public void Action(MyAI _player) { Fire = false; //���� ���� ��� ���, �� ����������� �. if (this.Target.X == -1) { this.Target = _player.GetTargetToAtack(this.Location); } //��������� ������ �����������. ���� ���-�� ���������� ������, ���������������. if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < this.DefenseDistance + Utils.DefenseLength) { Fire = true; } } } } if (Fire) { MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); //���� ��������� AI ���������� ������, �� �� ���������� ���������� �����������! if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ���-�� ���������� ������ - �������� if (MinDistance < DefenseDistance + Utils.DefenseLength) { if (MinDistance < DefenseDistance) { this.StopMoving(); this.DefendTo(ShootAt, 3); return; } else { if (MinDistance >= DefenseDistance && MinDistance < DefenseDistance + Utils.DefenseLength) { Point p = _player.GetTargetOnVector(this.Location, ShootAt, DefenseDistance); if ((_player.GeomDist(this.Location, p) > DefenseDistance) || (_player.GeomDist(p, ShootAt) >= Utils.DefenseLength)) { } else { this.StopMoving(); this.DefendTo(p, 3); return; } } } } } if (this.State == NanoBotState.WaitingOrders) { /* //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { this.Distance = _player.GeomDist(botEnemy.Location, this.Location); //���� ��������� AI ���������� ������, �� �� ���������� ���������� �����������! if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��������� ������, �� �������� � ����. if (MinDistance < this.DefenseDistance) { this.DefendTo(ShootAt, 3); return; } */ //��� � ����. if (this.Target != this.Location) { //string str = "Atacker[" + this.ID.ToString() +"] X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); //MoveTo(Target); MoveTo(_player.Pathfinder.FindPath(this.Location, Target)); return; } //HARDCODED FOR ROUND2!!! _player.NBATACKERTOBUILD = 0; this.ForceAutoDestruction(); //HARDCODED FOR ROUND2!!! } }
public void Action(MyAI _player) { Fire = false; //��������� ������ �����������. ���� ���-�� ���������� ������, ���������������. if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < this.DefenseDistance) { this.StopMoving(); Fire = true; } } } } //NPNumber == -1 ��������, ��� ��������� ������ ��������, � ��� ���� ��������� ���� if (this.NPNumber == -1) { NPs = new NavigationPointInfo[_player.UniqueNavPoints.Length]; _player.UniqueNavPoints.CopyTo(NPs, 0); this.NPoint = _player.GetNextCyclicNavPoint(this.NPs, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } } if (NPNumber >= 0) { //���� �� ����� �� ���� � ������ �����, �� �������� � ��� ����������� � ����������� �����. if ((this.Location == this.NPoint) && (_player.CurrentTurn > this.NPs[NPNumber].StartTurn)) { if (!paused) { paused = true; return; } paused = false; this.NPs[NPNumber].Complete = true; this.NPoint = _player.GetNextCyclicNavPoint(this.NPs, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } } } if (this.State == NanoBotState.WaitingOrders) { if (Fire) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { this.Distance = _player.GeomDist(botEnemy.Location, this.Location); //���� ��������� AI ���������� ������, �� �� ���������� ���������� �����������! if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��������� ������, �� �������� � ����. if (MinDistance < this.DefenseDistance) { this.DefendTo(ShootAt, 3); return; } } //���� �� �� AZNPoint � ����� ����������, �� �������������� if (this.Location == this.APoint) { if (this.Stock == 0) { CollectFrom(Location, this.ContainerCapacity / this.CollectTransfertSpeed); return; } } //���� ������, �� ������� AZN � ��� �� ��� if (Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.NPoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); return; } else { MoveTo(_player.Pathfinder.FindPath(this.Location, this.NPoint)); return; } } }
public void Action(MyAI _player) { active = false; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (!((botEnemy.NanoBotType == NanoBotType.NanoBlocker) || (botEnemy.NanoBotType == NanoBotType.NanoNeedle) || (botEnemy.NanoBotType == NanoBotType.NanoNeuroControler))) { if (_player.GeomDist(this.Location, botEnemy.Location) <= Utils.BlockerStrength) active = true; } } } if (_player.OtherInjectionPointsInfo != null) { foreach (InjectionPointInfo ip in _player.OtherInjectionPointsInfo) { if (_player.GeomDist(this.Location, ip.Location) <= Utils.BlockerStrength) active = true; } } if (!active) this.ForceAutoDestruction(); }
