Beispiel #1
0
        /// <summary>
        /// Drops item from player inventory
        /// </summary>
        /// <param name="room">room object</param>
        /// <param name="player">player object</param>
        /// <param name="userInput">text entered by user</param>
        /// <param name="commandKey">command entered</param>
        public static void GiveItem(Room room, Player player, string userInput, string commandKey, string type)
        {
            var currentRoom   = room;
            var currentPlayer = player;

            string[] all        = userInput.Split();
            var      itemToGive = all[0];
            var      thing      = all.Last();
            var      item       = itemToGive;

            var foundItem  = player.Inventory.FirstOrDefault(x => item != null && x.name.StartsWith(item, StringComparison.CurrentCultureIgnoreCase));
            var foundThing = room.players.FirstOrDefault(x => thing != null && x.Name.StartsWith(thing, StringComparison.CurrentCultureIgnoreCase)) ??
                             room.mobs.FirstOrDefault(x => thing != null && x.Name.StartsWith(thing, StringComparison.CurrentCultureIgnoreCase));

            if (all[0].Equals("all", StringComparison.InvariantCultureIgnoreCase))
            {
                var playerInv      = player.Inventory;
                var playerInvCount = player.Inventory.Count;

                for (int i = playerInvCount - 1; i >= 0; i--)
                {
                    if (foundThing != null)
                    {
                        foundThing.Inventory.Add(playerInv[i]);


                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players,
                                                                     "You give a " + playerInv[i].name + " to " + foundThing.Name,
                                                                     player.Name + " gives a " + playerInv[i].name + " to " + foundThing.Name);

                        player.Inventory.Remove(playerInv[i]);
                    }
                }
            }
            else
            {
                if (foundThing == null)
                {
                    HubContext.SendToClient("You don't see " + thing + " here.", player.HubGuid);
                    return;
                }

                if (foundItem == null)
                {
                    HubContext.SendToClient("You are not carrying a " + item, player.HubGuid);
                    return;
                }

                player.Inventory.Remove(foundItem);
                foundThing.Inventory.Add(foundItem);


                BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players,
                                                             "You give a " + foundItem.name + " to " + foundThing.Name,
                                                             player.Name + " gives a " + foundItem.name + " to " + foundThing.Name);

                //check quest

                foreach (var quest in player.QuestLog)
                {
                    if (!quest.Completed && quest.Type == Quest.QuestType.FindMob)
                    {
                        //Find quest requires player to give item to the mob.

                        if (quest.QuestGiver == foundThing.Name && quest.QuestItem.name == foundItem.name)
                        {
                            // player completed quest

                            var mobQuest = foundThing.Quest.FirstOrDefault(x => x.Id.Equals(quest.Id));
                            if (mobQuest != null)
                            {
                                HubContext.SendToClient(
                                    foundThing.Name + " says to you " + mobQuest.RewardDialog.Message.Replace("$playerName", player.Name), player.HubGuid,
                                    null, true);
                            }

                            //award player
                        }
                    }
                }
            }

            //save to cache
            Cache.updateRoom(room, currentRoom);
            Cache.updatePlayer(player, currentPlayer);
            Score.UpdateUiInventory(player);
            var roomdata = LoadRoom.DisplayRoom(room, player.Name);

            Score.UpdateUiRoom(player, roomdata);
        }
Beispiel #2
0
        /// <summary>
        /// Drops item from player inventory
        /// </summary>
        /// <param name="room">room object</param>
        /// <param name="player">player object</param>
        /// <param name="userInput">text entered by user</param>
        /// <param name="commandKey">command entered</param>
        public static void DropItem(Room room, Player player, string userInput, string commandKey)
        {
            var currentRoom   = room;
            var currentPlayer = player;

            string[] all          = userInput.Split();
            var      returnedItem = (KeyValuePair <Item, Item>)FindObject(room, player, commandKey, userInput, FindInventory);
            var      container    = returnedItem.Key;
            var      item         = returnedItem.Value;

            if (all[0].Equals("all", StringComparison.InvariantCultureIgnoreCase))
            {
                var playerInv      = player.Inventory;
                var playerInvCount = player.Inventory.Count;

                for (int i = playerInvCount - 1; i >= 0; i--)
                {
                    playerInv[i].location = Item.ItemLocation.Room;


                    if (container == null)
                    {
                        playerInv[i].location       = Item.ItemLocation.Room;
                        playerInv[i].isHiddenInRoom = false;
                        room.items.Add(playerInv[i]);


