private void Connect(Graph graph, Vector3 nearestPos, Vector3 connectToPos)
        {
            var nearest   = graph.GetNearest(nearestPos, Constraint.Empty);
            var connectTo = graph.GetNearest(connectToPos, Constraint.Empty);

            nearest.node.AddConnection(connectTo.node);
        }
Beispiel #2
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        public override void ApplyAfterConnections(Graph graph)
        {
            var visited = PoolHashSet <Node> .Spawn();

            foreach (var pos in this.bounds.allPositionsWithin)
            {
                var tile = this.tilemap.GetTile(pos);
                for (int i = 0; i < this.items.Length; ++i)
                {
                    var item = this.items[i];
                    if (item.requiredTile == tile)
                    {
                        var worldPos = this.tilemap.CellToWorld(pos);
                        var node     = graph.GetNearest(this.GetPosition(worldPos));
                        if (visited.Contains(node) == false)
                        {
                            visited.Add(node);
                            if (item.modifyWalkability == true)
                            {
                                node.walkable = item.walkable;
                            }
                        }
                    }
                }
            }
            PoolHashSet <Node> .Recycle(ref visited);
        }
Beispiel #3
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        public Path Run <TMod>(Pathfinding pathfinding, Vector3 from, Vector3 to, Constraint constraint, Graph graph, TMod pathModifier, int threadIndex = 0) where TMod : IPathModifier
        {
            if (threadIndex < 0 || threadIndex > Pathfinding.THREADS_COUNT)
            {
                threadIndex = 0;
            }

            var constraintStart = constraint;

            constraintStart.checkWalkability = true;
            constraintStart.walkable         = true;
            var startNode = graph.GetNearest(from, constraintStart);

            if (startNode == null)
            {
                return(new Path());
            }

            var constraintEnd = constraintStart;

            constraintEnd.checkArea = true;
            constraintEnd.areaMask  = (1 << startNode.area);

            var endNode = graph.GetNearest(to, constraintEnd);

            if (endNode == null)
            {
                return(new Path());
            }

            var visited = PoolList <Node> .Spawn(10);

            System.Diagnostics.Stopwatch swPath = null;
            if (pathfinding.HasLogLevel(LogLevel.Path) == true)
            {
                swPath = System.Diagnostics.Stopwatch.StartNew();
            }
            var nodesPath = this.AstarSearch(graph, visited, startNode, endNode, constraint, threadIndex);

            var statVisited = visited.Count;
            var statLength  = 0;

            var path = new Path();

            path.graph  = graph;
            path.result = PathCompleteState.NotCalculated;

            if (nodesPath == null)
            {
                path.result = PathCompleteState.NotExist;
            }
            else
            {
                statLength = nodesPath.Count;

                path.result = PathCompleteState.Complete;
                path.nodes  = nodesPath;
            }

            for (int i = 0; i < visited.Count; ++i)
            {
                visited[i].Reset(threadIndex);
            }

            PoolList <Node> .Recycle(ref visited);

            System.Diagnostics.Stopwatch swModifier = null;
            if (pathfinding.HasLogLevel(LogLevel.PathMods) == true)
            {
                swModifier = System.Diagnostics.Stopwatch.StartNew();
            }
            if (path.result == PathCompleteState.Complete)
            {
                path = pathModifier.Run(path, constraint);
            }

            if (pathfinding.HasLogLevel(LogLevel.Path) == true)
            {
                Logger.Log(string.Format("Path result {0}, built in {1}ms. Path length: {2} (visited: {3})\nThread Index: {4}", path.result, swPath.ElapsedMilliseconds, statLength, statVisited, threadIndex));
            }

            if (pathfinding.HasLogLevel(LogLevel.PathMods) == true)
            {
                Logger.Log(string.Format("Path Mods: {0}ms", swModifier.ElapsedMilliseconds));
            }

            return(path);
        }
        public Path Run <TMod>(LogLevel pathfindingLogLevel, Vector3 from, Vector3 to, Constraint constraint, Graph graph, TMod pathModifier, int threadIndex = 0, bool burstEnabled = true, bool cacheEnabled = false) where TMod : struct, IPathModifier
        {
            if (threadIndex < 0)
            {
                threadIndex = 0;
            }
            threadIndex = threadIndex % Pathfinding.THREADS_COUNT;

            var constraintStart = constraint;

            constraintStart.checkWalkability = true;
            constraintStart.walkable         = true;
            var startNode = graph.GetNearest(from, constraintStart);

            if (startNode == null)
            {
                return(new Path());
            }

            var constraintEnd = constraintStart;

            constraintEnd.checkArea = true;
            constraintEnd.areaMask  = (1 << startNode.area);

            var endNode = graph.GetNearest(to, constraintEnd);

            if (endNode == null)
            {
                return(new Path());
            }

            System.Diagnostics.Stopwatch swPath = null;
            if ((pathfindingLogLevel & LogLevel.Path) != 0)
            {
                swPath = System.Diagnostics.Stopwatch.StartNew();
            }

            //UnityEngine.Debug.Log(endNode.worldPosition + " :: " + ((GridNode)endNode).erosion);
            //UnityEngine.Debug.DrawLine(endNode.worldPosition, endNode.worldPosition + Vector3.up * 10f, Color.red, 3f);

            var key = MathUtils.GetKey(constraint.GetKey(), endNode.index);

