Beispiel #1
0
        public override void MapComponentTick()
        {
            // No Rare version of MapComponentTick, so this will do.
            if (!AncestorUtils.IsIntervalTick())
            {
                return;
            }
            if (!this.initialized)
            {
                this.Initialize();
            }

            for (int i = this.despawnBuffer.Count - 1; i >= 0; i--)
            {
                this.DespawnVisitor(this.despawnBuffer[i]);
            }

            if (!this.visitSchedule.IsScheduledForCurrentSeason)
            {
                this.visitSchedule = AncestorVisitScheduler.BuildSeasonScheduleForCurrentSeason();
            }

            this.visitSchedule.VisitScheduleTickInterval();
            this.approval.ApprovalTrackerTickInterval(this);
            this.timer.AncestorMemoTimerTickInterval(this.approval);
        }
Beispiel #2
0
        public override void ExposeData()
        {
            base.ExposeData();

            Scribe_Values.LookValue <bool>(ref initialized, "initialized", false);
            Scribe_Values.LookValue <int>(ref numAncestorsToVisit, "numAncestorsToVisit", 3);
            Scribe_Deep.LookDeep <ApprovalTracker>(ref this.approval, "approval", new object[0]);
            Scribe_Deep.LookDeep <AncestorMemoTimer>(ref this.timer, "timer", new object[0]);
            Scribe_Collections.LookList <Pawn>(ref this.unspawnedAncestors, "unspawnedAncestors", LookMode.Deep, new object[0]);
            Scribe_Collections.LookList <Building>(ref this.spawners, "spawners", LookMode.MapReference);
            // Probably there's a better way to do this!
            if (this.visitSchedule == null)
            {
                var seasonStart = AncestorUtils.EstStartOfSeasonAt(Find.TickManager.TicksGame);
                this.visitSchedule = AncestorVisitScheduler.BuildSeasonSchedule(seasonStart);
            }
            Scribe_Deep.LookDeep <VisitScheduleForSeason>(ref this.visitSchedule, "visitSchedule", new object[0]);
        }
Beispiel #3
0
        private void Initialize()
        {
            var introDef = DefDatabase <ConceptDef> .GetNamed("MTW_AncestorShrineIntro");

            LessonAutoActivator.TeachOpportunity(introDef, OpportunityType.Important);

            if (this.AncestorFaction != null)
            {
                while (this.unspawnedAncestors.Count() < AncestorConstants.MIN_ANCESTORS)
                {
                    this.unspawnedAncestors.Add(this.GenAncestor());
                }
            }
            else
            {
                this.AlertNullFaction();
            }
            this.visitSchedule = AncestorVisitScheduler.BuildSeasonScheduleForCurrentSeason();
            this.visitSchedule.DisableAlreadyPassedVisits();
            this.approval    = new ApprovalTracker();
            this.timer       = new AncestorMemoTimer();
            this.initialized = true;
        }