Beispiel #1
0
        private void CreateMeshRenderer()
        {
            ToolTipBackgroundMesh ttb = (ToolTipBackgroundMesh)target;
            ToolTip    tt             = ttb.GetComponent <ToolTip>();
            GameObject newBackground  = GameObject.CreatePrimitive(PrimitiveType.Quad);

            newBackground.name             = "ToolTip Background Mesh";
            newBackground.transform.parent = tt.ContentParentTransform;
            ttb.BackgroundRenderer         = newBackground.GetComponent <MeshRenderer>();
        }
Beispiel #2
0
        public override void OnInspectorGUI()
        {
            ToolTipBackgroundMesh ttb = (ToolTipBackgroundMesh)target;
            ToolTip tt = ttb.GetComponent <ToolTip>();

            if (tt == null)
            {
                HUXEditorUtils.ErrorMessage("This component requires a ToolTip component to work.", AddToolTip, "Add ToolTip Component");
                HUXEditorUtils.SaveChanges(target, serializedObject);
                HUXEditorUtils.EndSectionBox();
                return;
            }

            SerializedProperty toolTipProp = serializedObject.FindProperty("toolTip");

            if (toolTipProp.objectReferenceValue == null)
            {
                toolTipProp.objectReferenceValue = tt;
            }

            HUXEditorUtils.BeginSectionBox("Background Components");
            ttb.BackgroundRenderer = HUXEditorUtils.DropDownComponentField <MeshRenderer>("Mesh Renderer", ttb.BackgroundRenderer, tt.ContentParentTransform);
            if (ttb.BackgroundRenderer == null)
            {
                HUXEditorUtils.ErrorMessage("You must select or create a mesh renderer under the tool tip's content parent.", CreateMeshRenderer, "Create Mesh Renderer");
                HUXEditorUtils.SaveChanges(target, serializedObject);
                HUXEditorUtils.EndSectionBox();
                return;
            }
            if (ttb.BackgroundTransform == null)
            {
                ttb.BackgroundTransform = ttb.BackgroundRenderer.transform;
            }
            else
            {
                ttb.BackgroundTransform = HUXEditorUtils.DropDownComponentField <Transform>("Transform", ttb.BackgroundTransform, tt.ContentParentTransform);
            }
            if (ttb.BackgroundTransform != ttb.BackgroundRenderer.transform)
            {
                HUXEditorUtils.WarningMessage("Not using the BackgroundRenderer's transform may result in unexpected behavior.", "Use BackgroundRenderer's transform", UseRendererTransform);
            }
            ttb.Depth = EditorGUILayout.FloatField("Mesh depth", ttb.Depth);
            HUXEditorUtils.EndSectionBox();

            HUXEditorUtils.SaveChanges(target, serializedObject);
        }