Beispiel #1
0
        public static void ReturnToLoad(CharData ch)
        {
            if (!ch || !ch.InRoom)
            {
                return;
            }
            if (ch.InRoom.Area != Room.GetRoom(ch.LoadRoomIndexNumber).Area)
            {
                return;
            }

            Exit.Direction dir = FindPath(ch.InRoom.IndexNumber, ch.LoadRoomIndexNumber, ch, -40000, true);

            if (dir == Exit.Direction.invalid)
            {
                return;
            }

            if (ch.InRoom.ExitData[(int)dir].HasFlag(Exit.ExitFlag.closed) &&
                !ch.IsAffected(Affect.AFFECT_PASS_DOOR) && !ch.HasInnate(Race.RACE_PASSDOOR))
            {
                CommandType.Interpret(ch, "unlock " + dir.ToString());
                CommandType.Interpret(ch, "open " + dir.ToString());
                return;
            }

            ch.Move(dir);

            if (!ch.InRoom)
            {
                string text = "Return_to_load: no ch._inRoom!  Mob #" + ch.MobileTemplate.IndexNumber + ", _name: " +
                              ch.Name + ".  Placing mob in limbo (mob.AddToRoom()).";
                Log.Error(text, 0);
                ch.AddToRoom(Room.GetRoom(StaticRooms.GetRoomNumber("ROOM_NUMBER_LIMBO")));
                ImmortalChat.SendImmortalChat(ch, ImmortalChat.IMMTALK_SPAM, 0, text);
                return;
            }
            return;
        }
Beispiel #2
0
        /// <summary>
        /// Tracking code.
        /// </summary>
        /// <param name="ch"></param>
        public static void HuntVictim(CharData ch)
        {
            if (!ch || !ch.Hunting || !ch.IsAffected(Affect.AFFECT_TRACK))
            {
                return;
            }

            if (ch.CurrentPosition != Position.standing)
            {
                if (ch.IsAffected(Affect.AFFECT_TRACK))
                {
                    ch.SendText("You abort your tracking effort.\r\n");
                    ch.RemoveAffect(Affect.AFFECT_TRACK);
                    Combat.StopHunting(ch);
                }
                return;
            }

            CharData tmp = null;

            try
            {
                /*
                 * Make sure the victim still exists.
                 */
                bool found = false;
                foreach (CharData it in Database.CharList)
                {
                    ch = it;
                    if (ch.Hunting != null && ch.Hunting.Who == tmp)
                    {
                        found = true;
                    }
                }

                if (!found || !CharData.CanSee(ch, ch.Hunting.Who))
                {
                    if (!ch.IsAffected(Affect.AFFECT_TRACK))
                    {
                        CommandType.Interpret(ch, "say Damn!  My prey is gone!");
                    }
                    else
                    {
                        ch.SendText("The trail seems to disappear.\r\n");
                        ch.RemoveAffect(Affect.AFFECT_TRACK);
                    }
                    Combat.StopHunting(ch);
                    return;
                }

                if (ch.InRoom == ch.Hunting.Who.InRoom)
                {
                    if (ch.Fighting)
                    {
                        return;
                    }
                    FoundPrey(ch, ch.Hunting.Who);
                    return;
                }

                ch.WaitState(Skill.SkillList["track"].Delay);
                Exit.Direction dir = FindPath(ch.InRoom.IndexNumber, ch.Hunting.Who.InRoom.IndexNumber, ch, -40000, true);

                if (dir == Exit.Direction.invalid)
                {
                    if (!ch.IsAffected(Affect.AFFECT_TRACK))
                    {
                        SocketConnection.Act("$n&n says 'Damn! Lost $M!'", ch, null, ch.Hunting.Who, SocketConnection.MessageTarget.room);
                    }
                    else
                    {
                        ch.SendText("You lose the trail.\r\n");
                        ch.RemoveAffect(Affect.AFFECT_TRACK);
                        Combat.StopHunting(ch);
                    }
                    return;
                }

                /*
                 * Give a random direction if the mob misses the die roll.
                 */
                if (MUDMath.NumberPercent() > 75)   /* @ 25% */
                {
                    do
                    {
                        dir = Database.RandomDoor();
                    }while (!(ch.InRoom.ExitData[(int)dir]) || !(ch.InRoom.ExitData[(int)dir].TargetRoom));
                }

                if (ch.InRoom.ExitData[(int)dir].HasFlag(Exit.ExitFlag.closed))
                {
                    CommandType.Interpret(ch, "open " + dir.ToString());
                    return;
                }
                ImmortalChat.SendImmortalChat(null, ImmortalChat.IMMTALK_HUNTING, 0, String.Format("{0}&n leaves room {1} to the {2}.",
                                                                                                   ch.ShortDescription, ch.InRoom.IndexNumber, dir.ToString()));
                if (ch.IsAffected(Affect.AFFECT_TRACK))
                {
                    SocketConnection.Act(String.Format("You sense $N&n's trail {0} from here...", dir.ToString()),
                                         ch, null, ch.Hunting.Who, SocketConnection.MessageTarget.character);
                }
                ch.Move(dir);
                if (ch.IsAffected(Affect.AFFECT_TRACK))
                {
                    SocketConnection.Act("$n&n peers around looking for tracks.", ch, null, null, SocketConnection.MessageTarget.room);
                }

