Beispiel #1
0
        private void DoHeightsSection()
        {
            WorldStamp singleInstance = targets.Length == 1 ? target as WorldStamp : null;
            bool       canEnable      = !singleInstance ||
                                        (singleInstance.Data.Heights != null && !singleInstance.Data.Heights.IsEmpty());

            DoHeader("Heights", ref _heightsExpanded, _heightsEnabled, canEnable);
            if (_heightsExpanded)
            {
                EditorGUI.indentLevel++;
                GUI.enabled = canEnable;
                if (!canEnable)
                {
                    EditorGUILayout.HelpBox("No Heights in Stamp", MessageType.Info);
                }
                EditorGUILayout.PropertyField(_layerHeightBlendMode, new GUIContent("Blend Mode"));
                EditorGUILayout.PropertyField(_heightOffset);
                GUI.enabled = true;
                EditorGUI.indentLevel--;
            }
        }
Beispiel #2
0
        private void DoObjectsSection()
        {
            #region KILL ME ASAP
            foreach (var t in targets)
            {
                var stamp = t as WorldStamp;
                if (stamp && stamp.NeedsRelativeModeCheck && stamp.Data != null && stamp.Data.Objects.Count > 0)
                {
                    stamp.NeedsRelativeModeCheck = false;
                    //RelativeHeight = RelativeMode == WorldStamp.EObjectRelativeMode.RelativeToStamp,
                    stamp.RelativeMode = stamp.Data.Objects[0].AbsoluteHeight ? WorldStamp.EObjectRelativeMode.RelativeToStamp
                        : WorldStamp.EObjectRelativeMode.RelativeToTerrain;
                    Debug.Log(string.Format("Updated stamp object relative mode of '{0}' to v0.1.2c. This set the Object Relative Mode to {1}. This should be a one time process.", stamp.name, stamp.RelativeMode), stamp);
                    EditorUtility.SetDirty(stamp);
                }
            }
            #endregion

            WorldStamp singleInstance = targets.Length == 1 ? target as WorldStamp : null;
            bool       canWrite       = !singleInstance || singleInstance.Data.Objects.Count > 0;
            DoHeader("Objects", ref _objectsExpanded, _objectsEnabled, canWrite);
            if (_objectsExpanded)
            {
                EditorGUI.indentLevel++;
                if (!canWrite)
                {
                    EditorGUILayout.HelpBox("No Objects in Stamp", MessageType.Info);
                }
                EditorGUILayout.PropertyField(_removeObjects, new GUIContent("Remove Existing Objects"));
                GUI.enabled = canWrite;
                EditorGUILayout.PropertyField(_stencilObjects);
                EditorGUILayout.PropertyField(_relativeObjectMode);
                GUI.enabled = true;
                EditorGUI.indentLevel--;
            }
        }
Beispiel #3
0
        private void DoVegetationStudioSection()
        {
            WorldStamp singleInstance = targets.Length == 1 ? target as WorldStamp : null;
            bool       canWrite       = !(singleInstance && singleInstance.Data.VSData.Count == 0);

            DoHeader("Vegetation Studio", ref _vegetationStudioExpanded, _vegetationStudioEnabled, canWrite);
            if (_vegetationStudioExpanded)
            {
                EditorGUI.indentLevel++;

                if (!canWrite)
                {
                    if (singleInstance)
                    {
                        singleInstance.VegetationStudioEnabled = false;
                    }
                    EditorGUILayout.HelpBox("No Vegetation Studio instances in Stamp", MessageType.Info);
                }

                EditorGUILayout.PropertyField(_removeExistingVSData);
                GUI.enabled = canWrite;
                EditorGUILayout.PropertyField(_stencilVSData);
                GUI.enabled = true;

                if (singleInstance)
                {
                    if (_vsIgnoredPrototypesDrawer == null)
                    {
                        _vsIgnoredPrototypesDrawer = new VegetationStudioPrototypePickerDrawer();
                    }
                    singleInstance.IgnoredVSPrototypes = (VegetationStudioPrototypePicker)_vsIgnoredPrototypesDrawer.DrawGUI(
                        singleInstance.IgnoredVSPrototypes, "Ignored Protoypes", typeof(VegetationStudioPrototypePicker), null, singleInstance);
                    if (singleInstance.Data.VSData.Any((x) => !x.Package))
                    {
                        EditorGUILayout.HelpBox("Vegetation Instances are missing their VegetationStudioPackage! Select one now?", MessageType.Info);
                        if (GUILayout.Button("Select Package"))
                        {
                            var path = EditorExtensions.OpenFilePanel("Select Vegetation Package", "asset");
                            if (!string.IsNullOrEmpty(path))
                            {
                                var package = AssetDatabase.LoadAssetAtPath <VegetationPackage>(path);
                                if (!package)
                                {
                                    Debug.LogError("Failed to load Vegetation Package at " + path);
                                }
                                else
                                {
                                    for (var i = 0; i < singleInstance.Data.VSData.Count; ++i)
                                    {
                                        if (!singleInstance.Data.VSData[i].Package)
                                        {
                                            singleInstance.Data.VSData[i].Package = package;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                EditorGUI.indentLevel--;
            }
        }
Beispiel #4
0
        private void DoTreesSection()
        {
            WorldStamp singleInstance = targets.Length == 1 ? target as WorldStamp : null;
            bool       canWrite       = !singleInstance || singleInstance.Data.Trees.Count > 0;

