Beispiel #1
0
        public void Start()
        {
            shuttingDown = false;
            Log("Starting Server");

            if (!Directory.Exists("properties"))
            {
                Directory.CreateDirectory("properties");
            }
            if (!Directory.Exists("bots"))
            {
                Directory.CreateDirectory("bots");
            }
            if (!Directory.Exists("text"))
            {
                Directory.CreateDirectory("text");
            }
            if (!File.Exists("text/rulesAccepted.txt"))
            {
                File.Create("text/rulesAccepted.txt");
            }
            if (!File.Exists("text/MapsPlayers.txt"))
            {
                File.Create("text/MapsPlayers.txt");
            }

            if (!Directory.Exists("extra"))
            {
                Directory.CreateDirectory("extra");
            }
            if (!Directory.Exists("extra/undo"))
            {
                Directory.CreateDirectory("extra/undo");
            }
            if (!Directory.Exists("extra/undoPrevious"))
            {
                Directory.CreateDirectory("extra/undoPrevious");
            }
            if (!Directory.Exists("extra/copy/"))
            {
                Directory.CreateDirectory("extra/copy/");
            }
            if (!Directory.Exists("extra/copyBackup/"))
            {
                Directory.CreateDirectory("extra/copyBackup/");
            }

            try
            {
                if (File.Exists("server.properties"))
                {
                    File.Move("server.properties", "properties/server.properties");
                }
                if (File.Exists("rules.txt"))
                {
                    File.Move("rules.txt", "text/rules.txt");
                }
                if (File.Exists("welcome.txt"))
                {
                    File.Move("welcome.txt", "text/welcome.txt");
                }
                if (File.Exists("messages.txt"))
                {
                    File.Move("messages.txt", "text/messages.txt");
                }
                if (File.Exists("externalurl.txt"))
                {
                    File.Move("externalurl.txt", "text/externalurl.txt");
                }
                if (File.Exists("autoload.txt"))
                {
                    File.Move("autoload.txt", "text/autoload.txt");
                }
                if (File.Exists("IRC_Controllers.txt"))
                {
                    File.Move("IRC_Controllers.txt", "ranks/IRC_Controllers.txt");
                }
                if (Server.useWhitelist)
                {
                    if (File.Exists("whitelist.txt"))
                    {
                        File.Move("whitelist.txt", "ranks/whitelist.txt");
                    }
                }
            } catch { }

            Properties.Load("properties/server.properties");

            Group.InitAll();
            Command.InitAll();
            GrpCommands.fillRanks();
            Block.SetBlocks();
            Awards.Load();
            loadDeaths();

            if (File.Exists("text/emotelist.txt"))
            {
                foreach (string s in File.ReadAllLines("text/emotelist.txt"))
                {
                    Player.emoteList.Add(s);
                }
            }
            else
            {
                File.Create("text/emotelist.txt");
            }

            timeOnline = DateTime.Now;

            try
            {
                MySQL.executeQuery("CREATE DATABASE if not exists `" + MySQLDatabaseName + "`", true);
            }
            catch (Exception e)
            {
                Server.s.Log("MySQL settings have not been set! Please reference the MySQL_Setup.txt file on setting up MySQL!");
                Server.ErrorLog(e);
                //process.Kill();
                return;
            }

            MySQL.executeQuery("CREATE TABLE if not exists Players (ID MEDIUMINT not null auto_increment, Name VARCHAR(20), IP CHAR(15), FirstLogin DATETIME, LastLogin DATETIME, totalLogin MEDIUMINT, Title CHAR(20), TotalDeaths SMALLINT, Money MEDIUMINT UNSIGNED, totalBlocks BIGINT, totalKicked MEDIUMINT, rulesAccepted BOOL, nbMapsMax SMALLINT UNSIGNED, totalTimePlayed TIME, color VARCHAR(6), title_color VARCHAR(6), PRIMARY KEY (ID));");

            // Check if the color column exists.
            DataTable RulesAExists = MySQL.fillData("SHOW COLUMNS FROM Players WHERE `Field`='rulesAccepted'");

            if (RulesAExists.Rows.Count == 0)
            {
                MySQL.executeQuery("ALTER TABLE Players ADD COLUMN rulesAccepted BOOL AFTER totalKicked");
            }
            RulesAExists.Dispose();

            DataTable NbMapsMaxExists = MySQL.fillData("SHOW COLUMNS FROM Players WHERE `Field`='nbMapsMax'");

            if (NbMapsMaxExists.Rows.Count == 0)
            {
                MySQL.executeQuery("ALTER TABLE Players ADD COLUMN nbMapsMax SMALLINT UNSIGNED AFTER rulesAccepted");
            }
            NbMapsMaxExists.Dispose();

