public MTToggleVisibilityState(MTToggleVisibility action, GameObject target) : base(action, target) { var render = target.GetComponent<Renderer> (); if (render) { render.enabled = !render.enabled; } }
public MTToggleVisibilityState(MTToggleVisibility action, GameObject target) : base(action, target) { var render = target.GetComponent <Renderer> (); if (render) { render.enabled = !render.enabled; } }