public DebugOverlay(RenderWindow window)
        {
            mWindow = window;
            mTextManager = new TextManager();

            mFPSAvg = new Text("Average FPS:") { Position = new System.Drawing.Point(10, 0) };
            mFPSCurr = new Text("Current FPS:") { Position = new System.Drawing.Point(10, 15) };
            mFPSBest = new Text("Best FPS:") { Position = new System.Drawing.Point(10, 30) };
            mFPSWorst = new Text("Worst FPS:") { Position = new System.Drawing.Point(10, 45) };
            mTris = new Text("Triangle Count:") { Position = new System.Drawing.Point(10, 60) };
            mModes = new Text("???") { Position = new System.Drawing.Point(10, 75) };

            mTextManager.AddText(mFPSAvg);
            mTextManager.AddText(mFPSCurr);
            mTextManager.AddText(mFPSBest);
            mTextManager.AddText(mFPSWorst);
            mTextManager.AddText(mTris);
            mTextManager.AddText(mModes);

            mTextManager.ShowAllText();
        }
Beispiel #2
0
 public void RemoveText(Text text)
 {
     _OverlayPanel.RemoveChild(text._TextArea.Name);
     OverlayManager.Singleton.DestroyOverlayElement(text._TextArea.Name);
 }
Beispiel #3
0
 //returns a texthandle
 public string AddText(Text text)
 {
     _OverlayPanel.AddChild(text._TextArea);
     return text._TextArea.Name;
 }