Beispiel #1
0
        static void SaveGroups(List <Group> givenList)
        {
            if (cfg == null)
            {
                cfg = ConfigElement.GetAll(typeof(Group));
            }

            using (StreamWriter w = new StreamWriter(Paths.RankPropsFile)) {
                w.WriteLine("#Version 3");
                w.WriteLine("#RankName = string");
                w.WriteLine("#\tThe name of the rank (e.g. Guest)");
                w.WriteLine("#Permission = number");
                w.WriteLine("#\tThe \"permission\" level number of the rank.");
                w.WriteLine("#\tPermission level numbers must be between -20 and 120");
                w.WriteLine("#\tThe higher the number, the more commands and blocks are available");
                w.WriteLine("#");
                w.WriteLine("#\tFor example, the default ranks use the following permission levels:");
                w.WriteLine("#\t\tBanned = -20, Guest = 0, Builder = 30, AdvBuilder = 50");
                w.WriteLine("#\t\tOperator = 80, Admin = 100, Owner = 120");
                w.WriteLine("#Limit = number");
                w.WriteLine("#\tThe draw command limit for the rank (can be changed in-game with /limit)");
                w.WriteLine("#\tMust be greater than 0");
                w.WriteLine("#MaxUndo = number of seconds");
                w.WriteLine("#\tThe undo limit for players of the rank when undoing others. (/undoplayer)");
                w.WriteLine("#Color = color");
                w.WriteLine("#\tThe default color shown in tab and chat for players of the rank (e.g. &f)");
                w.WriteLine("#MOTD = string");
                w.WriteLine("#\tThe default MOTD players of the rank will see when joining levels.");
                w.WriteLine("#\tLeave blank to use the server MOTD.");
                w.WriteLine("#OSMaps = number");
                w.WriteLine("#\tThe maximum number of maps players of the rank can have in /os");
                w.WriteLine("#Prefix = string");
                w.WriteLine("#\tCharacters that always appear before names of players of the rank in chat.");
                w.WriteLine("#\tLeave blank to have no characters before the names of players.");
                w.WriteLine("#GenVolume = number");
                w.WriteLine("#\tThe maximum volume of a map that can be generated by players of the rank.");
                w.WriteLine("#\t(e.g. 512 x 256 x 512 map = 67108864 volume)");
                w.WriteLine("#AfkKickMinutes = number of minutes");
                w.WriteLine("#\tNumber of minutes a player of the rank can be AFK for before they are automatically AFK kicked.");
                w.WriteLine();
                w.WriteLine();

                foreach (Group group in givenList)
                {
                    w.WriteLine("RankName = " + group.Name);
                    ConfigElement.SerialiseElements(cfg, w, group);
                    w.WriteLine();
                }
            }
        }
Beispiel #2
0
        public static void SaveGroups(List <Group> givenList)
        {
            if (cfg == null)
            {
                cfg = ConfigElement.GetAll(typeof(Group));
            }

            using (StreamWriter w = new StreamWriter(Paths.RankPropsFile)) {
                w.WriteLine("#Version 3");
                w.WriteLine("#RankName = string");
                w.WriteLine("#\tThe name of the rank (e.g. Guest)");
                w.WriteLine("#Permission = num");
                w.WriteLine("#\tThe \"permission\" of the rank. It's a number.");
                w.WriteLine("#\tThere are pre-defined permissions already set. (for the old ranks)");
                w.WriteLine("#\t\tBanned = -20, Guest = 0, Builder = 30, AdvBuilder = 50, Operator = 80");
                w.WriteLine("#\t\tSuperOP = 100, Nobody = 120");
                w.WriteLine("#\tMust be greater than -50 and less than 120");
                w.WriteLine("#\tThe higher the number, the more commands do (such as undo allowing more seconds)");
                w.WriteLine("#Limit = num");
                w.WriteLine("#\tThe draw command limit for the rank (can be changed in-game with /limit)");
                w.WriteLine("#\tMust be greater than 0");
                w.WriteLine("#MaxUndo = num");
                w.WriteLine("#\tThe undo limit for the rank, only applies when undoing others.");
                w.WriteLine("#\tMust be greater than 0");
                w.WriteLine("#Color = color");
                w.WriteLine("#\tThe default color shown in tab and chat for players of the rank (e.g. &f)");
                w.WriteLine("#MOTD = string");
                w.WriteLine("#\tAlternate MOTD players of the rank will see when joining the server.");
                w.WriteLine("#\tLeave blank to use the server MOTD.");
                w.WriteLine("#OSMaps = num");
                w.WriteLine("#\tThe number of maps the players will have in /os");
                w.WriteLine("#Prefix = string");
                w.WriteLine("#\tCharacters that always appear before names of players of the rank in chat.");
                w.WriteLine("#\tLeave blank to have no characters before the names of players.");
                w.WriteLine("#GenVolume = num");
                w.WriteLine("#\tThe maximum volume of a map that can be generated by players of the rank.");
                w.WriteLine("#AfkKickMinutes = num");
                w.WriteLine("#\tNumber of minutes a player of the rank can be AFK for before they are automatically AFK kicked.");
                w.WriteLine();
                w.WriteLine();

                foreach (Group group in givenList)
                {
                    w.WriteLine("RankName = " + group.Name);
                    ConfigElement.SerialiseElements(cfg, w, group);
                    w.WriteLine();
                }
            }
        }