            DataTable TotalPlayedExists = MySQL.fillData("SHOW COLUMNS FROM Players WHERE `Field`='totalTimePlayed'");

            if (TotalPlayedExists.Rows.Count == 0)
            {
                MySQL.executeQuery("ALTER TABLE Players ADD COLUMN totalTimePlayed TIME AFTER nbMapsMax");
            }

            TotalPlayedExists.Dispose();

            DataTable colorExists = MySQL.fillData("SHOW COLUMNS FROM Players WHERE `Field`='color'");

            if (colorExists.Rows.Count == 0)
            {
                MySQL.executeQuery("ALTER TABLE Players ADD COLUMN color VARCHAR(6) AFTER totalTimePlayed");
            }
            colorExists.Dispose();

            // Check if the title color column exists.
            DataTable tcolorExists = MySQL.fillData("SHOW COLUMNS FROM Players WHERE `Field`='title_color'");

            if (tcolorExists.Rows.Count == 0)
            {
                MySQL.executeQuery("ALTER TABLE Players ADD COLUMN title_color VARCHAR(6) AFTER color");
            }
            tcolorExists.Dispose();

            if (levels != null)
            {
                for (int i = 0; i < levels.Count; i++)
                {
                    levels[i].Unload();
                }
            }

            ml.Queue(delegate
            {
                try
                {
                    levels = new List <Level>(Server.maps);
                    MapGen = new MapGenerator();

                    Random random = new Random();
                    if (!Directory.Exists("levels"))
                    {
                        Directory.CreateDirectory("levels");
                    }

                    if (!Directory.Exists("levels/" + mainWorld))
                    {
                        Directory.CreateDirectory("levels/" + mainWorld);
                    }

                    if (File.Exists("levels/" + mainWorld + "/" + Server.level + ".lvl"))
                    {
                        mainLevel        = Level.Load(Server.level, mainWorld);
                        mainLevel.unload = false;
                        if (mainLevel == null)
                        {
                            if (File.Exists("levels/" + mainWorld + "/" + Server.level + ".lvl.backup"))
                            {
                                Log("Attempting to load backup.");
                                File.Copy("levels/" + mainWorld + "/" + Server.level + ".lvl.backup", "levels/" + mainWorld + "/" + Server.level + ".lvl", true);
                                mainLevel = Level.Load(Server.level, mainWorld);
                                if (mainLevel == null)
                                {
                                    Log("BACKUP FAILED!");
                                    Console.ReadLine(); return;
                                }
                            }
                            else
                            {
                                Log("mainlevel not found");
                                mainLevel = new Level(Server.level, 128, 64, 128, "flat");

                                mainLevel.pervisit = true;
                                mainLevel.perbuild = true;
                                mainLevel.pergun   = false;
                                mainLevel.world    = mainWorld;
                                mainLevel.Save();
                            }
                        }
                    }
                    else
                    {
                        Log("mainlevel not found");
                        mainLevel = new Level(Server.level, 128, 64, 128, "flat");

                        mainLevel.pervisit = true;
                        mainLevel.perbuild = true;
                        mainLevel.pergun   = false;
                        mainLevel.world    = mainWorld;
                        mainLevel.Save();
                    }
                    addLevel(mainLevel);
                    mainLevel.physThread.Start();
                } catch (Exception e) { Server.ErrorLog(e); }
            });

            loadSalon();

            ml.Queue(delegate
            {
                bannedIP       = PlayerList.Load("banned-ip.txt", null);
                ircControllers = PlayerList.Load("IRC_Controllers.txt", null);

                foreach (Group grp in Group.GroupList)
                {
                    grp.playerList = PlayerList.Load(grp.fileName, grp);
                }
                if (Server.useWhitelist)
                {
                    whiteList = PlayerList.Load("whitelist.txt", null);
                }
            });



            ml.Queue(delegate
            {
                Log("Creating listening socket on port " + Server.port + "... ");
                if (Setup())
                {
                    s.Log("Done.");
                }
                else
                {
                    s.Log("Could not create socket connection.  Shutting down.");
                    return;
                }
            });

            ml.Queue(delegate
            {
                updateTimer.Elapsed += delegate
                {
                    Player.GlobalUpdate();
                    PlayerBot.GlobalUpdatePosition();
                };

                updateTimer.Start();
            });


            // Heartbeat code here:

            ml.Queue(delegate
            {
                try
                {
                    Heartbeat.Init();
                }
                catch (Exception e)
                {
                    Server.ErrorLog(e);
                }
            });