                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "You drop a " + playerInv[i].name, player.Name + " drops a " + playerInv[i].name);

                        player.Inventory.Remove(playerInv[i]);
                    }
                    else
                    {
                        if (container.locked == true)
                        {
                            BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "Container is locked", player.Name + " container is locked");

                            return;
                        }

                        if (container.open == false)
                        {
                            HubContext.SendToClient("You have to open the " + container.name + " before you can put something inside", player.HubGuid);
                            return;
                        }

                        container.containerItems.Add(playerInv[i]);

                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "You drop a " + playerInv[i].name + " into a " + container.name, player.Name + " drops a " + playerInv[i].name + " into a " + container.name);

                        player.Inventory.Remove(playerInv[i]);
                    }
                }
            }
            else
            {
                if (item == null)
                {
                    return;
                }



                if (container == null)
                {
                    player.Inventory.Remove(item);
                    item.location = Item.ItemLocation.Room;
                    room.items.Add(item);

                    BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "You drop  a " + item.name, player.Name + " drops  a " + item.name);
                }
                else
                {
                    if (container.locked == true)
                    {
                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "Container is locked", player.Name + " container is locked");

                        return;
                    }

                    if (container.open == false)
                    {
                        HubContext.SendToClient("You have to open the " + container.name + " before you can put something inside", player.HubGuid);
                        return;
                    }

                    player.Inventory.Remove(item);
                    item.location = Item.ItemLocation.Room;
                    container.containerItems.Add(item);

                    BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "You put a " + item.name + " inside the " + container.name, player.Name + " puts a " + item.name + " inside the " + container.name);
                }
            }

            //save to cache
            Cache.updateRoom(room, currentRoom);
            Cache.updatePlayer(player, currentPlayer);
            Score.UpdateUiInventory(player);
            var roomdata = LoadRoom.DisplayRoom(room, player.Name);

            Score.UpdateUiRoom(player, roomdata);
        }
Beispiel #3
0
        public static void IsDead(Player attacker, Player defender, Room room)
        {
            if (defender.HitPoints <= 0)
            {
                HubContext.SendToAllExcept(defender.Name + " dies ", room.fighting, room.players);


                HubContext.SendToClient("You die", defender.HubGuid);

                HubContext.SendToClient(defender.Name + " dies", attacker.HubGuid);

                defender.Target = null;


                //Turn corpse into room item
                var defenderCorpse = new Item
                {
                    name           = "The corpse of " + defender.Name,
                    container      = true,
                    containerItems = new List <Item>(),
                    description    = new Description {
                        look = "The slain corpse of " + defender.Name + " is here.", room = "The slain corpse of " + defender.Name
                    }
                };

                foreach (var invItem in defender.Inventory)
                {
                    invItem.location = Item.ItemLocation.Room;
                    defenderCorpse.containerItems.Add(invItem);
                }



                var oldRoom = room;
                room.items.Add(defenderCorpse);
                room.corpses.Add(defender);

                if (defender.Type == Player.PlayerTypes.Mob)
                {
                    room.mobs.Remove(defender);
                }
                else
                {
                    //room.players.Remove(defender);
                    //Add slain player to recall
                }

                defender.Target = null;
                attacker.Target = null;

                attacker.Status = PlayerSetup.Player.PlayerStatus.Standing;

                defender.Status = defender.Type == Player.PlayerTypes.Player ? PlayerSetup.Player.PlayerStatus.Ghost : PlayerSetup.Player.PlayerStatus.Dead;

