Beispiel #1
0
 private void OnGUI()
 {
     using (var horizon = new GUILayout.HorizontalScope())
     {
         if (GUILayout.Button(new GUIContent("Open with Unity Doc Generator", "Open Unity Doc Generator for more detail settings")))
         {
             DocGeneratorWindow.OpenWindow();
             DocGeneratorWindow.currentSelectPath = packagePath;
         }
         string p1                   = System.IO.Path.Combine(packagePath, DocGeneratorWindow.settingFile);
         string p2                   = System.IO.Path.Combine(packagePath, DocGeneratorWindow.DocFxProject);
         bool   isSettingExsit       = System.IO.File.Exists(p1);
         bool   isDocFxDocumentExsit = System.IO.Directory.Exists(p2);
         bool   buildDirectAvailable = !(isSettingExsit && isDocFxDocumentExsit);
         using (var disable = new EditorGUI.DisabledGroupScope(buildDirectAvailable))
         {
             if (GUILayout.Button(new GUIContent("Generate Doc with last setting", "Require the package has generate document using UnityDocGenerator before")))
             {
                 DocGeneratorWindow.OpenWindow();
                 DocGeneratorWindow.currentSelectPath = System.IO.Path.GetFullPath(packageInfo.assetPath);
                 DocGeneratorWindow.Instance.Docfx();
             }
         }
     }
 }
 public static void OpenWindow()
 {
     Instance = GetWindow <DocGeneratorWindow>();
     Instance.titleContent = new GUIContent("UnityDocGenerator");
     Instance.minSize      = new Vector2(600, 400);
 }