Beispiel #1
0
        public override void ExposeData()
        {
            base.ExposeData();

            Scribe_Values.LookValue <bool>(ref initialized, "initialized", false);
            Scribe_Values.LookValue <int>(ref numAncestorsToVisit, "numAncestorsToVisit", 3);
            Scribe_Deep.LookDeep <ApprovalTracker>(ref this.approval, "approval", new object[0]);
            Scribe_Deep.LookDeep <AncestorMemoTimer>(ref this.timer, "timer", new object[0]);
            Scribe_Collections.LookList <Pawn>(ref this.unspawnedAncestors, "unspawnedAncestors", LookMode.Deep, new object[0]);
            Scribe_Collections.LookList <Building>(ref this.spawners, "spawners", LookMode.MapReference);
            // Probably there's a better way to do this!
            if (this.visitSchedule == null)
            {
                var seasonStart = AncestorUtils.EstStartOfSeasonAt(Find.TickManager.TicksGame);
                this.visitSchedule = AncestorVisitScheduler.BuildSeasonSchedule(seasonStart);
            }
            Scribe_Deep.LookDeep <VisitScheduleForSeason>(ref this.visitSchedule, "visitSchedule", new object[0]);
        }
Beispiel #2
0
        public static VisitScheduleForSeason BuildSeasonScheduleForCurrentSeason()
        {
            long seasonStartTicks = AncestorUtils.EstStartOfSeasonAt(Find.TickManager.TicksAbs);

            return(BuildSeasonSchedule(seasonStartTicks));
        }