                Cache.updateRoom(room, oldRoom);

                var xp = new Experience();

                int xpGain = xp.GainXp(attacker, defender);
                attacker.Experience      += xpGain;
                attacker.TotalExperience += xpGain;
                HubContext.SendToClient(xpGain + "XP", attacker.HubGuid);

                xp.GainLevel(attacker);
                //calc xp
                //create corpse

                foreach (var player in room.players)
                {
                    var roomdata = LoadRoom.DisplayRoom(room, player.Name);
                    Score.UpdateUiRoom(player, roomdata);
                }
            }
        }
Beispiel #4
0
        /// <summary>
        /// Adds item from room to player inventory
        /// </summary>
        /// <param name="room">Room Object</param>
        /// <param name="player">Player Object</param>
        /// <param name="userInput">Text user entered</param>
        public static void GetItem(Room room, Player player, string userInput, string commandKey, string type)
        {
            //TODO handle container
            var currentRoom   = room;
            var currentPlayer = player;

            string[] all = userInput.Split();

            if (all[0] == "all")
            {
                type = "all";
            }


            var returnedItem = (KeyValuePair <Item, Item>)FindObject(room, player, commandKey, userInput, type);
            var container    = returnedItem.Key;
            var item         = returnedItem.Value;


            if (all[0].Equals("all", StringComparison.InvariantCultureIgnoreCase) && all.Length == 1)
            {
                var roomItems      = room.items;
                var roomItemsCount = roomItems.Count;

                for (int i = roomItemsCount - 1; i >= 0; i--)
                {
                    if (!roomItems[i].stuck)
                    {
                        //Get all Items from the room
                        if (roomItems[i].type != Item.ItemType.Gold)
                        {
                            roomItems[i].location = Item.ItemLocation.Inventory;
                            player.Inventory.Add(roomItems[i]);

                            BroadcastPlayerAction.BroadcastPlayerActions(
                                player.HubGuid,
                                player.Name,
                                room.players,
                                "You pick up a " + roomItems[i].name,
                                player.Name + " picks up a " + roomItems[i].name);
                            room.items.Remove(roomItems[i]);
                        }
                        else
                        {
                            player.Gold += roomItems[i].count;

                            BroadcastPlayerAction.BroadcastPlayerActions(
                                player.HubGuid,
                                player.Name,
                                room.players,
                                "You pick up " + roomItems[i].count + " " + roomItems[i].name,
                                player.Name + " picks up a " + roomItems[i].name);

                            room.items.Remove(roomItems[i]);
                        }
                    }
                    else
                    {
                        HubContext.SendToClient("You can't take that", player.HubGuid);
                    }
                }
            }
            else if (all[0].Equals("all", StringComparison.InvariantCultureIgnoreCase) && container != null)
            {
                if (container.locked == true)
                {
                    BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "Container is locked", player.Name + " container is locked");

                    return;
                }
                //get all from container
                var containerItems = container.containerItems;
                var containerCount = containerItems.Count;

                for (int i = containerCount - 1; i >= 0; i--)
                {
                    if (containerItems[i].type != Item.ItemType.Gold)
                    {
                        containerItems[i].location = Item.ItemLocation.Inventory;
                        player.Inventory.Add(containerItems[i]);

                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players,
                                                                     "You get a " + containerItems[i].name + " from a " + container.name,
                                                                     player.Name + " get a " + containerItems[i].name + " from a " + container.name);

                        containerItems.Remove(containerItems[i]);
                    }
                    else
                    {
                        player.Gold += containerItems[i].count;

                        BroadcastPlayerAction.BroadcastPlayerActions(
                            player.HubGuid,
                            player.Name,
                            room.players,
                            "You pick up " + item.count + " " + item.name + " from a " + container.name,
                            player.Name + " picks up a " + item.name + containerItems[i].name + " from a " + container.name);



