest = null;
                        for (int b = 0; b < targets.Count; b++)
                        {
                            //always be on the side of caution
                            if (drain.lower <= targets[b].BattleStats.SP)
                            {
                                highest = targets[b];
                            }
                        }
                        var highestTarget = new List <Battler>(); highestTarget.Add(highest);
                        if (highest != null)
                        {
                            return(highestTarget);
                        }
                    }
                }
            }
            return(targets);
        }
Beispiel #4
0
 public static string ActionText(BattleAction action, Battler user)
 {
     return(user.Name + action.IntText);
 }
Beispiel #5
0
        public static BattleAction GetEnemyBattleAction(Battle battle, Battler caller, List <Battler> battlers)        //battlers is a list containing everyone EXCEPT the target battler
        {
            var          actions            = caller.battleActions.ToList();
            var          enemies            = new List <int>();
            var          players            = new List <int>();
            BattleAction battleAction       = null;
            BattleAction healAction         = null;
            BattleAction manaAction         = null;
            var          callerHasLowHealth = false;
            var          teamHasLowHealth   = false;
            var          callerHasLowMana   = false;
            var          teamHasLowMana     = false;

            battlers.Remove(caller);

            for (int i = 0; i < battlers.Count; i++)
            {
                if (battlers[i].BattleStats.team == Team.Enemy)
                {
                    enemies.Add(i);
                }
                else
                {
                    players.Add(i);
                }
            }
            //first, get rid of actions we cant use
            for (int i = 0; i < actions.Count; i++)
            {
                if (actions[i] == null)
                {
                    actions.RemoveAt(i);
                    i--;
                    i = MathHelper.Clamp(i--, 0, 999);
                }
                if (actions[i].ManaCost > caller.BattleStats.SP)
                {
                    actions.RemoveAt(i);
                    i--;
                    continue;
                }
            }
            //if the battler has two turns, remove the previous action
            if (caller.twoTurns)
            {
                if (actions.Count > 1)
                {
                    for (int i = 0; i < actions.Count; i++)
                    {
                        if (actions[i] == caller.lastAction)
                        {
                            actions.RemoveAt(i);
                            i--;
                            continue;
                        }
                    }
                }
            }
            //if the caller has in order, simply return with the chosen turn
            if (caller.inOrder)
            {
                battleAction = actions[MathHelper.Clamp(caller.actionNumber, 0, actions.Count - 1)];
                goto ChooseTargets;
            }
            if (actions.Count == 0)
            {
            }
            //check if we can use dispel

            //check if we can heal anyone
            healAction = actions.Find(b => b.tag == "HEAL");
            if (healAction != null)
            {
                if ((caller.BattleStats.MaxHP / 100) * 35 > caller.BattleStats.HP)
                {
                    callerHasLowHealth = true;
                }
                for (int i = 0; i < battlers.Count; i++)
                {
                    if (battlers[i].BattleStats.team == caller.BattleStats.team && (caller.BattleStats.MaxHP / 100) * 35 > caller.BattleStats.HP)
                    {
                        teamHasLowHealth = true;
                    }
                }

                if (callerHasLowHealth && healAction != null)
                {
                    battle.SetTargets(caller.ReturnInList());
                    return(healAction);
                }
                if (teamHasLowHealth)
                {
                    if (healAction.targetType == BattleAction.TargetType.All)
                    {
                        battle.SetTargets(BattleMethods.GetTargets(caller, healAction, battle));
                        return(healAction);
                    }
                    goto End;
                }
            }
            //check if anyone needs mana
            manaAction = actions.Find(b => b.tag == "MANA");
            if (manaAction != null)
            {
                if ((caller.BattleStats.MaxSP / 100) * 35 > caller.BattleStats.SP)
                {
                    callerHasLowMana = true;
                }
                for (int i = 0; i < battlers.Count; i++)
                {
                    if (battlers[i].BattleStats.team == caller.BattleStats.team && (caller.BattleStats.MaxSP / 100) * 35 > caller.BattleStats.SP)
                    {
                        teamHasLowMana = true;
                    }
                }

                if (callerHasLowMana && manaAction != null)
                {
                    battle.SetTargets(caller.ReturnInList());
                    return(manaAction);
                }
                if (teamHasLowMana)
                {
                    if (healAction.targetType == BattleAction.TargetType.All)
                    {
                        battle.SetTargets(BattleMethods.GetTargets(caller, manaAction, battle));
                        return(manaAction);
                    }
                    goto End;
                }
            }
            //do we have a default action
            if (actions.Count == 0)
            {
                if (caller.defaultAction != null)
                {
                    battleAction = caller.defaultAction;
                }
            }
SelectAction:
            int stop = 0;

