private void compareRefreshLists(RenderableObjectList newList, RenderableObjectList curList)
        {
            ArrayList addList = new ArrayList();
            ArrayList delList = new ArrayList();

            foreach (RenderableObject newObject in newList.ChildObjects)
            {
                bool foundObject = false;
                foreach (RenderableObject curObject in curList.ChildObjects)
                {
                    string xmlSource = curObject.MetaData["XmlSource"] as string;

                    if (xmlSource != null && xmlSource == m_DataSource && newObject.Name == curObject.Name)
                    {
                        foundObject = true;
                        UpdateRenderable(curObject, newObject);
                        break;
                    }
                }

                if (!foundObject)
                {
                    addList.Add(newObject);
                }
            }

            foreach (RenderableObject curObject in curList.ChildObjects)
            {
                bool foundObject = false;
                foreach (RenderableObject newObject in newList.ChildObjects)
                {
                    string xmlSource = newObject.MetaData["XmlSource"] as string;
                    if (xmlSource != null && xmlSource == m_DataSource && newObject.Name == curObject.Name)
                    {
                        foundObject = true;
                        break;
                    }
                }

                if (!foundObject)
                {
                    string src = (string)curObject.MetaData["XmlSource"];

                    if (src != null || src == m_DataSource)
                    {
                        delList.Add(curObject);
                    }
                }
            }

            foreach (RenderableObject o in addList)
            {
                curList.Add(o);
            }

            foreach (RenderableObject o in delList)
            {
                curList.Remove(o);
            }
        }
        /// <summary>
        /// 返回直接或间接的对象,根据名字查询
        /// </summary>
        /// <example> Get all QuadTileSets defined in this world:
        /// <code>
        /// RenderableObjectList allQTS = CurrentWorld.RenderableObjects.GetObjects(null, typeof(QuadTileSet));
        /// </code></example>
        /// <param name="name">The name of the <c>RenderableObject</c> to search for, or <c>null</c> if any name should match.</param>
        /// <param name="objectType">The object type to search for, or <c>null</c> if any type should match.</param>
        /// <returns>A list of all <c>RenderableObject</c>s that match the given search criteria (may be empty), or <c>null</c> if an error occurred.</returns>
        public virtual RenderableObjectList GetObjects(string name, Type objectType)
        {
            RenderableObjectList result = new RenderableObjectList("results");

            m_childrenRWLock.AcquireReaderLock(Timeout.Infinite);
            try
            {
                foreach (RenderableObject ro in this.m_children)
                {
                    if (ro.GetType() == typeof(RenderableObjectList))
                    {
                        RenderableObjectList sub = ro as RenderableObjectList;

                        RenderableObjectList subres = sub.GetObjects(name, objectType);
                        foreach (RenderableObject hit in subres.ChildObjects)
                        {
                            result.Add(hit);
                        }
                    }
                    if (ro.Name.Equals(name) && ((objectType == null) || (ro.GetType() == objectType)))
                    {
                        result.Add(ro);
                    }
                }
            }
            catch
            {
                result = null;
            }
            finally
            {
                m_childrenRWLock.ReleaseReaderLock();
            }

            return(result);
        }
        /// <summary>
        /// 添加对象到图层.  If the new object has the same name as an existing object in this
        /// ROL it gets a number appended.  If the new object is a ROL and there was already a ROL with the same
        /// name then the children of the new ROL gets added to the old ROL.
        ///
        /// Not sure who uses this but the functionality was kept this way.
        /// </summary>
        public virtual void Add(RenderableObject ro)
        {
            ro.ParentList = this;

            RenderableObjectList dupList   = null;
            RenderableObject     duplicate = null;

            // We get a write lock here because if you get a reader lock and then upgrade
            // the data can change on us before we get the write lock.
            //
            // This is somewhat unfortunate since we spend a bit of time going through the
            // child list.
            //
            // if we can't get the writer lock in 2 seconds something is probably borked
            if (GetWriterLock(200))
            {
                try
                {
                    // find duplicate names
                    foreach (RenderableObject childRo in m_children)
                    {
                        if (childRo is RenderableObjectList &&
                            ro is RenderableObjectList &&
                            childRo.Name == ro.Name)
                        {
                            dupList = (RenderableObjectList)childRo;
                            break;
                        }
                        else if (childRo.Name == ro.Name)
                        {
                            duplicate = childRo;
                            break;
                        }
                    }


                    // if we have two ROLs with the same name, don't rename the new ROL but add the children of the new ROL to the
                    // existing ROL.
                    if (dupList != null)
                    {
                        RenderableObjectList rol = (RenderableObjectList)ro;

                        foreach (RenderableObject childRo in rol.ChildObjects)
                        {
                            dupList.Add(childRo);
                        }
                    }
                    else
                    {
                        // Try to find an unused number for this name
                        if (duplicate != null)
                        {
                            for (int i = 1; i < 1000; i++)
                            {
                                ro.Name = string.Format("{0} [{1}]", duplicate.Name, i);
                                bool found = false;

                                foreach (RenderableObject childRo in m_children)
                                {
                                    if (childRo.Name == ro.Name)
                                    {
                                        found = true;
                                        break;
                                    }
                                }

                                if (!found)
                                {
                                    break;
                                }
                            }
                        }

                        // Add the new child
                        m_children.Add(ro);

                        // Resort during the next update
                        // NeedsSort = true;
                    }
                }
                finally
                {
                    m_childrenRWLock.ReleaseWriterLock();
                }
            }
            else
            {
                MessageBox.Show("Unable to add new object " + ro.Name);
            }
        }