Beispiel #1
0
        /// <summary>
        /// Connector constructor
        /// </summary>
        /// <param name="name">Name of the connector.</param>
        /// <param name="positions">List of positions of the connector, can be empty.</param>
        /// <param name="glue">Glue of the connector.</param>
        /// <param name="angle">Angle of the connector.</param>
        /// <param name="resistance">Resistance of the connector.</param>
        /// <exception cref="ArgumentException">
        /// If name is null or empty string or if list of positions is null or if Glue is null.
        /// </exception>
        public Connector(string name, IList <Point3D> positions, Glue glue, Angle angle, double resistance = 0) : base(name)
        {
            if (positions == null)
            {
                throw new ArgumentException($"Positions of the connector {name} can't be null.");
            }
            if (glue == null)
            {
                throw new ArgumentException($"Glue of the connector {name} can't be null.");
            }
            Glue       = glue;
            Angle      = angle;
            Resistance = resistance;

            switch (positions.Count)
            {
            case 0:
                throw new ArgumentException($"Position of the connector {name} is undefined.");

            case 1:
                Positions = new ReadOnlyCollection <Point3D>(positions);
                break;

            case 2:
                Positions = new Segment3D(positions[0], positions[1], name);     // Checks the distance of endpoints
                break;

            default:
                throw new ArgumentException($"Connector {name} can't have more than two vertices.");
            }
        }
Beispiel #2
0
        /// <summary>
        /// Returns a pair of facet connectors at distinct positions on "tile" which match "glue1" and "glue2" in GlueRelation.
        /// If no such pair exist, then both returned connectors are null.
        /// TODO: check whether connectors are on opposite ends of the tile
        /// </summary>
        public Tuple <ConnectorOnTile, ConnectorOnTile> MatchingConectors(Tile tile, Glue glue1, Glue glue2)
        {
            ConnectorOnTile conn2           = null;
            var             facetConnectors = tile.Connectors.Where(conn => conn.Positions.All(point => tile.Vertices.ContainsPoint(point)));

            var conn1 = facetConnectors.FirstOrDefault(
                connector1 => GlueRelation.MatchAsymmetric(glue1, connector1.Glue) &&
                (conn2 = facetConnectors.FirstOrDefault(
                     connector2 => !Geometry.Overlap(connector1.Positions, connector2.Positions) &&
                     GlueRelation.MatchAsymmetric(glue2, connector2.Glue)))
                != null);

            return(Tuple.Create(conn1, conn2));
        }
Beispiel #3
0
        /// <summary>
        /// Tile constructor. TODO low priority: separate constructor for vertices 1D, vertices 2D
        /// </summary>
        /// <param name="name">Name of the tile.</param>
        /// <param name="vertices">Vertices of the tile.</param>
        /// <param name="connectors">Connectors of the tile.</param>
        /// <param name="surfaceGlue">Surface glue of the tile.</param>
        /// <param name="proteins">Proteins of the tile.</param>
        /// <param name="color">Color of the tile (named if possible).</param>
        /// <param name="alpha">Alpha attribute of the color</param>
        /// <param name="alphaRatio">Tile resistor ratio, for cTAM tilings</param>
        public Tile(string name, IList <Point3D> vertices, IEnumerable <Connector> connectors, Glue surfaceGlue, IList <ProteinOnTile> proteins,
                    Color color, int alpha = 255, double alphaRatio = 1) : base(name)
        {
            Vertices    = CreateVertices(vertices, name);
            SurfaceGlue = surfaceGlue ?? new Glue("EmptyGlue");
            Color       = color;
            Alpha       = alpha;
            AlphaRatio  = alphaRatio;

            Proteins = new ReadOnlyCollection <ProteinOnTile>(proteins ?? new List <ProteinOnTile>());
            foreach (var protein in Proteins)
            {
                if (!Vertices.ContainsPoint(protein.Position))
                {
                    throw new InvalidOperationException($"{protein} must be on the object {name}.");
                }
            }

            Connectors = new ReadOnlyCollection <ConnectorOnTile>(connectors?.Select(conn => new ConnectorOnTile(this, conn)).ToList()
                                                                  ?? new List <ConnectorOnTile>());
        }
Beispiel #4
0
 /// <summary>
 /// Checks whether a tile can be eventually inserted between two connectors with glue1 and glue2.
 /// </summary>
 /// <param name="tile"></param>
 /// <param name="glue1"></param>
 /// <param name="glue2"></param>
 private bool IsInsertable(Tile tile, Glue glue1, Glue glue2)
 {
     return(MatchingConectors(tile, glue1, glue2).Item2 != null);
 }
Beispiel #5
0
 /// <summary>
 /// Initializes the key glue1 in the dictionary.
 /// Then adds the element keyed glue1, glue2 to the dictionary.
 /// </summary>
 private static void AddRulesToDictionary <T>(IDictionary <Glue, Dictionary <Glue, T> > dict, Glue glue1, Glue glue2, T element)
 {
     if (!dict.ContainsKey(glue1))
     {
         dict[glue1] = new Dictionary <Glue, T>();
     }
     dict[glue1][glue2] = element;
 }