            //UnityEngine.Debug.Log("Build path cache: " + cacheEnabled + ", burst: " + burstEnabled);
            if (cacheEnabled == true)
            {
                if (PathfindingFlowFieldProcessor.pathCache.TryGetValue(key, out var buffer) == true)
                {
                    var pathCache = new Path()
                    {
                        graph        = graph,
                        result       = PathCompleteState.Complete,
                        flowField    = buffer,
                        cacheEnabled = cacheEnabled,
                    };

                    if ((pathfindingLogLevel & LogLevel.Path) != 0)
                    {
                        Logger.Log(string.Format("Path result {0}, cache in {1}ms. \nThread Index: {2}", pathCache.result, swPath.ElapsedMilliseconds, threadIndex));
                    }

                    return(pathCache);
                }
            }

            var flowField = PoolArray <byte> .Spawn(graph.nodes.Count);

            int statVisited = 0;

            if (burstEnabled == true)   // burst

            {
                this.FlowFieldBurst(ref statVisited, (GridGraph)graph, ref flowField, (GridNode)endNode, constraint, pathModifier);
                if (cacheEnabled == true)
                {
                    if (PathfindingFlowFieldProcessor.pathCache.Count > PathfindingFlowFieldProcessor.CACHE_SIZE)
                    {
                        const int size = PathfindingFlowFieldProcessor.CACHE_SIZE / 10;
                        for (int i = 0; i < size; ++i)
                        {
                            var idx = PathfindingFlowFieldProcessor.pathCacheQueue.Dequeue();
                            PathfindingFlowFieldProcessor.pathCache.Remove(idx);
                        }

                        PathfindingFlowFieldProcessor.pathCacheQueue.Clear();
                    }

                    PathfindingFlowFieldProcessor.pathCache.Add(key, flowField);
                    PathfindingFlowFieldProcessor.pathCacheQueue.Enqueue(key);
                }
            }
            else     // no burst

            {
                var visited = PoolListCopyable <Node> .Spawn(10);

                for (int i = 0; i < graph.nodes.Count; ++i)
                {
                    graph.nodes[i].Reset(threadIndex);
                }

                this.CreateIntegrationField(graph, visited, endNode, constraint, threadIndex);
                this.CreateFlowField(graph, ref flowField, endNode, constraint, threadIndex);

                statVisited = visited.Count;
                for (int i = 0; i < visited.Count; ++i)
                {
                    visited[i].Reset(threadIndex);
                }
                PoolListCopyable <Node> .Recycle(ref visited);
            }

            var path = new Path();

            path.graph        = graph;
            path.result       = PathCompleteState.Complete;
            path.flowField    = flowField;
            path.cacheEnabled = cacheEnabled;

            if ((pathfindingLogLevel & LogLevel.Path) != 0)
            {
                Logger.Log(string.Format("Path result {0}, built in {1}ms. Path length: (visited: {2})\nThread Index: {3}", path.result, (swPath.ElapsedTicks / (double)System.TimeSpan.TicksPerMillisecond).ToString("0.##"), statVisited, threadIndex));
            }

            return(path);
        }
        public Path Run <TMod>(LogLevel pathfindingLogLevel, Vector3 from, Vector3 to, Constraint constraint, Graph graph, TMod pathModifier, int threadIndex = 0, bool burstEnabled = true, bool cacheEnabled = false) where TMod : struct, IPathModifier
        {
            if (threadIndex < 0)
            {
                threadIndex = 0;
            }
            threadIndex = threadIndex % Pathfinding.THREADS_COUNT;

            var constraintStart = constraint;

            constraintStart.checkWalkability = true;
            constraintStart.walkable         = true;
            var startNode = graph.GetNearest(from, constraintStart);

            if (startNode.node == null)
            {
                return(new Path());
            }

            var constraintEnd = constraintStart;

            constraintEnd.checkArea = true;
            constraintEnd.areaMask  = (1 << startNode.node.area);

            var endNode = graph.GetNearest(to, constraintEnd);

            if (endNode.node == null)
            {
                return(new Path());
            }

            System.Diagnostics.Stopwatch swPath = null;
            if ((pathfindingLogLevel & LogLevel.Path) != 0)
            {
                swPath = System.Diagnostics.Stopwatch.StartNew();
            }
            var statVisited = 0;
            var nodesPath   = this.AstarSearch(ref statVisited, graph as GridGraph, startNode.node, endNode.node, constraint, threadIndex);

            var statLength = 0;

            var path = new Path();

            path.graph  = graph;
            path.result = PathCompleteState.NotCalculated;

            if (nodesPath.Length == 0)
            {
                path.result = PathCompleteState.NotExist;
            }
            else
            {
                statLength = nodesPath.Length;

                path.result = PathCompleteState.Complete;
                var list = PoolListCopyable <Node> .Spawn(nodesPath.Length);

                for (int i = 0; i < nodesPath.Length; ++i)
                {
                    list.Add(graph.nodes[nodesPath[i].index]);
                }
                path.nodes = list;
            }

            nodesPath.Dispose();

            System.Diagnostics.Stopwatch swModifier = null;
            if ((pathfindingLogLevel & LogLevel.PathMods) != 0)
            {
                swModifier = System.Diagnostics.Stopwatch.StartNew();
            }
            if (path.result == PathCompleteState.Complete)
            {
                path = pathModifier.Run(path, constraint);
            }

            if ((pathfindingLogLevel & LogLevel.Path) != 0)
            {
                Logger.Log(string.Format("Path result {0}, built in {1}ms. Path length: {2} (visited: {3})\nThread Index: {4}", path.result, (swPath.ElapsedTicks / (double)System.TimeSpan.TicksPerMillisecond).ToString("0.##"), statLength, statVisited, threadIndex));
            }

            if ((pathfindingLogLevel & LogLevel.PathMods) != 0)
            {
                Logger.Log(string.Format("Path Mods: {0}ms", swModifier.ElapsedMilliseconds));
            }

            return(path);
        }