                        containerItems.Remove(containerItems[i]);
                    }
                }
            }

            else if (item != null)
            {
                //get single Item

                if (container == null)
                {
                    if (!item.stuck)
                    {
                        if (item.type != Item.ItemType.Gold)
                        {
                            room.items.Remove(item);
                            item.location = Item.ItemLocation.Inventory;
                            player.Inventory.Add(item);


                            BroadcastPlayerAction.BroadcastPlayerActions(
                                player.HubGuid,
                                player.Name,
                                room.players,
                                "You pick up a " + item.name,
                                player.Name + " picks up a " + item.name);
                        }
                        else
                        {
                            room.items.Remove(item);
                            player.Gold += item.count;

                            BroadcastPlayerAction.BroadcastPlayerActions(
                                player.HubGuid,
                                player.Name,
                                room.players,
                                "You pick up " + item.count + " " + item.name,
                                player.Name + " picks up a " + item.name);
                        }
                    }
                    else
                    {
                        HubContext.SendToClient("You can't take that", player.HubGuid);
                    }
                }
                else
                {
                    if (container.locked == true)
                    {
                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "Container is locked", player.Name + " container is locked");

                        return;
                    }

                    //Get item from container

                    if (item.type != Item.ItemType.Gold)
                    {
                        container.containerItems.Remove(item);
                        container.location = Item.ItemLocation.Inventory;
                        player.Inventory.Add(item);

                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players,
                                                                     "You get a " + item.name + " from " + container.name,
                                                                     player.Name + " gets a " + item.name + " from " + container.name);
                    }
                    else
                    {
                        container.containerItems.Remove(item);

                        player.Gold += item.count;

                        BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "You get " + item.count + " " + item.name + "coin from a " + container.name, player.Name + " gets a " + item.name + " from a " + container.name);
                    }
                }
            }
            else
            {
                BroadcastPlayerAction.BroadcastPlayerActions(player.HubGuid, player.Name, room.players, "There is nothing here to pick up", player.Name + " searches for something to pick up");
                return;
            }

            //save to cache
            Cache.updateRoom(room, currentRoom);
            Cache.updatePlayer(player, currentPlayer);
            Score.UpdateUiInventory(player);
            var roomdata = LoadRoom.DisplayRoom(room, player.Name);

            Score.UpdateUiRoom(player, roomdata);
        }
Beispiel #5
0
        private static async Task HitTarget(Player attacker, Player defender, Room room, int delay)
        {
            try
            {
                while (attacker.HitPoints > 0 && defender.HitPoints > 0)
                {
                    //check still here
                    Player target = FindValidTarget(room, defender.Name, attacker);


                    if (target == null)
                    {
                        HubContext.SendToClient("No one here by that name", attacker.HubGuid);
                        return;
                    }

                    bool canAttack = CanAttack(attacker, defender);

                    if (canAttack)
                    {
                        bool alive = IsAlive(attacker, defender);



                        if (alive && attacker.Status != Player.PlayerStatus.Busy)
                        {
                            await Task.Delay(delay);

                            double offense = Offense(attacker);
                            double evasion = Evasion(defender);

                            double toHit  = (offense / evasion) * 100;
                            int    chance = D100();

                            Player checkAttackerAgainAfterDelay = FindValidTarget(room, defender.Name, attacker);
                            Player checkDefenderAgainAfterDelay = FindValidTarget(room, attacker.Name, defender);

                            if (checkAttackerAgainAfterDelay == null || checkDefenderAgainAfterDelay == null)
                            {
                                //Fixes bug where fleeing you would still get hit and hit back while in another room.
                                return;
                            }

                            ShowAttack(attacker, defender, room, toHit, chance, null);


                            if (attacker.Type == Player.PlayerTypes.Player)
                            {
                                Score.UpdateUiPrompt(attacker);
                            }
                            if (defender.Type == Player.PlayerTypes.Player)
                            {
                                Score.UpdateUiPrompt(defender);
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
            }
        }