public void CaptureThreadProc()
        {
            CameraSdkStatus eStatus;
            tSdkFrameHead   FrameHead;
            uint            uRawBuffer;//rawbuffer由SDK内部申请。应用层不要调用delete之类的释放函数

            while (m_bExitCaptureThread == false)
            {
                //500毫秒超时,图像没捕获到前,线程会被挂起,释放CPU,所以该线程中无需调用sleep
                eStatus = MvApi.CameraGetImageBuffer(m_hCamera, out FrameHead, out uRawBuffer, 500);

                if (eStatus == CameraSdkStatus.CAMERA_STATUS_SUCCESS)//如果是触发模式,则有可能超时
                {
                    //图像处理,将原始输出转换为RGB格式的位图数据,同时叠加白平衡、饱和度、LUT等ISP处理。
                    MvApi.CameraImageProcess(m_hCamera, uRawBuffer, m_ImageBuffer, ref FrameHead);
                    //叠加十字线、自动曝光窗口、白平衡窗口信息(仅叠加设置为可见状态的)。
                    MvApi.CameraImageOverlay(m_hCamera, m_ImageBuffer, ref FrameHead);
                    //调用SDK封装好的接口,显示预览图像
                    MvApi.CameraDisplayRGB24(m_hCamera, m_ImageBuffer, ref FrameHead);
                    //成功调用CameraGetImageBuffer后必须释放,下次才能继续调用CameraGetImageBuffer捕获图像。
                    MvApi.CameraReleaseImageBuffer(m_hCamera, uRawBuffer);

                    if (FrameHead.iWidth != m_tFrameHead.iWidth || FrameHead.iHeight != m_tFrameHead.iHeight)
                    {
                        m_bEraseBk   = true;
                        m_tFrameHead = FrameHead;
                    }
                    m_iDisplayedFrames++;
                }
            }
        }
Beispiel #2
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        public void ImageCaptureCallback(CameraHandle hCamera, IntPtr pFrameBuffer, ref tSdkFrameHead pFrameHead, IntPtr pContext)
        {
            //图像处理,将原始输出转换为RGB格式的位图数据,同时叠加白平衡、饱和度、LUT等ISP处理。
            MvApi.CameraImageProcess(hCamera, pFrameBuffer, m_ImageBuffer, ref pFrameHead);
            //叠加十字线、自动曝光窗口、白平衡窗口信息(仅叠加设置为可见状态的)。
            MvApi.CameraImageOverlay(hCamera, m_ImageBuffer, ref pFrameHead);
            //调用SDK封装好的接口,显示预览图像
            MvApi.CameraDisplayRGB24(hCamera, m_ImageBuffer, ref pFrameHead);
            m_tFrameHead = pFrameHead;
            m_iDisplayedFrames++;

            if (pFrameHead.iWidth != m_tFrameHead.iWidth || pFrameHead.iHeight != m_tFrameHead.iHeight)
            {
                timer2.Enabled = true;
                timer2.Start();
                m_tFrameHead = pFrameHead;
            }
        }
Beispiel #3
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        public void CaptureThreadProc()
        {
            CameraSdkStatus eStatus;
            tSdkFrameHead   FrameHead;
            IntPtr          uRawBuffer;//rawbuffer由SDK内部申请。应用层不要调用delete之类的释放函数

            while (m_bExitCaptureThread == false)
            {
                //500毫秒超时,图像没捕获到前,线程会被挂起,释放CPU,所以该线程中无需调用sleep
                eStatus = MvApi.CameraGetImageBuffer(m_hCamera, out FrameHead, out uRawBuffer, 500);

                if (eStatus == CameraSdkStatus.CAMERA_STATUS_SUCCESS)//如果是触发模式,则有可能超时
                {
                    //图像处理,将原始输出转换为RGB格式的位图数据,同时叠加白平衡、饱和度、LUT等ISP处理。
                    MvApi.CameraImageProcess(m_hCamera, uRawBuffer, m_ImageBuffer, ref FrameHead);
                    //叠加十字线、自动曝光窗口、白平衡窗口信息(仅叠加设置为可见状态的)。
                    MvApi.CameraImageOverlay(m_hCamera, m_ImageBuffer, ref FrameHead);
                    //调用SDK封装好的接口,显示预览图像
                    MvApi.CameraDisplayRGB24(m_hCamera, m_ImageBuffer, ref FrameHead);
                    //成功调用CameraGetImageBuffer后必须释放,下次才能继续调用CameraGetImageBuffer捕获图像。
                    MvApi.CameraReleaseImageBuffer(m_hCamera, uRawBuffer);

                    if (FrameHead.iWidth != m_tFrameHead.iWidth || FrameHead.iHeight != m_tFrameHead.iHeight)
                    {
                        m_bEraseBk   = true;
                        m_tFrameHead = FrameHead;
                    }

                    m_iDisplayedFrames++;

                    if (m_bSaveImage)
                    {
                        string file_path;
                        file_path = "c:\\test.bmp";
                        byte[] file_path_bytes = Encoding.Default.GetBytes(file_path);
                        MvApi.CameraSaveImage(m_hCamera, file_path_bytes, m_ImageBuffer, ref FrameHead, emSdkFileType.FILE_BMP, 100);
                        m_bSaveImage = false;
                    }
                }
            }
        }