            DoHeader("Trees", ref _treesExpanded, _treesEnabled, canWrite);
            if (_treesExpanded)
            {
                EditorGUI.indentLevel++;
                if (!canWrite)
                {
                    EditorGUILayout.HelpBox("No Trees in Stamp", MessageType.Info);
                }
                if (targets.Length > 1)
                {
                    EditorGUILayout.HelpBox("Can't Edit Multiple Tree Ignores", MessageType.Info);
                }
                else
                {
                    var stamp = target as WorldStamp;

                    if (stamp.Data.Trees.Count > 0 && (stamp.Data.TreePrototypeCache == null || stamp.Data.TreePrototypeCache.Count == 0))
                    {
                        stamp.Data.TreePrototypeCache = new List <GameObject>();
                        foreach (var tree in stamp.Data.Trees)
                        {
                            if (!stamp.Data.TreePrototypeCache.Contains(tree.Prototype))
                            {
                                stamp.Data.TreePrototypeCache.Add(tree.Prototype);
                            }
                        }
                    }

                    for (var i = 0; i < stamp.Data.TreePrototypeCache.Count; ++i)
                    {
                        var prototype = stamp.Data.TreePrototypeCache[i];
                        if (prototype == null)
                        {
                            continue;
                        }

                        var ignored = stamp.IgnoredTrees.Contains(prototype);
                        GUILayout.BeginHorizontal();
                        GUI.color = ignored ? Color.red : Color.green;
                        var newPicked = (GameObject)EditorGUILayout.ObjectField(prototype, typeof(GameObject), false);
                        if (newPicked != null && newPicked != prototype)
                        {
                            prototype = newPicked;
                            EditorUtility.SetDirty(stamp);
                            var prefab = PrefabUtility.GetPrefabObject(stamp);
                            if (prefab)
                            {
                                EditorUtility.SetDirty(prefab);
                            }
                        }
                        if (EditorGUILayoutX.IndentedButton(ignored ? "Unmute" : "Mute"))
                        {
                            if (stamp.IgnoredTrees.Contains(prototype))
                            {
                                stamp.IgnoredTrees.Remove(prototype);
                            }
                            else
                            {
                                stamp.IgnoredTrees.Add(prototype);
                            }
                        }
                        GUILayout.EndHorizontal();
                    }
                    GUI.color = Color.white;
                }
                EditorGUILayout.PropertyField(_removeTrees, new GUIContent("Remove Existing Trees"));
                GUI.enabled = canWrite;
                EditorGUILayout.PropertyField(_stencilTrees);
                GUI.enabled = true;
                EditorGUI.indentLevel--;
            }
        }
Beispiel #5
0
        private void DoSplatsSection()
        {
            WorldStamp singleInstance = targets.Length == 1 ? target as WorldStamp : null;
            bool       canWrite       = !singleInstance ||
                                        (singleInstance.Data.SplatData != null && singleInstance.Data.SplatData.Count > 0);

            DoHeader("Splats", ref _splatsExpanded, _splatsEnabled, canWrite);
            if (_splatsExpanded)
            {
                EditorGUI.indentLevel++;
                if (!canWrite)
                {
                    EditorGUILayout.HelpBox("No Splats in Stamp", MessageType.Info);
                }
                GUI.enabled = canWrite;
                EditorGUILayout.PropertyField(_stencilSplats);
                EditorGUILayout.PropertyField(_splatBlendMode);

                if (targets.Length > 1)
                {
                    EditorGUILayout.HelpBox("Can't Edit Multiple Splat Ignores", MessageType.Info);
                }
                else
                {
                    var stamp = target as WorldStamp;
                    foreach (var keyValuePair in stamp.Data.SplatData)
                    {
                        var splatWrapper = keyValuePair.Wrapper;
                        var ignored      = stamp.IgnoredSplats.Contains(splatWrapper);
                        GUILayout.BeginHorizontal();
                        GUI.color = ignored ? Color.red : Color.green;
                        var newPicked = (SplatPrototypeWrapper)EditorGUILayout.ObjectField(splatWrapper, typeof(SplatPrototypeWrapper), false);
                        if (newPicked != null && newPicked != splatWrapper)
                        {
                            keyValuePair.Wrapper = newPicked;
                            EditorUtility.SetDirty(stamp);
                            var prefab = PrefabUtility.GetPrefabObject(stamp);
                            if (prefab)
                            {
                                EditorUtility.SetDirty(prefab);
                            }
                        }
                        if (EditorGUILayoutX.IndentedButton(ignored ? "Unmute" : "Mute"))
                        {
                            if (stamp.IgnoredSplats.Contains(splatWrapper))
                            {
                                stamp.IgnoredSplats.Remove(splatWrapper);
                            }
                            else
                            {
                                stamp.IgnoredSplats.Add(splatWrapper);
                            }
                        }
                        GUILayout.EndHorizontal();
                    }
                    GUI.color = Color.white;
                }
                GUI.enabled = true;
                EditorGUI.indentLevel--;
            }
        }