public MTEaseInState(MTEaseIn action, GameObject target) : base(action, target) { }
public MTEaseInState(MTEaseIn action, GameObject target) : base(action, target) { }
public MTEaseInState(MTEaseIn action, GameObject target) : base(action, target) { }
public MTEaseInState(MTEaseIn action, GameObject target) : base(action, target) { }