Beispiel #1
0
        void OnGUI()
        {
            GUIUtil.PushSkin(m_Skin);

            Rect            wndRect = new Rect(0, Screen.height - WND_HEIGHT, Screen.width, WND_HEIGHT);
            Rect            imgRect = new Rect();
            NormalParagraph p       = m_Paragraphs[m_ParagraphIdx];

            if (p.m_SpeakerAvatarImg != null)
            {
                imgRect.xMin   = 0;
                imgRect.yMin   = wndRect.yMin;
                imgRect.width  = p.m_SpeakerAvatarImg.width;
                imgRect.height = p.m_SpeakerAvatarImg.height;
                if (imgRect.height > WND_HEIGHT)
                {
                    imgRect.y = Screen.height - imgRect.height;
                }
            }

            GUI.Box(wndRect, "");
            if (p.m_SpeakerAvatarImg != null)
            {
                GUIUtil.PushGUIColor(Color.white);
                GUI.DrawTexture(imgRect, p.m_SpeakerAvatarImg);
                GUIUtil.PopGUIColor();
            }

            Rect textRect = new Rect(wndRect);

            textRect.xMin  = imgRect.width + 20f;
            textRect.xMax -= 20f;
            GUILayout.BeginArea(textRect);
            {
                GUILayout.Label(p.m_SpeakerName);

                GUIUtil.PushGUIEnable(false);
                GUILayout.TextArea(p.m_Text);
                GUIUtil.PopGUIEnable();
            }
            GUILayout.EndArea();

            GUIUtil.PopSkin();
        }
        void OnGUI()
        {
            float alpha = _GetAlpha();

            float sw = Screen.width;
            float sh = Screen.height;

            Rect rc = new Rect();

            rc.x      = m_xScale * sw + m_xOffset;
            rc.y      = m_yScale * sh + m_yOffset;
            rc.width  = m_wScale * sw + m_wOffset;
            rc.height = m_hScale * sh + m_hOffset;

            Color c = new Color(1, 1, 1, alpha);

            GUIUtil.PushGUIColor(c);
            //GUIUtil.PushDepth(m_GUIDepth);
            GUI.depth = m_GUIDepth;
            GUI.DrawTexture(rc, m_Tex);
            //GUIUtil.PopDepth();
            GUIUtil.PopGUIColor();
        }