Beispiel #1
0
        public static List <Property> getPropList(PCCPackage pcc, PCCPackage.ExportEntry export)
        {
            Application.DoEvents();
            int start = detectStart(pcc, export.Data, (uint)export.ObjectFlags);

            return(ReadProp(pcc, export.Data, start));
        }
Beispiel #2
0
 private void button2_Click(object sender, EventArgs e)
 {
     int n = listBox5.SelectedIndex;
     if (n == -1)
         return;
     PCCPackage.ExportEntry ex = importpcc.Exports[n];
     PCCPackage.ExportEntry nex = new PCCPackage.ExportEntry();
     byte[] idata = importpcc.GetObjectData(n);
     List <PropertyReader.Property> Props = PropertyReader.getPropList(importpcc, idata);
     int start = PropertyReader.detectStart(importpcc, idata, (uint)importpcc.Exports[n].ObjectFlags);
     int end = start;
     if (Props.Count == 0)
     {
         DialogResult dialogResult = MessageBox.Show("This object contains no properties! Still import as binary data?", "No Properties", MessageBoxButtons.YesNo);
         if (dialogResult == System.Windows.Forms.DialogResult.No)
         {
             RefreshAll();
             return;
         }
     }
     else
     {
         end = Props[Props.Count - 1].offend;
         if (end < idata.Length)
         {
             int diff = idata.Length - end;
             DialogResult dialogResult = MessageBox.Show("This object contains " + diff + " bytes of binary data after the properties! Still continue to import binary data aswell?", "Binary data", MessageBoxButtons.YesNo);
             if (dialogResult == System.Windows.Forms.DialogResult.No)
             {
                 RefreshAll();
                 return;
             }
         }
     }
     MemoryStream res = new MemoryStream();
     if (((uint)importpcc.Exports[n].ObjectFlags & 0x02000000) != 0)
     {
         byte[] stackdummy = { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, //Lets hope for the best :D
                               0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,};
         res.Write(stackdummy, 0, stackdummy.Length);
     }
     else
     {
         res.Write(new byte[start], 0, start);
     }
     uint namecount = pcc.Header.NameCount;
     try
     {
         foreach (PropertyReader.Property p in Props)
         {
             ImportProperty(pcc, importpcc, p, res);
         }
     }
     catch (Exception exe) 
     {
         List<string> temp = new List<string>();
         for (int i = 0; i < namecount; i++)
             temp.Add(pcc.Names[i]);
         pcc.Names = temp;
         pcc.Header.NameCount = namecount;
         MessageBox.Show("Error occured while trying to importing : " + exe.Message);
     }
     for (int i = end; i < idata.Length; i++)
         res.WriteByte(idata[i]);
     nex.DataLoaded = true;
     nex.Data = res.ToArray();
     nex.Datasize = nex.Data.Length;
     nex.Unk1 = ex.Unk1;
     nex.Unk2 = ex.Unk2;
     nex.Unk3 = new int[ex.Unk3.Length];
     for (int i = 0; i < ex.Unk3.Length; i++)
         nex.Unk3[i] = ex.Unk3[i];
     nex.Unk4 = ex.Unk4;
     nex.Unk5 = ex.Unk5;
     nex.Unk6 = ex.Unk6;
     nex.Unk7 = ex.Unk7;
     nex.Unk8 = ex.Unk8;
     nex.ObjectFlags = ex.ObjectFlags;
     nex.Index = ex.Index;
     nex.idxName = pcc.FindNameOrAdd(importpcc.GetName(ex.idxName));
     nex.idxArchetype = nex.idxClass = nex.idxLink = nex.idxParent = 0;
     pcc.Exports.Add(nex);
     pcc.Header.ExportCount++;
     RefreshAll();
     MessageBox.Show("Done.");
 }
Beispiel #3
0
 private void button7_Click(object sender, EventArgs ea)
 {
     int n = listBox7.SelectedIndex;
     if (pcc == null || n == -1 || importudk == null)
         return;
     PCCPackage.ExportEntry e;
     bool overwrite = toolStripComboBox2.SelectedIndex == 1;
     int i = 0;
     if(overwrite)
     {