//�������� �� ������ ���������� � ��������. //���������� ����� �� ������ "������ �� AI ���������?" public bool Alarm(MyAI _player) { bool ahtung = false; double Distance; double MinDistance; Point ShootAt = new Point(); //���� � �������� ������������ ���-�� ����, ��������������� if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < this.DefenseDistance + Utils.DefenseLength) { ahtung = true; } } } } //���� ����� if (ahtung) { MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ���-�� ���������� ������ - �������� if (MinDistance < DefenseDistance + Utils.DefenseLength) { if (MinDistance < DefenseDistance) { this.StopMoving(); this.DefendTo(ShootAt, 3); return ahtung; } else { if (MinDistance >= DefenseDistance && MinDistance < DefenseDistance + Utils.DefenseLength) { Point p = _player.GetTargetOnVector(this.Location, ShootAt, DefenseDistance); if ((_player.GeomDist(this.Location, p) > DefenseDistance) || (_player.GeomDist(p, ShootAt) >= Utils.DefenseLength)) { return false; } this.StopMoving(); this.DefendTo(p, 3); return ahtung; } } } #region old /* //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance <= this.DefenseDistance) { this.DefendTo(ShootAt, 3); return ahtung; } * */ #endregion } return ahtung; }
public void Action(MyAI _player, int NextHPnum) { //���� AI ��� ��� �� �����, ��� ������ if (_player.GeomDist(_player.HoshimiPoints[NextHPnum].Location, _player.AI.Location) < Utils.ScanLength + _player.AI.Scan) { for (int i = 0; i < _player.MyHPs.Count - 1; i++) { if (NextHPnum == (int)_player.MyHPs[i]) { dest = (int)_player.MyHPs[i + 1]; this.StopMoving(); this.MoveTo(_player.ePathfinder.FindPath(this.Location, _player.HoshimiPoints[dest].Location)); return; } } } if (dest != NextHPnum) { dest = NextHPnum; this.StopMoving(); } this.MoveTo(_player.ePathfinder.FindPath(this.Location, _player.HoshimiPoints[dest].Location)); return; }
public void Action(MyAI _player) { //���� ���� ��� ���, �� ����������� �. if (this.Target.X == -1) { this.Target = _player.GetBattleTarget(this.Location); } //��������� ������ �����������. ���� ���-�� ���������� ������, ���������������. if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < this.DefenseDistance) { this.StopMoving(); } } } } if (this.State == NanoBotState.WaitingOrders) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { this.Distance = _player.GeomDist(botEnemy.Location, this.Location); //���� ��������� AI ���������� ������, �� �� ���������� ���������� �����������! if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��������� ������, �� �������� � ����. if (MinDistance < this.DefenseDistance) { this.DefendTo(ShootAt, 3); return; } //���� �� ����� �� ���� - ��� � ���. if (this.Target != this.Location) { //string str = "Defender[" + this.ID.ToString() +"] X: " + this.Location.X.ToString() + " Y: " + this.Location.Y.ToString() + "\n"; //Debugger.Log(2, "Local", str); MoveTo(_player.Pathfinder.FindPath(this.Location, Target)); return; } } }
public void Action(MyAI _player) { //����������, �� ����� HP �� ����� if (HPNumber == -1) { for (int i = 0; i < _player.HoshimiPoints.Length; i++) { if (_player.HoshimiPoints[i].Location == this.Location) { HPNumber = i; } } } //���������, ��� ����� #region old /* * MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ���-�� ���������� ������ - �������� if (MinDistance < DefenseDistance) { this.DefendTo(ShootAt, 4); return; } * */ #endregion MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ���-�� ���������� ������ - �������� if (MinDistance < DefenseDistance + Utils.DefenseLength) { if (MinDistance < DefenseDistance) { this.DefendTo(ShootAt, 3); return; } else { if (MinDistance >= DefenseDistance && MinDistance < DefenseDistance + Utils.DefenseLength) { Point p = _player.GetTargetOnVector(this.Location, ShootAt, DefenseDistance); if ((_player.GeomDist(this.Location, p) > DefenseDistance) || (_player.GeomDist(p, ShootAt) >= Utils.DefenseLength)) return; this.DefendTo(p, 3); return; } } } }
