Beispiel #1
0
        public override void Click(MouseEventArgs e, GUIContainer container)
        {
            World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient;
            Server.Load();
            ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings());
            FMODUtil.RaiseEvent(EffectsTable.UIClick);
            ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings());
            Client.Load();
            NewGameInputHandler a = new NewGameInputHandler();

            a.StartNewGame();
            Server.StartGame();
            BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM);
            MenuHandler.Clear();
            BoundHandler.HideAll();
            InGameGUI.Initialize();
            BoundHandler.Popup(InGameGUI.InGame);
        }
        private void NewWorldNextButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e)
        {
            World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient;
            Server.Load();
            ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient));
            FMODUtil.RaiseEvent(SoundsTable.UIClick);
            //FMODUtil.RaiseEvent(SoundsTable.Ambience);
            ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient));
            Client.Load();
            NewGameInputHandler a = new NewGameInputHandler();

            a.StartNewGame();
            Server.StartGame();
            RenderInfo.Camera2D.InitializeForDimension(0);
            BoundHandler.RemoveContainer(NewWorldMenu.NewWorldMenuM);
            MenuHandler.Clear();
            BoundHandler.HideAll();
            InGameGUI.Initialize();
            BoundHandler.Popup(InGameGUI.InGame);
        }