public bool WriteCSharpFile()
        {
            //Write
            using (FileStream fs = new FileStream(m_strOutputFile, FileMode.Create, FileAccess.Write))
            {
                using (StreamWriter sw = new StreamWriter(fs, new System.Text.UTF8Encoding(false)))
                {
                    sw.WriteLine("///////////////////////////////");
                    sw.WriteLine("//  Generate By UnityEditor  //");
                    sw.WriteLine("///////////////////////////////");

                    sw.WriteLine();
                    sw.WriteLine();

                    sw.WriteLine("using ETModel;");
                    sw.WriteLine();

                    sw.WriteLine("namespace Magic.Cougar");
                    sw.WriteLine("{");

                    sw.WriteLine("////////////////////MessageNum2Class////////////////////");
                    Dictionary <uint, string> dctTypeToMsg = m_reader.GetTypeToExcludeLuaMsg();
                    foreach (var v in dctTypeToMsg)
                    {
                        string msgName = v.Value;
                        int    index   = msgName.IndexOf('.');
                        if (index != -1)
                        {
                            msgName = msgName.Substring(index + 1);
                        }
                        sw.WriteLine("[Message((ushort)MessageType.{0})]", msgName);
                        sw.WriteLine(StringUtility.ConcatString(" public partial class ", msgName, " { }"));
                    }
                    sw.WriteLine("////////////////////MessageNum2Class////////////////////");

                    sw.WriteLine("}");
                    sw.WriteLine();
                }
            }

            return(true);
        }
Beispiel #2
0
        public bool WriteCSharpFile()
        {
            //Write
            using (FileStream fs = new FileStream(m_strOutputFile, FileMode.Create, FileAccess.Write))
            {
                using (StreamWriter sw = new StreamWriter(fs, new System.Text.UTF8Encoding(false)))
                {
                    sw.WriteLine("///////////////////////////////");
                    sw.WriteLine("//  Generate By UnityEditor  //");
                    sw.WriteLine("///////////////////////////////");

                    sw.WriteLine();
                    sw.WriteLine();

                    sw.WriteLine("using System;");
                    sw.WriteLine();

                    sw.WriteLine("namespace Magic.Cougar");
                    sw.WriteLine("{");


                    sw.WriteLine("    public enum MessageType : ushort");
                    sw.WriteLine("    {");

                    sw.WriteLine("////////////////////Custom MessageDefine////////////////////");
                    Dictionary <uint, string> dctCustomMsg = m_reader.GetCustomMsgType();
                    foreach (var v in dctCustomMsg)
                    {
                        sw.WriteLine("        {0} = {1},", v.Value, v.Key);
                    }
                    sw.WriteLine("////////////////////Custom MessageDefine////////////////////");

                    sw.WriteLine();
                    sw.WriteLine();

                    sw.WriteLine("////////////////////Proto MessageDefine////////////////////");
                    Dictionary <uint, string> dctTypeToMsg = m_reader.GetTypeToExcludeLuaMsg();
                    foreach (var v in dctTypeToMsg)
                    {
                        string msgName = v.Value;
                        int    index   = msgName.IndexOf('.');
                        if (index != -1)
                        {
                            msgName = msgName.Substring(index + 1);
                        }
                        sw.WriteLine("        {0} = {1},", msgName, v.Key);
                    }
                    sw.WriteLine("////////////////////Proto MessageDefine////////////////////");


                    sw.WriteLine("    }");


                    sw.WriteLine("}");


                    sw.WriteLine();
                    sw.WriteLine();
                }
            }

            return(true);
        }
        private void GenCSProtoHandle()
        {
            //Write
            string strOutFile = Path.GetFullPath(m_strOutputPath + "/" + "PartialProtoMsgHandler.cs");

            using (FileStream fs = new FileStream(strOutFile, FileMode.Create, FileAccess.Write))
            {
                using (StreamWriter sw = new StreamWriter(fs, new System.Text.UTF8Encoding(false)))
                {
                    sw.WriteLine("///////////////////////////////");
                    sw.WriteLine("//  Generate By UnityEditor  //");
                    sw.WriteLine("// PartialProtoMsgHandler.cs //");
                    sw.WriteLine("///////////////////////////////");

                    sw.WriteLine();
                    sw.WriteLine();

                    sw.WriteLine("using System;");
                    sw.WriteLine("using ProtoBuf;");
                    sw.WriteLine("using Magic.Cougar;");
                    sw.WriteLine();

                    sw.WriteLine("namespace Magic.GameLogic");
                    sw.WriteLine("{");


                    sw.WriteLine("    public partial class ProtoMsgHandler");
                    sw.WriteLine("    {");

                    sw.WriteLine("        private void PushToLua(IntPtr L, ushort uType, IExtensible msg, Action<IntPtr, ushort> beforAction, Action<IntPtr> afterAction)");
                    sw.WriteLine("        {");
                    sw.WriteLine();
                    sw.WriteLine("            switch ((MessageType)uType)");
                    sw.WriteLine("            {");

                    Dictionary <uint, string> dctTypeToMsg = m_reader.GetTypeToExcludeLuaMsg();
                    foreach (var v in dctTypeToMsg)
                    {
                        string msgType = v.Value;
                        int    nIndex  = v.Value.IndexOf('.');
                        if (nIndex != -1)
                        {
                            msgType = v.Value.Substring(nIndex + 1);
                        }

                        sw.WriteLine("                case MessageType.{0}:", msgType);
                        sw.WriteLine("                    {");
                        sw.WriteLine("                        var cmsg = msg as {0};", v.Value);
                        sw.WriteLine("                        if (cmsg != null)");
                        sw.WriteLine("                        {");
                        sw.WriteLine("                            if(beforAction != null && afterAction != null)");
                        sw.WriteLine("                            {");
                        sw.WriteLine("                              beforAction.Invoke(L, uType);");
                        sw.WriteLine("                              cmsg.PushToLua(this.m_luaEnv.L);");
                        sw.WriteLine("                              afterAction.Invoke(L);");
                        sw.WriteLine("                            }");
                        sw.WriteLine("                        }");
                        sw.WriteLine("                    }");
                        sw.WriteLine("                    break;");
                    }

                    sw.WriteLine("                default:");
                    sw.WriteLine("                    break;");
                    sw.WriteLine("            }");
                    sw.WriteLine("        }");
                    sw.WriteLine("    }");
                    sw.WriteLine("}");
                }
            }
        }