                if (!ch.Hunting)
                {
                    if (!ch.InRoom)
                    {
                        string text = String.Empty;
                        text = String.Format("Hunt_victim: no ch.in_room!  Mob #{0}, _name: {1}.  Placing mob in limbo (ch.AddToRoom()).",
                                             ch.MobileTemplate.IndexNumber, ch.Name);
                        Log.Error(text, 0);
                        ch.AddToRoom(Room.GetRoom(StaticRooms.GetRoomNumber("ROOM_NUMBER_LIMBO")));
                        text = String.Format("{0}&n has gone to limbo while hunting {1}.", ch.ShortDescription, ch.Hunting.Name);
                        ImmortalChat.SendImmortalChat(null, ImmortalChat.IMMTALK_HUNTING, 0, text);
                        return;
                    }
                    CommandType.Interpret(ch, "say Damn!  Lost my prey!");
                    return;
                }
                if (ch.InRoom == ch.Hunting.Who.InRoom)
                {
                    FoundPrey(ch, ch.Hunting.Who);
                }
                return;
            }
            catch (Exception ex)
            {
                Log.Error("Exception in HuntVictim: " + ex.ToString());
            }
        }
Beispiel #3
0
        /// <summary>
        /// Initialize a new PC with default values.
        /// </summary>
        public PC()
        {
            ++NumPc;
            Prompt         = "&+g<%hhp %mm %vmv>\r\n<&n%D %B&+g>&n ";
            Score          = 0.0;
            PageLength     = 25;
            IsSwitched     = false;
            Speaking       = 0;
            ActionFlags[0] = PLAYER_CAST_TICK.Vector | PLAYER_TELL.Vector | PLAYER_SHOUT.Vector |
                             PLAYER_PROMPT.Vector | PLAYER_COMBINE.Vector | PLAYER_MAP.Vector |
                             PLAYER_PAGER.Vector | PLAYER_AUTOWRAP.Vector | PLAYER_COLOR.Vector | PLAYER_VICIOUS.Vector;
            HitpointModifier = 0;
            GuildRank        = 0;
            Train            = 0;
            Frags            = 0;
            PlayerKills      = 0;
            PlayerDeaths     = 0;
            MobKills         = 0;
            MobDeaths        = 0;
            FirstaidTimer    = 0;
            CreationTime     = new DateTime(); // Creation time, actual.
            Created          = new ItemStatus();
            Destroyed        = new ItemStatus();
            Birthdate        = new DateTime(); // Creation time used for age calculations.  Unlike creation time, it can change.
            OriginalHome     = StaticRooms.GetRoomNumber("ROOM_NUMBER_START");
            CurrentHome      = StaticRooms.GetRoomNumber("ROOM_NUMBER_START");
            Height           = 60 + MUDMath.Dice(2, 10);
            Weight           = 15 + (Height * 2);
            RaceStrMod       = 0;
            RaceIntMod       = 0;
            RaceWisMod       = 0;
            RaceDexMod       = 0;
            RaceConMod       = 0;
            RaceAgiMod       = 0;
            RaceChaMod       = 0;
            RacePowMod       = 0;
            RaceLukMod       = 0;
            MaxStrMod        = 0;
            MaxIntMod        = 0;
            MaxWisMod        = 0;
            MaxDexMod        = 0;
            MaxConMod        = 0;
            MaxAgiMod        = 0;
            MaxChaMod        = 0;
            MaxPowMod        = 0;
            MaxLukMod        = 0;
            AggressiveLevel  = -1;
            Tradition        = 0;
            SkillPoints      = 0;
            Chi                 = 0;
            MaxChi              = 0;
            Stance              = String.Empty;
            LastRentLocation    = 0;
            LostHp              = 0;
            MonkRestriction     = 0;
            IsWieldingTwohanded = false;
            Editing             = SocketConnection.EditState.none;
            Security            = 0;
            int count;

            SpellAptitude = new SerializableDictionary <String, Int32>();
            SkillAptitude = new SerializableDictionary <String, Int32>();
            SongAptitude  = new SerializableDictionary <String, Int32>();
            MonkAptitude  = new SerializableDictionary <String, Int32>();

            LanguageAptitude = new int[Race.MAX_LANG];
            for (count = 0; count < Race.MAX_LANG; ++count)
            {
                LanguageAptitude[count] = 0;
            }
            TrophyData = new TrophyData[Limits.MAX_LEVEL];
            for (count = 0; count < Limits.MAX_LEVEL; ++count)
            {
                TrophyData[count] = new TrophyData();
                TrophyData[count].MobIndexNumber = 0;
                TrophyData[count].NumberKilled   = 0;
            }
            Thirst        = 48;
            Hunger        = 48;
            Drunk         = 0;
            Bank          = new Coins();
            Bank.Copper   = 0;
            Bank.Silver   = 0;
            Bank.Gold     = 0;
            Bank.Platinum = 0;
        }