Beispiel #1
0
        public IGame CreateGame(NetUser creator, string name, string type)
        {
            System.Diagnostics.Debug.Assert(bot.Master != null);
            System.Diagnostics.Debug.Assert(bot.Config != null);

            if(games.Any(g => g.Name.ToLower() == name.ToLower())) {
                throw new DuplicateNameException("A game with the name " + name + " already exists.");
            }

            IGame game = null;
            switch(type) {
                case "mafia":
                    game = new MafiaGame.MafiaGame(bot, creator, name);
                    break;
                case "barebones":
                    game = new Barebones.BarebonesGame(bot, creator, name);
                    break;
                default:
                    throw new InvalidGameTypeException("Gametype " + type + " not found.");

            }
            game.Creator = creator;

            if(game == null) {
                throw new InvalidGameTypeException("Unknown game type " + type);
            }

            games.Add(game);

            creator.Commands.Add(new Commands.DestroyCommand(this, game));

            return game;
        }
Beispiel #2
0
        public MafiaUser(MafiaGame game, NetUser user, VillageMember member)
        {
            this.user = user;
            this.game = game;
            this.member = member;

            AddMafiaCommands();

            member.PowerGained += new EventHandler<PowerEventArgs>(OnPowerGained);
            member.PowerLost += new EventHandler<PowerEventArgs>(OnPowerLost);

            member.Faction.PowerGained += new EventHandler<PowerEventArgs>(OnFactionPowerGained);
            member.Faction.PowerLost += new EventHandler<PowerEventArgs>(OnFactionPowerLost);
        }
 public VillageConnector(MafiaGame game)
 {
     this.game = game;
 }