public Server()
 {
     config = new INIReader(System.IO.File.ReadAllLines("config.ini"));
     chat = new ServerChat();
     instance = this;
     vehicleController = new ServerVehicleController();
     api = new ServerApi(this);
     gamemodeManager = new GamemodeManager(api);
     gamemodeManager.loadFromFile("gamemodes/" + config.getString("gamemode"));
     server = new TcpListener(IPAddress.Any, config.getInt("game_port"));
     server.Start();
     server.BeginAcceptTcpClient(onIncomingConnection, null);
     playerpool = new List<ServerPlayer>();
     Timer timer = new Timer();
     timer.Elapsed += onBroadcastTimer;
     timer.Interval = config.getInt("broadcast_interval");
     timer.Enabled = true;
     timer.Start();
     UDPStartPort = config.getInt("udp_start_port");
     Timer timer_slow = new Timer();
     timer_slow.Elapsed += timer_slow_Elapsed;
     timer_slow.Interval = config.getInt("slow_interval");
     timer_slow.Enabled = true;
     timer_slow.Start();
     http_server = new HTTPServer();
     Console.WriteLine("Started game server on port " + config.getInt("game_port").ToString());
     Console.WriteLine("Started http server on port " + config.getInt("http_port").ToString());
 }
Beispiel #2
0
        public Server()
        {
            config            = new INIReader(System.IO.File.ReadAllLines("config.ini"));
            chat              = new ServerChat();
            instance          = this;
            vehicleController = new ServerVehicleController();
            api             = new ServerApi(this);
            gamemodeManager = new GamemodeManager(api);
            gamemodeManager.loadFromFile("gamemodes/" + config.getString("gamemode"));
            server = new TcpListener(IPAddress.Any, config.getInt("game_port"));
            server.Start();
            server.BeginAcceptTcpClient(onIncomingConnection, null);
            playerpool = new List <ServerPlayer>();
            Timer timer = new Timer();

            timer.Elapsed += onBroadcastTimer;
            timer.Interval = config.getInt("broadcast_interval");
            timer.Enabled  = true;
            timer.Start();
            UDPStartPort = config.getInt("udp_start_port");
            Timer timer_slow = new Timer();

            timer_slow.Elapsed += timer_slow_Elapsed;
            timer_slow.Interval = config.getInt("slow_interval");
            timer_slow.Enabled  = true;
            timer_slow.Start();
            http_server = new HTTPServer();
            Console.WriteLine("Started game server on port " + config.getInt("game_port").ToString());
            Console.WriteLine("Started http server on port " + config.getInt("http_port").ToString());
        }