public static CustomProperty PropertyToGrid(Property p, PCCObject pcc)
        {
            string         cat = p.TypeVal.ToString();
            CustomProperty pg;

            switch (p.TypeVal)
            {
            case Type.BoolProperty:
                pg = new CustomProperty(p.Name, cat, (p.Value.IntValue == 1), typeof(bool), false, true);
                break;

            case Type.FloatProperty:
                byte[] buff = BitConverter.GetBytes(p.Value.IntValue);
                float  f    = BitConverter.ToSingle(buff, 0);
                pg = new CustomProperty(p.Name, cat, f, typeof(float), false, true);
                break;

            case Type.ByteProperty:
            case Type.NameProperty:
                NameProp pp = new NameProp();
                pp.name      = pcc.getNameEntry(p.Value.IntValue);
                pp.nameindex = p.Value.IntValue;
                pg           = new CustomProperty(p.Name, cat, pp, typeof(NameProp), false, true);
                break;

            case Type.ObjectProperty:
                ObjectProp ppo = new ObjectProp();
                ppo.name = pcc.getObjectName(p.Value.IntValue);
                //ppo.name = pcc.GetName(pcc.Exports[p.Value.IntValue].name);
                ppo.nameindex = p.Value.IntValue;
                pg            = new CustomProperty(p.Name, cat, ppo, typeof(ObjectProp), false, true);
                break;

            case Type.StructProperty:
                StructProp ppp = new StructProp();
                ppp.name      = pcc.getNameEntry(p.Value.IntValue);
                ppp.nameindex = p.Value.IntValue;
                byte[] buf = new byte[p.Value.Array.Count()];
                for (int i = 0; i < p.Value.Array.Count(); i++)
                {
                    buf[i] = (byte)p.Value.Array[i].IntValue;
                }
                List <int> buf2 = new List <int>();
                for (int i = 0; i < p.Value.Array.Count() / 4; i++)
                {
                    buf2.Add(BitConverter.ToInt32(buf, i * 4));
                }
                ppp.data = buf2.ToArray();
                pg       = new CustomProperty(p.Name, cat, ppp, typeof(StructProp), false, true);
                break;

            default:
                pg = new CustomProperty(p.Name, cat, p.Value.IntValue, typeof(int), false, true);
                break;
            }
            return(pg);
        }
Beispiel #2
0
 public static ME2Explorer.Unreal.CustomProperty PropertyToGrid(Property p, ME2Explorer.PCCObject pcc)
 {
     string cat = p.TypeVal.ToString();
     ME2Explorer.Unreal.CustomProperty pg;
     switch (p.TypeVal)
     {
         case Type.BoolProperty:
             pg = new ME2Explorer.Unreal.CustomProperty(p.Name, cat, (p.Value.IntValue == 1), typeof(bool), false, true);
             break;
         case Type.FloatProperty:
             byte[] buff = BitConverter.GetBytes(p.Value.IntValue);
             float f = BitConverter.ToSingle(buff, 0);
             pg = new ME2Explorer.Unreal.CustomProperty(p.Name, cat, f, typeof(float), false, true);
             break;
         case Type.ByteProperty:
         case Type.NameProperty:
             NameProp pp = new NameProp();
             pp.name = pcc.GetName(p.Value.IntValue);
             pp.nameindex = p.Value.IntValue;
             pg = new ME2Explorer.Unreal.CustomProperty(p.Name, cat, pp, typeof(NameProp), false, true);
             break;
         case Type.ObjectProperty:
             ObjectProp ppo = new ObjectProp();
             ppo.name = pcc.getObjectName(p.Value.IntValue);
             //ppo.name = pcc.GetName(pcc.Exports[p.Value.IntValue].name);
             ppo.nameindex = p.Value.IntValue;
             pg = new ME2Explorer.Unreal.CustomProperty(p.Name, cat, ppo, typeof(ObjectProp), false, true);
             break;
         case Type.StructProperty:
             StructProp ppp = new StructProp();
             ppp.name = pcc.GetName(p.Value.IntValue);
             ppp.nameindex = p.Value.IntValue;
             byte[] buf = new byte[p.Value.Array.Count()];
             for (int i = 0; i < p.Value.Array.Count(); i++)
                 buf[i] = (byte)p.Value.Array[i].IntValue;
             List<int> buf2 = new List<int>();
             for (int i = 0; i < p.Value.Array.Count() / 4; i++)
                 buf2.Add(BitConverter.ToInt32(buf, i * 4));
             ppp.data = buf2.ToArray();
             pg = new ME2Explorer.Unreal.CustomProperty(p.Name, cat, ppp, typeof(StructProp), false, true);
             break;
         default:
             pg = new ME2Explorer.Unreal.CustomProperty(p.Name, cat, p.Value.IntValue, typeof(int), false, true);
             break;
     }
     return pg;
 }