         if (Int32.TryParse(toolStripTextBox1.Text, out i))
         {
             e = pcc.Exports[i];
         }
         else
             return;
     }
     else
         e = new PCCPackage.ExportEntry();
     UDKObject.ExportEntry im = importudk.Exports[Objects[n]];            
     e.idxArchetype = 0;
     if (!overwrite)
     {
         e.idxLink = 0;
         e.idxName = pcc.FindNameOrAdd(importudk.GetName(im.name));
     }
     e.idxParent = 0;
     
     e.idxClass = pcc.FindClass("StaticMesh");
     e.ObjectFlags = 0x000F0004;
     e.Unk2 = 1;
     e.Unk3 = new int[0];
     MemoryStream m = new MemoryStream();
     CopySTMfromUDK(m, importudk, Objects[n]);
     e.Data = m.ToArray();
     e.DataLoaded = true;
     e.Datasize = e.Data.Length;
     if (overwrite)
         pcc.Exports[i] = e;
     else
     {
         pcc.Exports.Add(e);
         pcc.Header.ExportCount++;
     }
     listBox7.Items.Clear();
     richTextBox1.Text = "";
     importudk = null;
     RefreshAll();
     MessageBox.Show("Done");
 }
Beispiel #4
0
 public static byte[] getDefaultClassValue(PCCPackage pcc, string className, bool fullProps = false)
 {
     if (Structs.ContainsKey(className))
     {
         bool       isImmutable = ImmutableStructs.Contains(className);
         ClassInfo  info        = Structs[className];
         PCCPackage importPCC   = new PCCPackage(Path.Combine(ME3Directory.gamePath, @"BIOGame\" + info.pccPath));
         byte[]     buff;
         //Plane and CoverReference inherit from other structs, meaning they don't have default values (who knows why)
         //thus, I have hardcoded what those default values should be
         if (className == "Plane")
         {
             buff = PlaneDefault;
         }
         else if (className == "CoverReference")
         {
             buff = CoverReferenceDefault;
         }
         else
         {
             buff = importPCC.Exports[info.exportIndex].Data.Skip(0x24).ToArray();
         }
         List <PropertyReader.Property> Props = PropertyReader.ReadProp(importPCC, buff, 0);
         MemoryStream m = new MemoryStream();
         foreach (PropertyReader.Property p in Props)
         {
             string propName = importPCC.GetName(p.Name);
             //check if property is transient, if so, skip (neither of the structs that inherit have transient props)
             if (info.properties.ContainsKey(propName) || propName == "None" || info.baseClass != "Class")
             {
                 if (isImmutable && !fullProps)
                 {
                     PropertyReader.ImportImmutableProperty(pcc, importPCC, p, className, m, true);
                 }
                 else
                 {
                     PropertyReader.ImportProperty(pcc, importPCC, p, className, m, true);
                 }
             }
         }
         importPCC.Source.Close();
         return(m.ToArray());
     }
     else if (Classes.ContainsKey(className))
     {
         ClassInfo                      info      = Structs[className];
         PCCPackage                     importPCC = new PCCPackage(Path.Combine(ME3Directory.gamePath, @"BIOGame\" + info.pccPath));
         PCCPackage.ExportEntry         entry     = pcc.Exports[info.exportIndex + 1];
         List <PropertyReader.Property> Props     = PropertyReader.getPropList(importPCC, entry);
         MemoryStream                   m         = new MemoryStream(entry.Datasize - 4);
         foreach (PropertyReader.Property p in Props)
         {
             if (!info.properties.ContainsKey(importPCC.GetName(p.Name)))
             {
                 //property is transient
                 continue;
             }
             PropertyReader.ImportProperty(pcc, importPCC, p, className, m);
         }
         return(m.ToArray());
     }
     return(null);
 }