            while (battleAction == null)
            {
                if (actions.Count == 0)
                {
                    return(battle.GetWaitAction());
                }
                battleAction = actions[battle.Random.Next(0, actions.Count)];
                if (battleAction.tag == "HEAL" || battleAction.tag == "DISPEL" || battleAction.tag == "MANA")
                {
                    battleAction = null;
                    stop        += 1;
                    if (stop > 500)
                    {
                        return(battle.GetWaitAction());
                    }
                }
            }
            ChooseTargets :;
            //prevents applying debuff if the debuff is already present on the character
            if (battleAction.tag == "DEBUFF" && battleAction.targetType == BattleAction.TargetType.Single)
            {
                for (int i = 0; i < battleAction.actionEffects.Count; i++)
                {
                    if (battleAction.actionEffects[i] is ApplyModifier)
                    {
                        var applyModifier = (ApplyModifier)battleAction.actionEffects[i];
                        for (int e = 0; ;)
                        {
                            var random = players.ToList();
                            while (random.Count > 0)
                            {
                                e = battle.Random.Next(0, random.Count);
                                if (battlers[players[e]].BattleStats.Modifiers.Find(m => m.Name == applyModifier.mod.Name) == null && battlers[players[e]].BattleStats.HP > 0)
                                {
                                    battle.SetTargets(battlers[players[e]].ReturnInList());
                                    return(battleAction);
                                }
                                random.RemoveAt(e);
                            }
                            if (random.Count == 0)
                            {
                                actions.Remove(battleAction);
                                battleAction = null;
                                goto SelectAction;
                            }
                            break;
                        }
                    }
                }
            }
            //the same, but inverse
            if (battleAction.tag == "BUFF" && battleAction.targetType == BattleAction.TargetType.Single)
            {
                for (int i = 0; i < battleAction.actionEffects.Count; i++)
                {
                    if (battleAction.actionEffects[i] is ApplyModifier)
                    {
                        var applyModifier = (ApplyModifier)battleAction.actionEffects[i];
                        if (enemies.Count > 0)
                        {
                            var random = enemies.ToList();
                            for (int e = 0; ;)
                            {
                                e = battle.Random.Next(0, random.Count);
                                if (battlers[enemies[e]].BattleStats.Modifiers.Find(m => m.Name == applyModifier.mod.Name) == null)
                                {
                                    battle.SetTargets(battlers[enemies[e]].ReturnInList());
                                    return(battleAction);
                                }
                                random.RemoveAt(e);
                                if (random.Count == 0)
                                {
                                    actions.Remove(battleAction);
                                    battleAction = null;
                                    goto SelectAction;
                                }
                            }
                        }
                        //to prevent casting it on self when the battler already has it
                        if (caller.BattleStats.Modifiers.Find(m => m.Name == applyModifier.mod.Name) != null)
                        {
                            actions.Remove(battleAction);
                            battleAction = null;
                            goto SelectAction;
                        }
                        battle.SetTargets(caller.ReturnInList());
                        return(battleAction);
                    }
                }
            }
            if (battleAction.tag == "BUFF" && battleAction.targetType == BattleAction.TargetType.Self)
            {
                for (int i = 0; i < battleAction.actionEffects.Count; i++)
                {
                    if (battleAction.actionEffects[i] is ApplyModifier)
                    {
                        var applyModifier = (ApplyModifier)battleAction.actionEffects[i];
                        if (caller.BattleStats.Modifiers.Find(m => m.Name == applyModifier.mod.Name) == null)
                        {
                            battle.SetTargets(caller.ReturnInList());
                            return(battleAction);
                        }
                        actions.Remove(battleAction);
                        battleAction = null;
                        goto SelectAction;
                    }
                }
            }
End:
            Console.WriteLine("BATTLE: chosen action " + battleAction.Name);
            battle.SetTargets(BattleMethods.GetTargets(caller, battleAction, battle));
            return(battleAction);
        }
Beispiel #6
0
 public ConsumableItem(string n, string i, string g, int v, string d, Usage us, BattleAction ba, string recip)
     : base(n, i, g, v, d, us)
 {
     BattleAction = ba;
     Recipie      = recip;
 }
Beispiel #7
0
 public ConsumableItem(string n, string i, string g, int v, string d, Usage usage, BattleAction ba)
     : base(n, i, g, v, d, usage)
 {
     Recipie      = "";
     BattleAction = ba;
 }
Beispiel #8
0
 public void SetBattleAction(BattleAction ba)
 {
     BattleAction = ba;
     manaCost     = BattleAction.ManaCost;
 }