static bool GenBillow3D(Player p, Level lvl, string seed) { Billow billow3D = new Billow(); billow3D.Seed = MapGen.MakeInt(seed); return(Gen3D(lvl, billow3D)); }
static bool GenPerlin3DYAdjust(Player p, Level lvl, string seed) { Perlin adjNoise = new Perlin(); adjNoise.Seed = MapGen.MakeInt(seed); return(Gen3DYAdjust(lvl, adjNoise)); }
static bool GenVoronoi(Player p, Level lvl, string seed) { Voronoi voronoi2D = new Voronoi(); voronoi2D.Seed = MapGen.MakeInt(seed); return(Gen2D(lvl, voronoi2D)); }
static bool GenPerlin3D(Player p, Level lvl, string seed) { Perlin perlin3D = new Perlin(); perlin3D.Seed = MapGen.MakeInt(seed); return(Gen3D(lvl, perlin3D)); }
static bool GenRidged2D(Player p, Level lvl, string seed) { RidgedMultifractal ridged2D = new RidgedMultifractal(); ridged2D.Seed = MapGen.MakeInt(seed); return(Gen2D(lvl, ridged2D)); }