Beispiel #1
0
        private void CheckCollisions(double ElapsedTime, List <ICollidable> Objects)
        {
            QTree.Clear();
            for (int i = 0; i < Objects.Count; i++)
            {
                QTree.Add(Objects[i]);
            }
            QTree.CheckCollisions();

            PairList <ICollidable> Collisions = QTree.GetCollisions();

            for (int i = 0; i < Collisions.Count; i++)
            {
                Collisions.Get(i).Get(0).Collide(Collisions.Get(i).Get(1));
                Collisions.Get(i).Get(1).Collide(Collisions.Get(i).Get(0));
            }
        }
Beispiel #2
0
        public void Render(Graphics g)
        {
            if (Children != null)
            {
                for (int i = 0; i < Children.Length; i++)
                {
                    Children[i].Render(g);
                }
            }
            else
            {
                g.DrawText(Objects.Count.ToString(), (int)(X + Root.Offset.X), (int)(Y + Root.Offset.Y));

                if (Objects.Count > 0)
                {
                    Quad q = new Quad(this);
                    //q.Color = ColorPicker.RandomColor();
                    q.Render(g);


                    for (int i = 0; i < Objects.Count && Objects.Count > 1; i++)
                    {
                        if (Objects[i].Shape.GetType() == typeof(Rectangle))
                        {
                            q       = new Quad((Rectangle)Objects[i].Shape);
                            q.Color = ColorPicker.ColorFromRGB(255, 0, 0);
                            q.Render(g);
                        }
                    }
                    for (int i = 0; i < Collisions.Count; i++)
                    {
                        if (Collisions.Get(i).Get(0).Shape.GetType() == typeof(Rectangle) &&
                            Collisions.Get(i).Get(1).Shape.GetType() == typeof(Rectangle))
                        {
                            q       = new Quad((Rectangle)Collisions.Get(i).Get(0).Shape);
                            q.Color = ColorPicker.ColorFromRGB(0, 255, 0);
                            q.Render(g);

                            q       = new Quad((Rectangle)Collisions.Get(i).Get(1).Shape);
                            q.Color = ColorPicker.ColorFromRGB(0, 255, 0);
                            q.Render(g);
                        }
                    }
                }
            }
        }