public SpotLight CreateSpotLight() { var light = new SpotLight(frustumCuller); spotLights.Add(light); return(light); }
private void setSpotLightToRenderer(SpotLightRenderer r, SpotLight l) { r.LightIntensity = l.LightIntensity; r.LightPosition = l.LightPosition; r.LightRadius = l.LightRadius; r.SpotDecayExponent = l.SpotDecayExponent; r.SpotDirection = l.SpotDirection; r.SpotLightAngle = l.SpotLightAngle; r.Color = l.Color; r.ShadowsEnabled = l.ShadowsEnabled; }