Beispiel #1
0
        void OnWizardCreate()
        {
            if (!character)
            {
                UnityEditor.EditorUtility.DisplayDialog("Error", "Character not assiged.", "OK");
                return;
            }

            if (!character.activeSelf)
            {
                character.SetActive(true);
            }

            PrefabType ptype        = PrefabUtility.GetPrefabType(character);
            bool       needs2create = ptype == PrefabType.ModelPrefab;


            if (needs2create)
            {
                character = Instantiate(character);
                Undo.RegisterCreatedObjectUndo(character, "Create Player");
            }


            Animator anim = _createAnimator();

            if (!anim)
            {
                Debug.LogError("Error creating character. Could not add animator component." + " < " + this.ToString() + ">");
                return;
            }
            EditorUtils.CreateGameControllerObject(CharacterType != CharacterTypes.Default);

            _createCapsule();
            _createRigidbody();
            _createAudiosource();
            _createTPCharacter();
            _createRagdollManager();
            UnityEngine.UI.Text triggerUI = _createUI();
            _createTriggerManager(triggerUI);
            _createIKHelper();
            BaseCamera camera = null;

            camera = _createCamera();
            _createPlayerScript(camera);
            _createLegsIK();
            if (CharacterType != CharacterTypes.TopDown)
            {
                _createSlopeScript();                                        // dont need for top down system because its traversing on navmesh
            }
            _createAudio();
            _createPlayerControl();
            _createStats();
            _createEquipmentScript();
            _createItemPicker();

            character.tag   = "Player";
            character.name  = characterName;
            character.layer = LayerMask.NameToLayer("PlayerLayer");

            Undo.SetCurrentGroupName("Create Player");

            if (!camera)
            {
                Debug.Log("camera is null.");
            }
            else
            {
                Debug.Log("camera " + camera.name + " parent: " +
                          (camera.transform.parent == null ? "NULL" : camera.transform.parent.name));
            }

            if (OnCreate != null)
            {
                OnCreate();
            }
        }
Beispiel #2
0
        bool _createPlayerScript(BaseCamera camera)
        {
            switch (CharacterType)
            {
            case CharacterTypes.Default:
            {
                PlayerThirdPerson playerScript = character.GetComponent <PlayerThirdPerson>();
                if (!playerScript)
                {
                    playerScript = Undo.AddComponent <PlayerThirdPerson>(character);
                }
                playerScript.m_Camera = camera;
                // Create crouch camera target
                Transform camCrouchTargetXform = Utils.FindChildTransformByName(character.transform, "CameraCrouchTarget");
                if (!camCrouchTargetXform)
                {
                    GameObject cameraCrouchTarget = new GameObject("CameraCrouchTarget");
                    cameraCrouchTarget.transform.SetParent(character.transform);
                    cameraCrouchTarget.transform.localPosition = new Vector3(0.276f, 0.961f, 0.0f);
                    camCrouchTargetXform = cameraCrouchTarget.transform;
                }
                playerScript.crouchCameraTarget = camCrouchTargetXform;
                playerScript.standCameraTarget  = camera.Target;
            }
            break;

            case CharacterTypes.ThirdPerson:
            {
                PlayerThirdPerson playerScript = character.GetComponent <PlayerThirdPerson>();
                if (!playerScript)
                {
                    playerScript = Undo.AddComponent <PlayerThirdPerson>(character);
                }
                playerScript.m_Camera = camera;
                // Create crouch camera target
                Transform camCrouchTargetXform = Utils.FindChildTransformByName(character.transform, "CameraCrouchTarget");
                if (!camCrouchTargetXform)
                {
                    GameObject cameraCrouchTarget = new GameObject("CameraCrouchTarget");
                    cameraCrouchTarget.transform.SetParent(character.transform);
                    cameraCrouchTarget.transform.localPosition = new Vector3(0.276f, 0.961f, 0.0f);
                    camCrouchTargetXform = cameraCrouchTarget.transform;
                }
                playerScript.crouchCameraTarget = camCrouchTargetXform;
                playerScript.standCameraTarget  = camera.Target;
            }
            break;

            case CharacterTypes.TopDown:
            {
                PlayerTopDown playerScript = character.GetComponent <PlayerTopDown>();
                if (!playerScript)
                {
                    playerScript = Undo.AddComponent <PlayerTopDown>(character);
                }
                playerScript.m_Camera            = camera;
                playerScript.walkableTarrainMask = LayerMask.GetMask("Walkable");
            }
            break;
            }
            return(true);
        }