//�������� �� ������ ���������� � ��������. //���������� ����� �� ������ "������ �� AI ���������?" public bool Alarm(MyAI _player) { bool ahtung = false; double Distance; double MinDistance; Point ShootAt = new Point(); //���� � �������� ������������ ���-�� ����, ��������������� if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance <= this.DefenseDistance) { this.StopMoving(); //� ����������, ��� ���� ������������ AI �� ���������. ahtung = true; } } } } //���� ����� if (this.State == NanoBotState.WaitingOrders) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance <= this.DefenseDistance) { this.DefendTo(ShootAt, 3); return ahtung; } } return ahtung; }
public void Action(MyAI _player) { Fire = false; //��������� ������ �����������. ���� ���-�� ���������� ������, ���������������. if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, this.Location); if (Distance < this.DefenseDistance) { this.StopMoving(); Fire = true; } } } } //NPNumber == -1 ��������, ��� ��������� ������ ��������, � ��� ���� ��������� ���� if (this.NPNumber == -1) { this.NPoint = _player.GetNextUndoneHealPoint(this.Location, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } } if (NPNumber >= 0) { //���� ����� ������������, ��� ����, � ������� ���, ��� ���-�� ��������, �� ����������� ����� � ���������������. if (_player.NavigationPoints[NPNumber].Complete == true) { this.NPoint = _player.GetNextUndoneHealPoint(this.Location, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } this.StopMoving(); } } if (NPNumber >= 0) { //���� �� ����� �� ���� � ������ �����, �� �������� � ��� ����������� � ����������� �����. if ((this.Location == this.NPoint) && (_player.CurrentTurn > _player.NavigationPoints[NPNumber].StartTurn) && (_player.CurrentTurn < _player.NavigationPoints[NPNumber].EndTurn) && (this.Stock >= _player.NavigationPoints[NPNumber].Stock)) { List<VG.Mission.BaseObjective> mission = _player.Mission.Objectives; for (int i = 0; i < mission.Count; i++) { if (mission[i].ID == 1) { //Navigation VG.Mission.NavigationObjective navObj = (VG.Mission.NavigationObjective)mission[i]; for (int j = 0; j < navObj.NavPoints.Count; j++) { if(this.Location == navObj.NavPoints[j].Location && navObj.NavPoints[j].Reached == true) _player.NavigationPoints[NPNumber].Complete = true; } } } this.NPoint = _player.GetNextUndoneHealPoint(this.Location, ref this.NPNumber); if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } } } if (this.State == NanoBotState.WaitingOrders) { if (Fire) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) { foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { this.Distance = _player.GeomDist(botEnemy.Location, this.Location); //���� ��������� AI ���������� ������, �� �� ���������� ���������� �����������! if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < this.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } } //���� ��������� ������, �� �������� � ����. if (MinDistance < this.DefenseDistance) { this.DefendTo(ShootAt, 3); return; } } //���� ��� NP ��������, �� ����� if (this.NPNumber == -10) { this.ForceAutoDestruction(); return; } //���� �� �� AZNPoint � ����� ����������, �� �������������� if (this.Location == this.APoint) { if (this.Stock == 0) { CollectFrom(Location, this.ContainerCapacity / this.CollectTransfertSpeed); return; } } //���� ������, �� ������� AZN � ��� �� ��� if (Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.NPoint); MoveTo(_player.Pathfinder.FindPath(this.Location, this.APoint)); return; } else { MoveTo(_player.Pathfinder.FindPath(this.Location, this.NPoint)); return; } } }