            // END Heartbeat code

            /*
             * Thread processThread = new Thread(new ThreadStart(delegate
             * {
             *  try
             *  {
             *      PCCounter = new PerformanceCounter("Processor", "% Processor Time", "_Total");
             *      ProcessCounter = new PerformanceCounter("Process", "% Processor Time", Process.GetCurrentProcess().ProcessName);
             *      PCCounter.BeginInit();
             *      ProcessCounter.BeginInit();
             *      PCCounter.NextValue();
             *      ProcessCounter.NextValue();
             *  }
             *  catch { }
             * }));
             * processThread.Start();
             */

            ml.Queue(delegate
            {
                messageTimer.Elapsed += delegate
                {
                    RandomMessage();
                };
                messageTimer.Start();

                process = System.Diagnostics.Process.GetCurrentProcess();

                if (File.Exists("text/messages.txt"))
                {
                    StreamReader r = File.OpenText("text/messages.txt");
                    while (!r.EndOfStream)
                    {
                        messages.Add(r.ReadLine());
                    }
                    r.Dispose();
                }
                else
                {
                    File.Create("text/messages.txt").Close();
                }

                if (Server.irc)
                {
                    new IRCBot();
                }


                //      string CheckName = "FROSTEDBUTTS";

                //       if (Server.name.IndexOf(CheckName.ToLower())!= -1){ Server.s.Log("FROSTEDBUTTS DETECTED");}
                new AutoSaver(Server.backupInterval);     //2 and a half mins

                blockThread = new Thread(new ThreadStart(delegate
                {
                    while (true)
                    {
                        Thread.Sleep(blockInterval * 1000);
                        for (int i = 0; i < levels.Count; i++)
                        {
                            levels[i].saveChanges();
                        }
                    }
                }));
                blockThread.Start();

                locationChecker = new Thread(new ThreadStart(delegate
                {
                    while (true)
                    {
                        Thread.Sleep(3);
                        for (int i = 0; i < Player.players.Count; i++)
                        {
                            try
                            {
                                Player p = Player.players[i];

                                if (p.frozen)
                                {
                                    unchecked { p.SendPos((byte)-1, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1]); } continue;
                                }
                                else if (p.following != "")
                                {
                                    Player who = Player.Find(p.following);
                                    if (who == null || who.level != p.level)
                                    {
                                        p.following = "";
                                        if (!p.canBuild)
                                        {
                                            p.canBuild = true;
                                        }
                                        if (who != null && who.possess == p.name)
                                        {
                                            who.possess = "";
                                        }
                                        continue;
                                    }
                                    if (p.canBuild)
                                    {
                                        unchecked { p.SendPos((byte)-1, who.pos[0], (ushort)(who.pos[1] - 16), who.pos[2], who.rot[0], who.rot[1]); }
                                    }
                                    else
                                    {
                                        unchecked { p.SendPos((byte)-1, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1]); }
                                    }
                                }
                                else if (p.possess != "")
                                {
                                    Player who = Player.Find(p.possess);
                                    if (who == null || who.level != p.level)
                                    {
                                        p.possess = "";
                                    }
                                }

                                ushort x = (ushort)(p.pos[0] / 32);
                                ushort y = (ushort)(p.pos[1] / 32);
                                ushort z = (ushort)(p.pos[2] / 32);

                                if (p.level.Death)
                                {
                                    p.RealDeath(x, y, z);
                                }
                                p.CheckBlock(x, y, z);

                                p.oldBlock = (ushort)(x + y + z);
                            } catch (Exception e) { Server.ErrorLog(e); }
                        }
                    }
                }));

                locationChecker.Start();

                Log("Finished setting up server");
            });
        }
Beispiel #2
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }

            try
            {
                if (message.Split(' ').Length == 1)
                {
                    PlayerBot pB = PlayerBot.Find(message);
                    if (pB == null)
                    {
                        Player.SendMessage(p, "Ne trouve pas le bot"); return;
                    }
                    try { pB.Waypoints.Clear(); }
                    catch { }
                    pB.kill   = false;
                    pB.hunt   = false;
                    pB.AIName = "";
                    Player.SendMessage(p, "L'AI de " + pB.color + pB.name + Server.DefaultColor + " a ete desactive.");
                    return;
                }

                if (message.Split(' ')[1] == "say")
                {
                    PlayerBot pB = PlayerBot.Find(message.Split(' ')[0]);
                    if (pB == null)
                    {
                        Player.SendMessage(p, "Ne trouve pas le bot"); return;
                    }

                    message = message.Substring(message.IndexOf("say") + 4).Trim();

                    pB.sayMessage = message;
                    pB.lastSpeek  = DateTime.Now;

