Beispiel #1
0
        static bool GenBillow3D(Player p, Level lvl, string seed)
        {
            Billow billow3D = new Billow();

            billow3D.Seed = MapGen.MakeInt(seed);
            return(Gen3D(lvl, billow3D));
        }
Beispiel #2
0
        static bool GenPerlin3DYAdjust(Player p, Level lvl, string seed)
        {
            Perlin adjNoise = new Perlin();

            adjNoise.Seed = MapGen.MakeInt(seed);
            return(Gen3DYAdjust(lvl, adjNoise));
        }
Beispiel #3
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        static bool GenVoronoi(Player p, Level lvl, string seed)
        {
            Voronoi voronoi2D = new Voronoi();

            voronoi2D.Seed = MapGen.MakeInt(seed);
            return(Gen2D(lvl, voronoi2D));
        }
Beispiel #4
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        static bool GenPerlin3D(Player p, Level lvl, string seed)
        {
            Perlin perlin3D = new Perlin();

            perlin3D.Seed = MapGen.MakeInt(seed);
            return(Gen3D(lvl, perlin3D));
        }
Beispiel #5
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        static bool GenRidged2D(Player p, Level lvl, string seed)
        {
            RidgedMultifractal ridged2D = new RidgedMultifractal();

            ridged2D.Seed = MapGen.MakeInt(seed);
            return(Gen2D(lvl, ridged2D));
        }