//�������� �������. ��������� ����� ���������� ������ public void Action(MyAI _player) { double Distance; double MinDistance; Point ShootAt = new Point(); //���� ������ ��� ���, �� � ������ ������ if (State == ConvoyState.UnderConstruction) return; //������������� ��� ��������: State, Location, Stock, etc SetState(_player); //���� ���� ���, ��������� ������� ����������� if (MyDefender != null) { //���� � �������� ������������ ���-�� ����, ������������� ������ if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if (Distance < MyDefender.DefenseDistance) { this.Stop(); } } } //���� ������ ����� if (this.State == ConvoyState.Waiting) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < MyDefender.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance < MyDefender.DefenseDistance) { MyDefender.DefendTo(ShootAt, 3); return; } } } //���� ������ ����� if (State == ConvoyState.Waiting) { //���� �� �� � ����, �� ���������� � �� ����� if (this.NeedGathering()) { this.Gather(_player); return; } //���� �� �� AZNPoint if (this.Location == this.APoint) { //���� ���������� ������, �� ��������� �� if (this.Stock == 0) { this.FillContainers(); return; } //���� �� ������, �� ��� � HoshimiPoint else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } //���� �� �� NavPoint if (this.Location == this.HPoint) { // //���� ����� �� ���� ��� ���������� if (_player.CurrentTurn < _player.NavigationPoints[HPNumber].StartTurn) { return; } else if (_player.CurrentTurn >= _player.NavigationPoints[HPNumber].StartTurn && _player.CurrentTurn <= _player.NavigationPoints[HPNumber].EndTurn) { // //��������, ��� ������ ��������� List<VG.Mission.BaseObjective> mission = _player.Mission.Objectives; for (int i = 0; i < mission.Count; i++) { if (mission[i].ID == 1) { //Navigation VG.Mission.NavigationObjective navObj = (VG.Mission.NavigationObjective)mission[i]; for (int j = 0; j < navObj.NavPoints.Count; j++) { if (this.Location == navObj.NavPoints[j].Location && navObj.NavPoints[j].Reached == true) _player.NavigationPoints[HPNumber].Complete = true; } } } // //_player.NavigationPoints[HPNumber].Complete = true; //����������� ����� HP this.HPoint = _player.GetNextHPForConvoyWithBigContainer(this.Location, ref this.HPNumber); if (HPNumber == -10) { this.Delete(); this.State = ConvoyState.Deleted; return; } //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } else { //��������, ��� ������ ��������� _player.NavigationPoints[HPNumber].Complete = true; //����������� ����� HP this.HPoint = _player.GetNextHPForConvoyWithBigContainer(this.Location, ref this.HPNumber); if (HPNumber == -10) { this.Delete(); this.State = ConvoyState.Deleted; return; } //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } // /* //���� ����� �� ���� ��� ���������� if (_player.CurrentTurn > _player.NavigationPoints[HPNumber].StartTurn) { //��������, ��� ������ ��������� _player.NavigationPoints[HPNumber].Complete = true; //����������� ����� HP this.HPoint = _player.GetNextHPForConvoyWithBigContainer(this.Location, ref this.HPNumber); if (HPNumber == -10) { this.Delete(); this.State = ConvoyState.Deleted; return; } //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } */ } //���� �� ����� ��� //���� ������, �� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� �� HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } }
//�������� �������. ��������� ����� ���������� ������ public void Action(MyAI _player) { double Distance; double MinDistance; Point ShootAt = new Point(); //���� ������ ��� ���, �� � ������ ������ if (State == ConvoyState.UnderConstruction) return; //������������� ��� ��������: State, Location, Stock, etc SetState(_player); //���� ���� ���, ��������� ������� ����������� if (MyDefender != null) { //���� � �������� ������������ ���-�� ����, ������������� ������ if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if (Distance < MyDefender.DefenseDistance) { this.Stop(); } } } //���� ������ ����� if (this.State == ConvoyState.Waiting) { //���� ��������� ���� MinDistance = 1000; if (_player.OtherNanoBotsInfo != null) foreach (NanoBotInfo botEnemy in _player.OtherNanoBotsInfo) { if (botEnemy.PlayerID == 0) { Distance = _player.GeomDist(botEnemy.Location, MyDefender.Location); if ((botEnemy.NanoBotType == NanoBotType.NanoAI) && (Distance < MyDefender.DefenseDistance)) { MinDistance = -1; ShootAt = botEnemy.Location; } if (Distance < MinDistance) { MinDistance = Distance; ShootAt = botEnemy.Location; } } } //���� ��� ���������� ������, �������� � ��������� �������� if (MinDistance < MyDefender.DefenseDistance) { MyDefender.DefendTo(ShootAt, 3); return; } } } //���� ������ ����� if (State == ConvoyState.Waiting) { //���� �� �� � ����, �� ���������� � �� ����� if (this.NeedGathering()) { this.Gather(_player); return; } //���� �� �� AZNPoint if (this.Location == this.APoint) { AZNChosen = false; //���� ���������� ������, �� ��������� �� if (this.Stock == 0) { this.FillContainers(); return; } //���� �� ������, �� ��� � HoshimiPoint else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } //���� �� �� HoshimiPoint if (this.Location == this.HPoint) { //���� ��� �� ����� ���� NavPoint if (NavMission) { //���� ����� �� ���� ��� ���������� if (_player.CurrentTurn < _player.NavigationPoints[HPNumber].StartTurn) { return; } else if (_player.CurrentTurn >= _player.NavigationPoints[HPNumber].StartTurn && _player.CurrentTurn <= _player.NavigationPoints[HPNumber].EndTurn) { // //��������, ��� ������ ��������� List<VG.Mission.BaseObjective> mission = _player.Mission.Objectives; for (int i = 0; i < mission.Count; i++) { if (mission[i].ID == 1) { //Navigation VG.Mission.NavigationObjective navObj = (VG.Mission.NavigationObjective)mission[i]; for (int j = 0; j < navObj.NavPoints.Count; j++) { if (this.Location == navObj.NavPoints[j].Location && navObj.NavPoints[j].Reached == true) _player.NavigationPoints[HPNumber].Complete = true; } } } // //_player.NavigationPoints[HPNumber].Complete = true; //����������� ���������� HP this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } else { //��������, ��� ������ ��������� _player.NavigationPoints[HPNumber].Complete = true; //����������� ���������� HP this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } //���� ��� �������� HP, �� ���������, ��� �� �� if (HPNumber >= 0) { //���� ���, �� ������������� �� ����� if (_player.HoshimiPoints[HPNumber].Needle == 2) { //this.HPoint = _player.GetNearestHPForConvoy(this.Location, ref this.HPNumber); int fafa = HPNumber; this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { if (!IsNavigating) { this.APoint = _player.GetNearestAZNPoint(fafa, HPNumber); } else { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); } AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } //��������� ��� Needle`� foreach (NanoBot bot in _player.NanoBots) { //���� ������� Needle �� ���� ����� � �� ������ if ((bot is Needle) && (bot.Stock == bot.ContainerCapacity) && (bot.Location == this.Location)) { if (HPNumber >= 0) { //�� �������� ���� ���� _player.HoshimiPoints[HPNumber].Full = 1; //����������� ����� HP //this.HPoint = _player.GetNearestHPForConvoy(this.Location, ref this.HPNumber); int fafa = HPNumber; this.HPoint = _player.GetNextHPForConvoy(this.Location, ref this.HPNumber, ref this.NavMission); //���� ������, �� ��� �� AZN if (this.Stock == 0) { if (!IsNavigating) { this.APoint = _player.GetNearestAZNPoint(fafa, HPNumber); } else { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); } AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ����� � HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } } } if (HPNumber >= 0) { //���� ����� ��� Needle if (_player.HoshimiPoints[HPNumber].Needle == 1) { //� Needle ��� �� �������� //���� �� ��� ������������, �� ��� �� AZN if (this.Stock == 0) { this.APoint = _player.GetNearestAZNPoint(HPNumber, HPNumber); AZNChosen = true; this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� ������������ else { this.Transfert(); return; } } } } //���� �� ����� ��� //���� ������, �� �� AZN if (this.Stock == 0) { if (!AZNChosen) { int fafa = -1; for (int i = 0; i < _player.HoshimiPoints.Length; i++) { if (_player.HoshimiPoints[i].Location == this.Location) fafa = i; } if ((!IsNavigating) && (fafa >= 0)) { this.APoint = _player.GetNearestAZNPoint(fafa, HPNumber); } else { this.APoint = _player.GetNearestAZNPoint(this.Location, this.HPoint); } AZNChosen = true; } this.Path = _player.Pathfinder.FindPath(this.Location, this.APoint); this.Move(); return; } //����� �� HP else { if (this.Location == this.HPoint) return; this.Path = _player.Pathfinder.FindPath(this.Location, this.HPoint); this.Move(); return; } } }