                    if (message == "")
                    {
                        Player.SendMessage(p, "Le bot " + pB.color + pB.name + Server.DefaultColor + " ne parle plus");
                    }
                    else
                    {
                        Player.SendMessage(p, "Le bot " + pB.color + pB.name + Server.DefaultColor + " sait maintenant parler");
                    }

                    return;
                }
                if (message.Split(' ')[1] == "color")
                {
                    PlayerBot pB = PlayerBot.Find(message.Split(' ')[0]);
                    if (pB == null)
                    {
                        Player.SendMessage(p, "Ne trouve pas le bot"); return;
                    }

                    string color = c.Parse(message.Split(' ')[2]);
                    if (color == "")
                    {
                        Player.SendMessage(p, "Il n'existe pas de couleur \"" + message + "\"."); return;
                    }
                    pB.color = color;
                    pB.GlobalDie();
                    pB.GlobalSpawn();

                    Player.SendMessage(p, "La couleur du bot " + pB.color + pB.name + Server.DefaultColor + " a changer en " + message.Split(' ')[2].ToLower());
                    return;
                }

                if (message.Split(' ').Length != 2)
                {
                    Help(p); return;
                }

                PlayerBot Pb = PlayerBot.Find(message.Split(' ')[0]);
                if (Pb == null)
                {
                    Player.SendMessage(p, "Ne trouve pas le bot"); return;
                }
                string foundPath = message.Split(' ')[1].ToLower();

                if (foundPath == "hunt")
                {
                    Pb.hunt = !Pb.hunt;
                    try { Pb.Waypoints.Clear(); }
                    catch { }
                    Pb.AIName = "";
                    if (p != null)
                    {
                        Player.GlobalChatLevel(p, Pb.color + Pb.name + Server.DefaultColor + " a trouve son instinct de suiveur: " + Pb.hunt, false);
                    }
                    return;
                }
                else if (foundPath == "kill")
                {
                    if (p.group.Permission < LevelPermission.Operator)
                    {
                        Player.SendMessage(p, "Seul un OP peut donner un instinct de tueur."); return;
                    }
                    Pb.kill = !Pb.kill;
                    if (p != null)
                    {
                        Player.GlobalChatLevel(p, Pb.color + Pb.name + Server.DefaultColor + " a trouve son instinct de tueur: " + Pb.kill, false);
                    }
                    return;
                }

                if (!File.Exists("bots/" + foundPath))
                {
                    Player.SendMessage(p, "Ne trouve pas l'IA."); return;
                }

                string[] foundWay = File.ReadAllLines("bots/" + foundPath);

                if (foundWay[0] != "#Version 2")
                {
                    Player.SendMessage(p, "Version du fichier unvalide"); return;
                }

                PlayerBot.Pos newPos = new PlayerBot.Pos();
                try { Pb.Waypoints.Clear(); Pb.currentPoint = 0; Pb.countdown = 0; Pb.movementSpeed = 12; }
                catch { }

                try
                {
                    foreach (string s in foundWay)
                    {
                        if (s == "")
                        {
                            continue;
                        }
                        if (s != "" && s[0] != '#')
                        {
                            bool skip = false;
                            newPos.type = s.Split(' ')[0];
                            switch (s.Split(' ')[0].ToLower())
                            {
                            case "walk":
                            case "teleport":
                                newPos.x    = Convert.ToUInt16(s.Split(' ')[1]);
                                newPos.y    = Convert.ToUInt16(s.Split(' ')[2]);
                                newPos.z    = Convert.ToUInt16(s.Split(' ')[3]);
                                newPos.rotx = Convert.ToByte(s.Split(' ')[4]);
                                newPos.roty = Convert.ToByte(s.Split(' ')[5]);
                                break;

                            case "wait":
                            case "speed":
                                newPos.seconds = Convert.ToInt16(s.Split(' ')[1]); break;

                            case "nod":
                            case "spin":
                                newPos.seconds  = Convert.ToInt16(s.Split(' ')[1]);
                                newPos.rotspeed = Convert.ToInt16(s.Split(' ')[2]);
                                break;

                            case "linkscript":
                                newPos.newscript = s.Split(' ')[1]; break;

                            case "reset":
                            case "jump":
                            case "remove": break;

                            default: skip = true; break;
                            }
                            if (!skip)
                            {
                                Pb.Waypoints.Add(newPos);
                            }
                        }
                    }
                }
                catch { Player.SendMessage(p, "Le fichier d'IA est corrompu."); return; }

                Pb.AIName = foundPath;
                if (p != null)
                {
                    Player.GlobalChatLevel(p, "l'IA de " + Pb.color + Pb.name + Server.DefaultColor + " est maintenant " + foundPath, false);
                }
            }
            catch { Player.SendMessage(p, "Erreur"); return; }
        }